mi = '-16 -16 -16';
ma = '16 16 16';
break;
+ case WEP_SEEKER: // projectile has a size!
+ mi = '-2 -2 -2';
+ ma = '2 2 2';
+ break;
case WEP_ELECTRO: // projectile has a size!
mi = '0 0 -3';
ma = '0 0 -3';
float f, i, j;
vector v, vo;
+ vector reticle_pos, reticle_size;
+
WaypointSprite_Load();
if(spectatee_status)
vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
warpzone_fixview_origin = pmove_org + vo;
- warpzone_fixview_angles = input_angles;
+ warpzone_fixview_cl_viewangles = input_angles;
+ warpzone_fixview_angles = view_angles;
WarpZone_FixView();
pmove_org = warpzone_fixview_origin - vo;
- input_angles = warpzone_fixview_angles;
+ input_angles = warpzone_fixview_cl_viewangles;
+ view_angles = warpzone_fixview_angles;
if(cvar("cl_lockview"))
{
- pmove_org = warpzone_fixview_origin = freeze_pmove_org;
- input_angles = freeze_input_angles;
+ pmove_org = freeze_pmove_org;
+ input_angles = view_angles = freeze_input_angles;
R_SetView(VF_ORIGIN, pmove_org + vo);
- R_SetView(VF_ANGLES, input_angles);
+ R_SetView(VF_ANGLES, view_angles);
//R_SetView(VF_CL_VIEWANGLES, input_angles);
}
freeze_pmove_org = pmove_org;
self.draw2d();
self = e;
+ // draw the aiming reticle for weapons that use it (eg. Nex)
+ reticle_pos_x = 0;
+ reticle_pos_y = 0;
+ reticle_size_x = vid_conwidth;
+ reticle_size_y = vid_conheight;
+
+ if(cvar("cl_reticle_nex"))
+ if(button_attack2 && activeweapon == WEP_NEX)
+ drawpic(reticle_pos, "textures/reticle_nex", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_nex"), DRAWFLAG_NORMAL);
+
// draw radar
if(
ons_showmap