]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
add gridsize to the hud configs so that the player won't have to find out which grids...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index e363e893e65a5d8fc72b2b57d1b9f62df97f6305..8c642415ddebede591b7cbe57ae4e86c19cb2364 100644 (file)
@@ -375,7 +375,7 @@ void CSQC_UpdateView(float w, float h)
        input_angles = warpzone_fixview_cl_viewangles;
        view_angles = warpzone_fixview_angles;
 
-       if(cvar("cl_lockview") || hud_configure)
+       if(cvar("cl_lockview") || autocvar__hud_configure)
        {
                pmove_org = freeze_pmove_org;
                input_angles = view_angles = freeze_input_angles;
@@ -435,7 +435,7 @@ void CSQC_UpdateView(float w, float h)
        if(intermission && !isdemo() && !(calledhooks & HOOK_END))
                if(calledhooks & HOOK_START)
                {
-                       localcmd("\ncl_hook_gameend;");
+                       localcmd("\ncl_hook_gameend\n");
                        calledhooks |= HOOK_END;
                }
 
@@ -477,6 +477,13 @@ void CSQC_UpdateView(float w, float h)
        if(last_weapon != activeweapon) {
                weapontime = time;
                last_weapon = activeweapon;
+
+               entity e;
+               e = get_weaponinfo(activeweapon);
+               if(e.netname != "")
+                       localcmd(strcat("\ncl_hook_activeweapon ", e.netname), "\n");
+               else
+                       localcmd("\ncl_hook_activeweapon none\n");
        }
 
        // ALWAYS Clear Current Scene First
@@ -552,23 +559,43 @@ void CSQC_UpdateView(float w, float h)
        // next R_RenderScene call
        drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
 
-       // draw the aiming reticle for weapons that use it (eg. Nex)
-       // reticle_type is changed to the item we are zooming or aiming with, to decide which reticle to use
-       if(button_zoom)
-               reticle_type = 0; // normal zoom
+       // Draw the aiming reticle for weapons that use it
+       // reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
+       // It must be a persisted float for fading out to work properly (you let go of the zoom button for
+       // the view to go back to normal, so reticle_type would become 0 as we fade out)
+       if(spectatee_status || getstati(STAT_HEALTH) <= 0)
+               reticle_type = 0; // prevent reticle from showing during the respawn zoom effect or for spectators
+       else if(button_zoom)
+               reticle_type = 1; // normal zoom
        else if(activeweapon == WEP_NEX && button_attack2)
-               reticle_type = 1; // nex zoom
+               reticle_type = 2; // nex zoom
 
-       reticle_size_x = max(vid_conwidth, vid_conheight);
-       reticle_size_y = max(vid_conwidth, vid_conheight);
-       reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
-       reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
+       if(cvar("cl_reticle_stretch"))
+       {
+               reticle_size_x = vid_conwidth;
+               reticle_size_y = vid_conheight;
+               reticle_pos_x = 0;
+               reticle_pos_y = 0;
+       }
+       else
+       {
+               reticle_size_x = max(vid_conwidth, vid_conheight);
+               reticle_size_y = max(vid_conwidth, vid_conheight);
+               reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
+               reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
+       }
 
-       if(cvar("cl_reticle_nex"))
+       if(cvar("cl_reticle_item_normal"))
+       {
+               precache_pic("gfx/reticle_normal");
+               if(reticle_type == 1 && current_zoomfraction)
+                       drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_item_normal"), DRAWFLAG_NORMAL);
+       }
+       if(cvar("cl_reticle_item_nex"))
        {
-               precache_pic("textures/reticle_nex");
-               if(reticle_type == 1)
-                       drawpic(reticle_pos, "textures/reticle_nex", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_nex"), DRAWFLAG_NORMAL);
+               precache_pic("gfx/reticle_nex");
+               if(reticle_type == 2 && current_zoomfraction)
+                       drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_item_nex"), DRAWFLAG_NORMAL);
        }
 
        // Draw the mouse cursor
@@ -852,7 +879,7 @@ void CSQC_UpdateView(float w, float h)
                cvar_set("vid_conheight", h0);
        }
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
                HUD_Panel_Mouse();
        // be safe against triggerbots until everyone has the fixed engine
        // this call is meant to overwrite the trace globals by something