]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
Merge branch 'master' into samual/combined_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index 48686658e066814f014d2cd409f26c229b17c8f6..5df078f4b771742cd7612c66ab59f2ac9430ac85 100644 (file)
@@ -164,7 +164,7 @@ vector GetCurrentFov(float fov)
 
        makevectors(view_angles);
 
-       if(autocvar_cl_velocityzoom && autocvar_cl_velocityzoom_type) // _type = 0 disables velocity zoom too
+       if(autocvar_cl_velocityzoom_enabled && autocvar_cl_velocityzoom_type && autocvar_cl_velocityzoom_factor) // _type = 0 disables velocity zoom too
        {
                if(intermission) { curspeed = 0; }
                else
@@ -183,7 +183,7 @@ vector GetCurrentFov(float fov)
 
                velocityzoom = bound(0, drawframetime / max(0.000000001, autocvar_cl_velocityzoom_time), 1); // speed at which the zoom adapts to player velocity
                avgspeed = avgspeed * (1 - velocityzoom) + (curspeed / autocvar_cl_velocityzoom_speed) * velocityzoom;
-               velocityzoom = exp(float2range11(avgspeed * -autocvar_cl_velocityzoom / 1) * 1);
+               velocityzoom = exp(float2range11(avgspeed * -autocvar_cl_velocityzoom_factor / 1) * 1);
 
                //print(ftos(avgspeed), " avgspeed, ", ftos(curspeed), " curspeed, ", ftos(velocityzoom), " return\n"); // for debugging
        }
@@ -199,6 +199,17 @@ vector GetCurrentFov(float fov)
        return '1 0 0' * fovx + '0 1 0' * fovy;
 }
 
+vector GetOrthoviewFOV(vector ov_worldmin, vector ov_worldmax, vector ov_mid, vector ov_org)
+{
+       float fovx, fovy;
+       float width = (ov_worldmax_x - ov_worldmin_x);
+       float height = (ov_worldmax_y - ov_worldmin_y);
+       float distance_to_middle_of_world = vlen(ov_mid - ov_org);
+       fovx = atan2(width/2, distance_to_middle_of_world) / M_PI * 360.0;
+       fovy = atan2(height/2, distance_to_middle_of_world) / M_PI * 360.0;
+       return '1 0 0' * fovx + '0 1 0' * fovy;
+}
+
 // this function must match W_SetupShot!
 float zoomscript_caught;
 
@@ -481,7 +492,8 @@ void CSQC_UpdateView(float w, float h)
        // event chase camera
        if(autocvar_chase_active <= 0) // greater than 0 means it's enabled manually, and this code is skipped
        {
-               if((spectatee_status >= 0 && (autocvar_cl_eventchase_death && is_dead)) || intermission)
+               WepSet weapons_stat = WepSet_GetFromStat();
+               if(((spectatee_status >= 0 && (autocvar_cl_eventchase_death && is_dead)) || intermission) && !autocvar_cl_orthoview || (autocvar_cl_eventchase_nexball && gametype == MAPINFO_TYPE_NEXBALL && !(weapons_stat & WepSet_FromWeapon(WEP_PORTO))))
                {
                        // make special vector since we can't use view_origin (It is one frame old as of this code, it gets set later with the results this code makes.)
                        vector current_view_origin = (csqcplayer ? csqcplayer.origin : pmove_org);
@@ -550,6 +562,60 @@ void CSQC_UpdateView(float w, float h)
        WarpZone_FixView();
        //WarpZone_FixPMove();
 
+       vector ov_org = '0 0 0';
+       vector ov_mid = '0 0 0';
+       vector ov_worldmin = '0 0 0';
+       vector ov_worldmax = '0 0 0';
+       if(autocvar_cl_orthoview)
+       {
+               ov_worldmin = mi_picmin;
+               ov_worldmax = mi_picmax;
+
+               float ov_width = (ov_worldmax_x - ov_worldmin_x);
+               float ov_height = (ov_worldmax_y - ov_worldmin_y);
+               float ov_distance = (max(vid_width, vid_height) * max(ov_width, ov_height));
+
+               ov_mid = ((ov_worldmax + ov_worldmin) * 0.5);
+               ov_org = vec3(ov_mid_x, ov_mid_y, (ov_mid_z + ov_distance));
+
+               float ov_nearest = vlen(ov_org - vec3(
+                       bound(ov_worldmin_x, ov_org_x, ov_worldmax_x),
+                       bound(ov_worldmin_y, ov_org_y, ov_worldmax_y),
+                       bound(ov_worldmin_z, ov_org_z, ov_worldmax_z)
+               ));
+
+               float ov_furthest = 0;
+               float dist = 0;
+
+               if((dist = vlen(vec3(ov_worldmin_x, ov_worldmin_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmax_x, ov_worldmin_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmin_x, ov_worldmax_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmin_x, ov_worldmin_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmax_x, ov_worldmax_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmin_x, ov_worldmax_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmax_x, ov_worldmin_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmax_x, ov_worldmax_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+
+               cvar_settemp("r_nearclip", ftos(ov_nearest));
+               cvar_settemp("r_farclip_base", ftos(ov_furthest));
+               cvar_settemp("r_farclip_world", "0");
+               cvar_settemp("r_novis", "1");
+               cvar_settemp("r_useportalculling", "0");
+               cvar_settemp("r_useinfinitefarclip", "0");
+
+               setproperty(VF_ORIGIN, ov_org);
+               setproperty(VF_ANGLES, '90 0 0');
+
+               #if 0
+               printf("OrthoView: org = %s, angles = %s, distance = %f, nearest = %f, furthest = %f\n",
+                       vtos(ov_org),
+                       vtos(getpropertyvec(VF_ANGLES)),
+                       ov_distance,
+                       ov_nearest,
+                       ov_furthest);
+               #endif
+       }
+
        // Render the Scene
        view_origin = getpropertyvec(VF_ORIGIN);
        view_angles = getpropertyvec(VF_ANGLES);
@@ -691,7 +757,8 @@ void CSQC_UpdateView(float w, float h)
        vid_conheight = autocvar_vid_conheight;
        vid_pixelheight = autocvar_vid_pixelheight;
 
-       setproperty(VF_FOV, GetCurrentFov(fov));
+       if(autocvar_cl_orthoview) { setproperty(VF_FOV, GetOrthoviewFOV(ov_worldmin, ov_worldmax, ov_mid, ov_org)); }
+       else { setproperty(VF_FOV, GetCurrentFov(fov)); }
 
        // Camera for demo playback
        if(camera_active)
@@ -1088,15 +1155,20 @@ void CSQC_UpdateView(float w, float h)
 
        //else
        {
-               if(gametype == MAPINFO_TYPE_FREEZETAG)
+               if(getstati(STAT_FROZEN))
+                       drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, ((getstatf(STAT_REVIVE_PROGRESS)) ? ('0.25 0.90 1' + ('1 0 0' * getstatf(STAT_REVIVE_PROGRESS)) + ('0 1 1' * getstatf(STAT_REVIVE_PROGRESS) * -1)) : '0.25 0.90 1'), autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+               else if (getstatf(STAT_HEALING_ORB)>time)
+                       drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, Nade_Color(NADE_TYPE_HEAL), autocvar_hud_colorflash_alpha*getstatf(STAT_HEALING_ORB_ALPHA), DRAWFLAG_ADDITIVE);
+               if(!intermission)
+               if(getstatf(STAT_NADE_TIMER) && autocvar_cl_nade_timer) // give nade top priority, as it's a matter of life and death
                {
-                       if(getstati(STAT_FROZEN))
-                               drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
-                       if(getstatf(STAT_REVIVE_PROGRESS))
-                       {
-                               DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", getstatf(STAT_REVIVE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
-                               drawstring_aspect(eY * 0.64 * vid_conheight, _("Revival progress"), eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
-                       }
+                       DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", getstatf(STAT_NADE_TIMER), '0.25 0.90 1' + ('1 0 0' * getstatf(STAT_NADE_TIMER)) - ('0 1 1' * getstatf(STAT_NADE_TIMER)), autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+                       drawstring_aspect(eY * 0.64 * vid_conheight, ((autocvar_cl_nade_timer == 2) ? _("Nade timer") : ""), eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
+               }
+               else if(getstatf(STAT_REVIVE_PROGRESS))
+               {
+                       DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", getstatf(STAT_REVIVE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+                       drawstring_aspect(eY * 0.64 * vid_conheight, _("Revival progress"), eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
                }
 
                if(autocvar_r_letterbox == 0)
@@ -1127,7 +1199,18 @@ void CSQC_UpdateView(float w, float h)
                        // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
                        wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
                        wcross_origin_z = 0;
-                       if(autocvar_crosshair_hittest)
+                       
+                       if(
+                               autocvar_crosshair_hittest
+                               &&
+                               (
+                                       autocvar_crosshair_hittest_blur
+                                       ||
+                                       autocvar_crosshair_hittest_scale
+                                       ||
+                                       autocvar_crosshair_hittest_showimpact
+                               )
+                       )
                        {
                                vector wcross_oldorigin;
                                wcross_oldorigin = wcross_origin;
@@ -1143,8 +1226,7 @@ void CSQC_UpdateView(float w, float h)
                                if(!autocvar_crosshair_hittest_showimpact)
                                        wcross_origin = wcross_oldorigin;
                        }
-                       else
-                               shottype = SHOTTYPE_HITWORLD;
+                       else { shottype = SHOTTYPE_HITWORLD; }
 
                        vector wcross_color = '0 0 0', wcross_size = '0 0 0';
                        string wcross_wep = "", wcross_name;
@@ -1172,7 +1254,7 @@ void CSQC_UpdateView(float w, float h)
                                }
                        }
 
-                       //print(sprintf("crosshair style: %s\n", wcross_style));
+                       //printf("crosshair style: %s\n", wcross_style);
                        wcross_name = strcat("gfx/crosshair", wcross_style);
 
                        // MAIN CROSSHAIR COLOR DECISION
@@ -1302,9 +1384,9 @@ void CSQC_UpdateView(float w, float h)
                        }
 
                        if(shottype == SHOTTYPE_HITENEMY)
-                               wcross_scale *= autocvar_crosshair_hittest; // is not queried if hittest is 0
+                               wcross_scale *= autocvar_crosshair_hittest_scale; // is not queried if hittest is 0
                        if(shottype == SHOTTYPE_HITTEAM)
-                               wcross_scale /= autocvar_crosshair_hittest; // is not queried if hittest is 0
+                               wcross_scale /= autocvar_crosshair_hittest_scale; // is not queried if hittest is 0
 
                        f = fabs(autocvar_crosshair_effect_time);
                        if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
@@ -1594,32 +1676,16 @@ void CSQC_common_hud(void)
        if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS))
                Accuracy_LoadLevels();
 
-    HUD_Main(); // always run these functions for alpha checks
-    HUD_DrawScoreboard();
+       HUD_Main(); // always run these functions for alpha checks
+       HUD_DrawScoreboard();
 
-    if (scoreboard_active) // scoreboard/accuracy
-        HUD_Reset();
-    else if (intermission == 2) // map voting screen
-    {
-        HUD_FinaleOverlay();
-        HUD_Reset();
-    }
-       /*
-       switch(hud)
+       if (scoreboard_active) // scoreboard/accuracy
+               HUD_Reset();
+       else if (intermission == 2) // map voting screen
        {
-               case HUD_SPIDERBOT:
-                       CSQC_SPIDER_HUD();
-                       break;
-
-               case HUD_WAKIZASHI:
-                       CSQC_WAKIZASHI_HUD();
-                       break;
-
-        case HUD_BUMBLEBEE:
-            CSQC_BUMBLE_HUD();
-            break;
+               MapVote_Draw();
+               HUD_Reset();
        }
-       */
 }