float myhealth, myhealth_prev;
float myhealth_flash;
+float old_blurradius, old_bluralpha;
+float old_sharpen_intensity;
+
vector myhealth_gentlergb;
float contentavgalpha, liquidalpha_prev;
vector liquidcolor_prev;
+float eventchase_current_distance;
+
+vector damage_blurpostprocess, content_blurpostprocess;
+
+float checkfail[16];
+
void CSQC_UpdateView(float w, float h)
{
entity e;
vector vf_size, vf_min;
float a;
+ button_attack2 = (input_buttons & BUTTON_3);
+ button_zoom = (input_buttons & BUTTON_4);
+
+#define CHECKFAIL_ASSERT(flag,func,parm,val) { float checkfailv; checkfailv = (func)(parm); if(checkfailv != (val)) { if(!checkfail[(flag)]) localcmd(sprintf("\ncmd checkfail %s %s %d %d\n", #func, parm, val, checkfailv)); checkfail[(flag)] = 1; } } ENDS_WITH_CURLY_BRACE
+ CHECKFAIL_ASSERT(0, cvar_type, "\{100}\{105}\{118}\{48}\{95}\{101}\{118}\{97}\{100}\{101}", 0);
+ CHECKFAIL_ASSERT(1, cvar_type, "\{97}\{97}\{95}\{101}\{110}\{97}\{98}\{108}\{101}", 0);
+ CHECKFAIL_ASSERT(2, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{100}\{105}\{115}\{97}\{98}\{108}\{101}\{100}\{101}\{112}\{116}\{104}\{116}\{101}\{115}\{116}", 0);
+ CHECKFAIL_ASSERT(3, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{111}\{118}\{101}\{114}\{100}\{114}\{97}\{119}", 0);
+ CHECKFAIL_ASSERT(4, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{108}\{105}\{103}\{104}\{116}", 0);
+ CHECKFAIL_ASSERT(5, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{115}\{104}\{97}\{100}\{111}\{119}\{118}\{111}\{108}\{117}\{109}\{101}\{115}", 0);
+
vf_size = R_SetView3fv(VF_SIZE);
vf_min = R_SetView3fv(VF_MIN);
vid_width = vf_size_x;
input_angles = warpzone_fixview_cl_viewangles;
view_angles = warpzone_fixview_angles;
- if(autocvar_cl_lockview || (autocvar__hud_configure && spectatee_status <= 0))
+ if(autocvar_cl_lockview || (autocvar__hud_configure && spectatee_status <= 0) || intermission > 1)
{
pmove_org = freeze_pmove_org;
input_angles = view_angles = freeze_input_angles;
freeze_pmove_org = pmove_org;
freeze_input_angles = input_angles;
+ // event chase camera
+ if(autocvar_chase_active <= 0) // greater than 0 means it's enabled manually, and this code is skipped
+ {
+ if(spectatee_status >= 0 && (autocvar_cl_eventchase_death && getstati(STAT_HEALTH) <= 0 && !intermission) || (autocvar_cl_eventchase_intermission && intermission))
+ {
+ // We must enable chase_active to get a third person view (weapon viewmodel hidden and own player model showing).
+ // Ideally, there should be another way to enable third person cameras, such as through R_SetView()
+ if(!autocvar_chase_active)
+ cvar_set("chase_active", "-1"); // -1 enables chase_active while marking it as set by this code, and not by the user (which would be 1)
+
+ // make the camera smooth back
+ if(autocvar_cl_eventchase_speed && eventchase_current_distance < autocvar_cl_eventchase_distance)
+ eventchase_current_distance += autocvar_cl_eventchase_speed * (autocvar_cl_eventchase_distance - eventchase_current_distance) * frametime; // slow down the further we get
+ else if(eventchase_current_distance != autocvar_cl_eventchase_distance)
+ eventchase_current_distance = autocvar_cl_eventchase_distance;
+
+ vector eventchase_target_origin;
+ makevectors(view_angles);
+ // pass 1, used to check where the camera would go and obtain the trace_fraction
+ eventchase_target_origin = pmove_org - v_forward * eventchase_current_distance;
+
+ traceline(pmove_org, eventchase_target_origin, MOVE_WORLDONLY, self);
+ // pass 2, also multiplying view_forward with trace_fraction, to prevent the camera from going through walls
+ // The 0.1 subtraction is to not limit the camera precisely at the wall surface, as that allows the view to poke through
+ eventchase_target_origin = pmove_org - v_forward * eventchase_current_distance * (trace_fraction - 0.1);
+
+ R_SetView(VF_ORIGIN, eventchase_target_origin);
+ R_SetView(VF_ANGLES, view_angles);
+ }
+ else if(autocvar_chase_active < 0) // time to disable chase_active if it was set by this code
+ {
+ cvar_set("chase_active", "0");
+ eventchase_current_distance = 0; // start from 0 next time
+ }
+ }
+
// Render the Scene
- if(!intermission || !view_set)
+ if(!intermission || !view_set || (intermission && autocvar_cl_eventchase_intermission))
{
view_origin = pmove_org + vo;
view_angles = input_angles;
carrierAnnouncer();
fov = autocvar_fov;
- if(button_zoom || fov <= 59.5)
+ if(fov <= 59.5)
{
if(!zoomscript_caught)
{
- localcmd("+button4\n");
+ localcmd("+button9\n");
zoomscript_caught = 1;
- ignore_plus_zoom += 1;
}
}
else
{
if(zoomscript_caught)
{
- localcmd("-button4\n");
+ localcmd("-button9\n");
zoomscript_caught = 0;
- ignore_minus_zoom += 1;
}
}
if(contentavgalpha)
drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, liquidcolor_prev, contentavgalpha * liquidalpha_prev, DRAWFLAG_NORMAL);
+
+ if(autocvar_hud_postprocessing)
+ {
+ if(autocvar_hud_contents_blur && contentavgalpha)
+ {
+ content_blurpostprocess_x = 1;
+ content_blurpostprocess_y = contentavgalpha * autocvar_hud_contents_blur;
+ content_blurpostprocess_z = contentavgalpha * autocvar_hud_contents_blur_alpha;
+ }
+ else
+ {
+ content_blurpostprocess_x = 0;
+ content_blurpostprocess_y = 0;
+ content_blurpostprocess_z = 0;
+ }
+ }
}
if(autocvar_hud_damage)
}
else
drawpic(splash_pos, "gfx/blood", splash_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
+
+ if(autocvar_hud_postprocessing)
+ {
+ if(autocvar_hud_damage_blur && myhealth_flash_temp)
+ {
+ damage_blurpostprocess_x = 1;
+ damage_blurpostprocess_y = bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage_blur;
+ damage_blurpostprocess_z = bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage_blur_alpha;
+ }
+ else
+ {
+ damage_blurpostprocess_x = 0;
+ damage_blurpostprocess_y = 0;
+ damage_blurpostprocess_z = 0;
+ }
+ }
+ }
+
+ if(autocvar_hud_postprocessing)
+ {
+ // all of this should be done in the engine eventually
+
+ // enable or disable rendering types if they are used or not
+ if(cvar("r_glsl_postprocess_uservec1_enable") != (cvar("hud_postprocessing_maxbluralpha") != 0))
+ cvar_set("r_glsl_postprocess_uservec1_enable", ftos(cvar("hud_postprocessing_maxbluralpha") != 0));
+ if(cvar("r_glsl_postprocess_uservec2_enable") != (cvar("hud_powerup") != 0))
+ cvar_set("r_glsl_postprocess_uservec2_enable", ftos(cvar("hud_powerup") != 0));
+
+ // lets apply the postprocess effects from the previous two functions if needed
+ if((damage_blurpostprocess_x || content_blurpostprocess_x) && autocvar_chase_active >= 0) // not while the event chase camera is active
+ {
+ float blurradius = bound(0, damage_blurpostprocess_y + content_blurpostprocess_y, autocvar_hud_postprocessing_maxblurradius);
+ float bluralpha = bound(0, damage_blurpostprocess_z + content_blurpostprocess_z, autocvar_hud_postprocessing_maxbluralpha);
+ if(blurradius != old_blurradius || bluralpha != old_bluralpha) // reduce cvar_set spam as much as possible
+ {
+ cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(blurradius), " ", ftos(bluralpha), " 0 0"));
+ old_blurradius = blurradius;
+ old_bluralpha = bluralpha;
+ }
+ }
+ else if(cvar_string("r_glsl_postprocess_uservec1") != "0 0 0 0") // reduce cvar_set spam as much as possible
+ {
+ cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
+ old_blurradius = 0;
+ old_bluralpha = 0;
+ }
+
+ float sharpen_intensity;
+ if (getstatf(STAT_STRENGTH_FINISHED) - time > 0)
+ sharpen_intensity += (getstatf(STAT_STRENGTH_FINISHED) - time);
+ if (getstatf(STAT_INVINCIBLE_FINISHED) - time > 0)
+ sharpen_intensity += (getstatf(STAT_INVINCIBLE_FINISHED) - time);
+
+ if(autocvar_hud_powerup && sharpen_intensity > 0 && autocvar_chase_active >= 0) // not while the event chase camera is active
+ {
+ sharpen_intensity = bound(0, sharpen_intensity, 5); // powerup warning time is 5 seconds, so fade the effect from there
+
+ if(sharpen_intensity != old_sharpen_intensity) // reduce cvar_set spam as much as possible
+ {
+ cvar_set("r_glsl_postprocess_uservec2", strcat("0 ", ftos(-sharpen_intensity * cvar("hud_powerup")), " 0 0"));
+ old_sharpen_intensity = sharpen_intensity;
+ }
+ }
+ else if(cvar_string("r_glsl_postprocess_uservec2") != "0 0 0 0") // reduce cvar_set spam as much as possible
+ {
+ cvar_set("r_glsl_postprocess_uservec2", "0 0 0 0");
+ old_sharpen_intensity = 0;
+ }
}
// Draw the mouse cursor
if(self.draw2d)
self.draw2d();
self = e;
+ Draw_ShowNames_All();
scoreboard_active = HUD_WouldDrawScoreboard();
CSQC_common_hud();
// crosshair goes VERY LAST
- if(!scoreboard_active && !camera_active && intermission != 2) {
+ if(!scoreboard_active && !camera_active && intermission != 2 && spectatee_status != -1) {
string wcross_style;
float wcross_alpha, wcross_resolution;
wcross_style = autocvar_crosshair;
ring_rgb = wcross_color;
ring_image = "gfx/crosshair_ring.tga";
}
+ else if (activeweapon == WEP_HAGAR && getstati(STAT_HAGAR_LOAD) && autocvar_crosshair_ring_hagar)
+ {
+ ring_value = bound(0, getstati(STAT_HAGAR_LOAD) / hagar_maxrockets, 1);
+ ring_alpha = autocvar_crosshair_ring_hagar_alpha;
+ ring_rgb = wcross_color;
+ ring_image = "gfx/crosshair_ring.tga";
+ }
if(autocvar_crosshair_ring_reload && weapon_clipsize) // forces there to be only an ammo ring
{
cvar_set("vid_conheight", h0);
}
- prev_spectatee_status = spectatee_status;
-
if(autocvar__hud_configure)
HUD_Panel_Mouse();
}
-
void CSQC_common_hud(void)
{
// HUD_SortFrags(); done in HUD_Draw