bool autocvar_cl_spawn_event_sound = 1;
// float autocvar_cl_spawn_point_model;
bool autocvar_cl_spawn_point_particles;
-float autocvar_cl_spawn_point_dist_min = 800;
float autocvar_cl_spawn_point_dist_max = 1200;
bool autocvar_cl_spawnzoom = 1;
float autocvar_cl_spawnzoom_speed = 1;
float autocvar_hud_panel_centerprint_fade_minfontsize = 0;
bool autocvar_hud_panel_centerprint_flip;
float autocvar_hud_panel_centerprint_fontscale;
+float autocvar_hud_panel_centerprint_fontscale_bold = 1.8;
float autocvar_hud_panel_centerprint_time;
bool autocvar_hud_panel_chat;
bool autocvar_hud_panel_engineinfo;
float autocvar_cl_hitsound_antispam_time;
bool autocvar_cl_eventchase_spectated_change = false;
float autocvar_cl_eventchase_spectated_change_time = 1;
-int autocvar_cl_eventchase_death = 1;
+int autocvar_cl_eventchase_death = 2;
float autocvar_cl_eventchase_distance = 140;
bool autocvar_cl_eventchase_frozen = false;
float autocvar_cl_eventchase_speed = 1.3;
int autocvar__cl_playerskin;
string autocvar__cl_playermodel;
float autocvar_cl_deathglow;
+float autocvar_cl_deathglow_min = 0.5;
bool autocvar_developer_csqcentities;
float autocvar_cl_jetpack_attenuation = 2;
bool autocvar_cl_showspectators;