else // countdown is still going
{
if(roundstarttime == starttime)
+ {
Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded);
+ Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded));
+ }
else
- Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
-
- switch(countdown_rounded)
{
- case 1: Local_Notification(MSG_ANNCE, ANNCE_NUM_1); break;
- case 2: Local_Notification(MSG_ANNCE, ANNCE_NUM_2); break;
- case 3: Local_Notification(MSG_ANNCE, ANNCE_NUM_3); break;
+ Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
+ Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_GAMESTART, countdown_rounded));
}
self.nextthink = (starttime - (countdown - 1));
if(time < startTime)
{
entity e = find(world, classname, "announcer_countdown");
- if not(e)
+ if (!e)
{
e = spawn();
e.classname = "announcer_countdown";
|| (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 300 && warmup_timeleft > 299))
{
//if we're in warmup mode, check whether there's a warmup timelimit
- if not(autocvar_g_warmup_limit == -1 && warmup_stage)
+ if(!(autocvar_g_warmup_limit == -1 && warmup_stage))
{
announcer_5min = TRUE;
Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_5);
|| (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60))
{
// if we're in warmup mode, check whether there's a warmup timelimit
- if not(autocvar_g_warmup_limit == -1 && warmup_stage)
+ if(!(autocvar_g_warmup_limit == -1 && warmup_stage))
{
announcer_1min = TRUE;
Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_1);