+ drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', f * autocvar_cl_reticle_item_nex, DRAWFLAG_NORMAL);
+ }
+
+ // improved polyblend with post processing effects
+ vector rgb;
+ vector damage_blurpostprocess;
+ vector content_blurpostprocess;
+ if(autocvar_hud_contents)
+ {
+ float contentalpha_temp, incontent, liquidalpha;
+ vector liquidcolor;
+
+ switch(pointcontents(view_origin))
+ {
+ case CONTENT_WATER:
+ liquidalpha = autocvar_hud_contents_water_alpha;
+ liquidcolor = stov(autocvar_hud_contents_water_color);
+ incontent = 1;
+ break;
+
+ case CONTENT_LAVA:
+ liquidalpha = autocvar_hud_contents_lava_alpha;
+ liquidcolor = stov(autocvar_hud_contents_lava_color);
+ incontent = 1;
+ break;
+
+ case CONTENT_SLIME:
+ liquidalpha = autocvar_hud_contents_slime_alpha;
+ liquidcolor = stov(autocvar_hud_contents_slime_color);
+ incontent = 1;
+ break;
+
+ default:
+ liquidalpha = 0;
+ liquidcolor = '0 0 0';
+ incontent = 0;
+ break;
+ }
+
+ contentalpha_temp = bound(0, drawframetime / max(0.0001, autocvar_hud_contents_fadetime), 1);
+ contentavgalpha = contentavgalpha * (1 - contentalpha_temp) + incontent * contentalpha_temp;
+ //contentalpha_temp = contentavgalpha;
+
+ if(incontent)
+ drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, liquidcolor, contentavgalpha * liquidalpha, DRAWFLAG_NORMAL);
+
+ if(autocvar_hud_postprocessing)
+ {
+ if(autocvar_hud_contents_blur)
+ {
+ content_blurpostprocess_x = 1;
+ content_blurpostprocess_y = contentavgalpha * autocvar_hud_contents_blur;
+ content_blurpostprocess_z = contentavgalpha * autocvar_hud_contents_blur_alpha;
+ }
+ else
+ {
+ content_blurpostprocess_x = 0;
+ content_blurpostprocess_y = 0;
+ content_blurpostprocess_z = 0;
+ }
+ }
+ }
+
+ if(autocvar_hud_damage)
+ {
+ float myhealth_flash_temp;
+ myhealth = getstati(STAT_HEALTH);
+
+ // fade out
+ myhealth_flash = max(0, myhealth_flash - autocvar_hud_damage_fade_rate * frametime);
+ // add new damage
+ myhealth_flash = bound(0, myhealth_flash + dmg_take * autocvar_hud_damage_factor, autocvar_hud_damage_maxalpha);
+
+ float pain_threshold, pain_threshold_lower, pain_threshold_lower_health;
+ pain_threshold = autocvar_hud_damage_pain_threshold;
+ pain_threshold_lower = autocvar_hud_damage_pain_threshold_lower;
+ pain_threshold_lower_health = autocvar_hud_damage_pain_threshold_lower_health;
+
+ if(pain_threshold_lower && myhealth < pain_threshold_lower_health)
+ {
+ pain_threshold = pain_threshold - max(autocvar_hud_damage_pain_threshold_pulsating_min, fabs(sin(M_PI * time / autocvar_hud_damage_pain_threshold_pulsating_period))) * pain_threshold_lower * (1 - max(0, myhealth)/pain_threshold_lower_health);
+ }
+
+ myhealth_flash_temp = bound(0, myhealth_flash - pain_threshold, 1);
+
+ if(myhealth_prev < 1)
+ {
+ if(myhealth >= 1)
+ {
+ myhealth_flash = 0; // just spawned, clear the flash immediately
+ myhealth_flash_temp = 0;
+ }
+ else
+ {
+ myhealth_flash += autocvar_hud_damage_fade_rate * frametime; // dead
+ }
+ }
+
+ if(spectatee_status == -1 || intermission)
+ {
+ myhealth_flash = 0; // observing, or match ended
+ myhealth_flash_temp = 0;
+ }
+
+ myhealth_prev = myhealth;
+
+ if(autocvar_cl_gentle_damage || autocvar_cl_gentle)
+ {
+ if(autocvar_cl_gentle_damage == 2)
+ {
+ if(myhealth_flash < pain_threshold) // only randomize when the flash is gone
+ {
+ myhealth_gentlergb = eX * random() + eY * random() + eZ * random();
+ }
+ }
+ else
+ myhealth_gentlergb = stov(autocvar_hud_damage_gentle_color);
+
+ drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, myhealth_gentlergb, autocvar_hud_damage_gentle_alpha_multiplier * bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
+ }
+ else if(autocvar_hud_damage_image)
+ drawpic(reticle_pos, "gfx/blood", reticle_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
+
+ if(autocvar_hud_postprocessing)
+ {
+ if(autocvar_hud_damage_blur)
+ {
+ damage_blurpostprocess_x = 1;
+ damage_blurpostprocess_y = bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage_blur;
+ damage_blurpostprocess_z = bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage_blur_alpha;
+ }
+ else
+ {
+ damage_blurpostprocess_x = 0;
+ damage_blurpostprocess_y = 0;
+ damage_blurpostprocess_z = 0;
+ }
+ }
+ }
+
+ if(autocvar_hud_postprocessing)
+ { // lets apply the postprocess effects from the previous two functions if needed
+ if(damage_blurpostprocess_x || content_blurpostprocess_x)
+ {
+ float blurradius = bound(0, damage_blurpostprocess_y + content_blurpostprocess_y, autocvar_hud_postprocessing_maxblurradius);
+ float bluralpha = bound(0, damage_blurpostprocess_z + content_blurpostprocess_z, autocvar_hud_postprocessing_maxbluralpha);
+ cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(blurradius), " ", ftos(bluralpha), " 0 0"));
+ cvar_set("r_glsl_postprocess_uservec1_enable", "1");
+ }
+ else
+ {
+ cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
+ cvar_set("r_glsl_postprocess_uservec1_enable", "0");
+ }