]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
Add normal zoom reticle (when zooming with the zoom button). Still working on the...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index 8198639a4c686174d763eb284ccc8a2f17c48bb4..c65da4c5cffb80a3555873cc39024247b57fb177 100644 (file)
@@ -341,6 +341,7 @@ void CSQC_Demo_Camera();
 float HUD_WouldDrawScoreboard ();
 float view_set;
 float camera_mode;
+float reticle_type;
 string NextFrameCommand;
 void CSQC_SPIDER_HUD();
 void CSQC_RAPTOR_HUD();
@@ -354,6 +355,8 @@ void CSQC_UpdateView(float w, float h)
        float f, i, j;
        vector v, vo;
 
+       vector reticle_pos, reticle_size;
+
        WaypointSprite_Load();
 
        if(spectatee_status)
@@ -372,7 +375,7 @@ void CSQC_UpdateView(float w, float h)
        input_angles = warpzone_fixview_cl_viewangles;
        view_angles = warpzone_fixview_angles;
 
-       if(cvar("cl_lockview"))
+       if(cvar("cl_lockview") || hud_configure)
        {
                pmove_org = freeze_pmove_org;
                input_angles = view_angles = freeze_input_angles;
@@ -395,10 +398,6 @@ void CSQC_UpdateView(float w, float h)
                view_set = 1;
        }
 
-       hudconf_active = cvar("_hud_configure");
-       if(hudconf_active)
-               R_SetView(VF_ANGLES, self.angles); // TODO: this should freeze the view as it is, not change it to '0 0 0' or whatever it currently does...
-
        vid_width = w;
        vid_height = h;
 
@@ -465,7 +464,6 @@ void CSQC_UpdateView(float w, float h)
                }
        }
 
-       hud_alpha_fg = cvar_or("hud_fg_alpha", 1) * (1 - cvar("_menu_alpha"));
        hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
        ColorTranslateMode = cvar("cl_stripcolorcodes");
        activeweapon = getstati(STAT_SWITCHWEAPON);
@@ -554,6 +552,33 @@ void CSQC_UpdateView(float w, float h)
        // next R_RenderScene call
        drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
 
+       // Draw the aiming reticle for weapons that use it
+       // reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
+       // It must be a persisted float for fading out to work properly (you let go of the zoom button for the
+       // view to go back to normal, so reticle_type would become 0 as we fade out and use that image instead)
+       if(button_zoom)
+               reticle_type = 0; // normal zoom
+       else if(activeweapon == WEP_NEX && button_attack2)
+               reticle_type = 1; // nex zoom
+
+       reticle_size_x = max(vid_conwidth, vid_conheight);
+       reticle_size_y = max(vid_conwidth, vid_conheight);
+       reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
+       reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
+
+       if(cvar("cl_reticle_normal"))
+       {
+               precache_pic("textures/reticle_normal");
+               if(reticle_type == 0 && current_zoomfraction)
+                       drawpic(reticle_pos, "textures/reticle_normal", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_normal"), DRAWFLAG_NORMAL);
+       }
+       if(cvar("cl_reticle_nex"))
+       {
+               precache_pic("textures/reticle_nex");
+               if(reticle_type == 1 && current_zoomfraction)
+                       drawpic(reticle_pos, "textures/reticle_nex", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_nex"), DRAWFLAG_NORMAL);
+       }
+
        // Draw the mouse cursor
        // NOTE: drawpic must happen after R_RenderScene for some reason
        //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
@@ -599,7 +624,7 @@ void CSQC_UpdateView(float w, float h)
                                CSQC_common_hud();
 
                // crosshair goes VERY LAST
-               if(!scoreboard_active && !camera_active && !hudconf_active) {
+               if(!scoreboard_active && !camera_active) {
                        // TrueAim check
                        float shottype;
                        float bullets, ring_scale;
@@ -735,7 +760,7 @@ void CSQC_UpdateView(float w, float h)
                                        bullets = 0;
 
 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
-                               drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
+                               drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/", cvar_string("hud_skin"), "/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
 
 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
                                do \
@@ -835,7 +860,7 @@ void CSQC_UpdateView(float w, float h)
                cvar_set("vid_conheight", h0);
        }
 
-       if(hudconf_active)
+       if(hud_configure)
                HUD_Panel_Mouse();
        // be safe against triggerbots until everyone has the fixed engine
        // this call is meant to overwrite the trace globals by something