]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
Add normal zoom reticle (when zooming with the zoom button). Still working on the...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index fa7ca03ba75049e4a7b6c01470874608e877016d..c65da4c5cffb80a3555873cc39024247b57fb177 100644 (file)
@@ -336,15 +336,18 @@ float TrueAimCheck()
 
 void CSQC_common_hud(void);
 
-void CSQC_kh_hud(void);
-void CSQC_ctf_hud(void);
 void PostInit(void);
 void CSQC_Demo_Camera();
-float Sbar_WouldDrawScoreboard ();
+float HUD_WouldDrawScoreboard ();
 float view_set;
 float camera_mode;
+float reticle_type;
 string NextFrameCommand;
 void CSQC_SPIDER_HUD();
+void CSQC_RAPTOR_HUD();
+
+vector freeze_pmove_org, freeze_input_angles;
+
 void CSQC_UpdateView(float w, float h)
 {
        entity e;
@@ -352,6 +355,8 @@ void CSQC_UpdateView(float w, float h)
        float f, i, j;
        vector v, vo;
 
+       vector reticle_pos, reticle_size;
+
        WaypointSprite_Load();
 
        if(spectatee_status)
@@ -363,10 +368,23 @@ void CSQC_UpdateView(float w, float h)
        vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
 
        warpzone_fixview_origin = pmove_org + vo;
-       warpzone_fixview_angles = input_angles;
+       warpzone_fixview_cl_viewangles = input_angles;
+       warpzone_fixview_angles = view_angles;
        WarpZone_FixView();
        pmove_org = warpzone_fixview_origin - vo;
-       input_angles = warpzone_fixview_angles;
+       input_angles = warpzone_fixview_cl_viewangles;
+       view_angles = warpzone_fixview_angles;
+
+       if(cvar("cl_lockview") || hud_configure)
+       {
+               pmove_org = freeze_pmove_org;
+               input_angles = view_angles = freeze_input_angles;
+               R_SetView(VF_ORIGIN, pmove_org + vo);
+               R_SetView(VF_ANGLES, view_angles);
+               //R_SetView(VF_CL_VIEWANGLES, input_angles);
+       }
+       freeze_pmove_org = pmove_org;
+       freeze_input_angles = input_angles;
 
        // Render the Scene
        if(!intermission || !view_set)
@@ -402,6 +420,7 @@ void CSQC_UpdateView(float w, float h)
        }
 #endif
 
+       TargetMusic_Advance();
        Fog_Force();
 
        drawframetime = max(0.000001, time - drawtime);
@@ -445,17 +464,14 @@ void CSQC_UpdateView(float w, float h)
                }
        }
 
-       sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha"));
-       sbar_currentammo = cvar("sbar_showcurrentammo");
-       sbar_hudselector = cvar("sbar_hudselector");
-       sbar_accuracy_hud = cvar_or("sbar_accuracy_hud", 1);
+       hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
        ColorTranslateMode = cvar("cl_stripcolorcodes");
        activeweapon = getstati(STAT_SWITCHWEAPON);
        f = cvar("teamplay");
        if(f != teamplay)
        {
                teamplay = f;
-               Sbar_InitScores();
+               HUD_InitScores();
        }
 
        if(last_weapon != activeweapon) {
@@ -505,15 +521,15 @@ void CSQC_UpdateView(float w, float h)
 
        // Draw the Crosshair
        float scoreboard_active;
-       scoreboard_active = Sbar_WouldDrawScoreboard();
+       scoreboard_active = HUD_WouldDrawScoreboard();
        R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
 
        // Draw the Engine Status Bar (the default Quake HUD)
-       R_SetView(VF_DRAWENGINESBAR, 0);
+       R_SetView(VF_DRAWENGINEHUD, 0);
 
        // fetch this one only once per frame
-       sbar_showbinds = cvar("sbar_showbinds");
-       sbar_showbinds_limit = cvar("sbar_showbinds_limit");
+       hud_showbinds = cvar("hud_showbinds");
+       hud_showbinds_limit = cvar("hud_showbinds_limit");
 
        // Update the mouse position
        /*
@@ -536,6 +552,33 @@ void CSQC_UpdateView(float w, float h)
        // next R_RenderScene call
        drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
 
+       // Draw the aiming reticle for weapons that use it
+       // reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
+       // It must be a persisted float for fading out to work properly (you let go of the zoom button for the
+       // view to go back to normal, so reticle_type would become 0 as we fade out and use that image instead)
+       if(button_zoom)
+               reticle_type = 0; // normal zoom
+       else if(activeweapon == WEP_NEX && button_attack2)
+               reticle_type = 1; // nex zoom
+
+       reticle_size_x = max(vid_conwidth, vid_conheight);
+       reticle_size_y = max(vid_conwidth, vid_conheight);
+       reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
+       reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
+
+       if(cvar("cl_reticle_normal"))
+       {
+               precache_pic("textures/reticle_normal");
+               if(reticle_type == 0 && current_zoomfraction)
+                       drawpic(reticle_pos, "textures/reticle_normal", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_normal"), DRAWFLAG_NORMAL);
+       }
+       if(cvar("cl_reticle_nex"))
+       {
+               precache_pic("textures/reticle_nex");
+               if(reticle_type == 1 && current_zoomfraction)
+                       drawpic(reticle_pos, "textures/reticle_nex", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_nex"), DRAWFLAG_NORMAL);
+       }
+
        // Draw the mouse cursor
        // NOTE: drawpic must happen after R_RenderScene for some reason
        //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
@@ -559,37 +602,9 @@ void CSQC_UpdateView(float w, float h)
                        self.draw2d();
        self = e;
 
-       // draw radar
-       if(
-                       ons_showmap
-                       ||
-                       (
-                        !scoreboard_active
-                        &&
-                        cvar_string("cl_teamradar") != "0"
-                        &&
-                        (
-                         cvar("cl_teamradar") == 2
-                         ||
-                         teamplay
-                        )
-                       )
-         )
-               teamradar_view();
-
-       // draw sbar
+       // draw hud
        if(cvar("r_letterbox") == 0) {
-               if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing
-                       if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)
-                               Sbar_DrawPressedKeys();
-               }
-
-               if (cvar("cl_showspeed"))
-                       Sbar_ShowSpeed();
-               if (cvar("cl_showacceleration"))
-                       Sbar_ShowAcceleration();
-
-               Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
+               HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
        }
 
        float hud;
@@ -600,6 +615,8 @@ void CSQC_UpdateView(float w, float h)
        }
        else if(hud == HUD_WAKIZASHI)
         CSQC_WAKIZASHI_HUD();
+    else if(hud == HUD_RAPTOR)
+        CSQC_RAPTOR_HUD();
        else
        {
                if(cvar("r_letterbox") == 0)
@@ -607,7 +624,7 @@ void CSQC_UpdateView(float w, float h)
                                CSQC_common_hud();
 
                // crosshair goes VERY LAST
-               if(!scoreboard_active && !ons_showmap && !camera_active) {
+               if(!scoreboard_active && !camera_active) {
                        // TrueAim check
                        float shottype;
                        float bullets, ring_scale;
@@ -743,7 +760,7 @@ void CSQC_UpdateView(float w, float h)
                                        bullets = 0;
 
 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
-                               drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
+                               drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/", cvar_string("hud_skin"), "/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
 
 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
                                do \
@@ -843,31 +860,31 @@ void CSQC_UpdateView(float w, float h)
                cvar_set("vid_conheight", h0);
        }
 
+       if(hud_configure)
+               HUD_Panel_Mouse();
        // be safe against triggerbots until everyone has the fixed engine
        // this call is meant to overwrite the trace globals by something
        // unsuspicious
        traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
 }
 
-void Sbar_Draw();
 #define spider_h "gfx/vehicles/hud_bg.tga"
 #define spider_b "gfx/vehicles/sbot.tga"
 #define spider_r "gfx/vehicles/sbot_rpods.tga"
 #define spider_g "gfx/vehicles/sbot_mguns.tga"
 #define spider_s "gfx/vehicles/shiled.tga"
-
 #define spider_a1 "gfx/hud/sb_rocket.tga"
 #define spider_a2 "gfx/sb_bullets.tga"
 
 void CSQC_SPIDER_HUD()
 {
-       float rockets, reload, heat, hp, shield, i;
+       float rockets, reload, heat, hp, shield;
        vector picsize, hudloc;
 
     // Fetch health & ammo stats
     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
        shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
-       heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
+       heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
        rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
        reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
 
@@ -886,10 +903,8 @@ void CSQC_SPIDER_HUD()
     picsize = drawgetimagesize(spider_a2) * 0.5;
     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
 
-
     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
-
     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
 
     picsize = drawgetimagesize(spider_a1) * 0.85;
@@ -960,10 +975,77 @@ void CSQC_SPIDER_HUD()
        }
        */
 
-       if (sb_showscores)
+       if (scoreboard_showscores)
+       {
+               HUD_DrawScoreboard();
+               HUD_DrawCenterPrint();
+       }
+
+}
+
+#define raptor_h "gfx/vehicles/hud_bg.tga"
+#define raptor_b "gfx/vehicles/raptor.tga"
+#define raptor_g1 "gfx/vehicles/raptor_guns.tga"
+#define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
+#define raptor_s "gfx/vehicles/shiled.tga"
+
+void CSQC_RAPTOR_HUD()
+{
+       float rockets, reload, heat, hp, shield, energy;
+       vector picsize, hudloc;
+
+    // Fetch health & ammo stats
+    hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
+       shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
+       reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
+       energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
+
+    // Draw the crosshairs
+    picsize = drawgetimagesize(SPIDER_CROSS);
+    picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
+    picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
+    drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
+
+    hudloc_y =  4;
+    hudloc_x = 4;
+
+    picsize = drawgetimagesize(raptor_h) * 0.5;
+    drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+    picsize = drawgetimagesize(spider_a2) * 0.5;
+    drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+    drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
+    drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
+    drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
+
+
+    picsize = drawgetimagesize(spider_a1) * 0.85;
+    if(reload == 1)
+    {
+        drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+        drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
+    }
+    else
+    {
+        drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+        drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
+    }
+
+    picsize = drawgetimagesize(raptor_b) * 0.5;
+    hudloc_y = 10.5;
+    hudloc_x = 10.5;
+
+    drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
+    drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
+    drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+    drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
+
+
+       if (scoreboard_showscores)
        {
-               Sbar_DrawScoreboard();
-               Sbar_DrawCenterPrint();
+               HUD_DrawScoreboard();
+               HUD_DrawCenterPrint();
        }
 
 }
@@ -1070,10 +1152,10 @@ const float STAT_VEHICLESTAT_RELOAD2 = 66;
 
 
 
-       if (sb_showscores)
+       if (scoreboard_showscores)
        {
-               Sbar_DrawScoreboard();
-               Sbar_DrawCenterPrint();
+               HUD_DrawScoreboard();
+               HUD_DrawCenterPrint();
        }
 
 }
@@ -1081,7 +1163,7 @@ const float STAT_VEHICLESTAT_RELOAD2 = 66;
 
 void CSQC_common_hud(void)
 {
-       // Sbar_SortFrags(); done in Sbar_Draw
+       // HUD_SortFrags(); done in HUD_Draw
        float hud;
        hud = getstati(STAT_HUD);
 
@@ -1089,7 +1171,23 @@ void CSQC_common_hud(void)
        switch(hud)
        {
                case HUD_NORMAL:
-                       Sbar_Draw();
+                       // hud first
+                       HUD_Main();
+
+                       // scoreboard/accuracy
+                       if (intermission == 2 && !scoreboard_showaccuracy && !scoreboard_showscores) // map voting screen
+                       {
+                               HUD_FinaleOverlay();
+                               HUD_Reset();
+                       }
+                       else if(scoreboard_showaccuracy && spectatee_status != -1)
+                               HUD_DrawAccuracyStats();
+                       else
+                               HUD_DrawScoreboard();
+
+                       if (scoreboard_showscores || scoreboard_showaccuracy || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
+                               HUD_Reset();
+
                        break;
 
                case HUD_SPIDERBOT: