float autocvar_hud_panel_healtharmor_progressbar_gfx_smooth;
int autocvar_hud_panel_healtharmor_text;
int autocvar_hud_panel_itemstime = 2;
-float autocvar_hud_panel_itemstime_size_dinamic = 1;
+float autocvar_hud_panel_itemstime_dynamicsize = 1;
float autocvar_hud_panel_itemstime_ratio = 2;
int autocvar_hud_panel_itemstime_iconalign;
bool autocvar_hud_panel_itemstime_progressbar = 0;
-float autocvar_hud_panel_itemstime_progressbar_maxtime;
+float autocvar_hud_panel_itemstime_progressbar_maxtime = 30;
string autocvar_hud_panel_itemstime_progressbar_name = "progressbar";
float autocvar_hud_panel_itemstime_progressbar_reduced;
-bool autocvar_hud_panel_itemstime_showspawned;
+bool autocvar_hud_panel_itemstime_hidespawned = 1;
int autocvar_hud_panel_itemstime_text = 1;
bool autocvar_hud_panel_infomessages;
bool autocvar_hud_panel_infomessages_flip;
float autocvar_hud_panel_physics_topspeed_time;
bool autocvar_hud_panel_powerups;
int autocvar_hud_panel_powerups_baralign;
-bool autocvar_hud_panel_powerups_flip;
int autocvar_hud_panel_powerups_iconalign;
bool autocvar_hud_panel_powerups_progressbar;
-bool autocvar_hud_panel_buffs;
-//float autocvar_hud_panel_buffs_iconalign;
-string autocvar_hud_panel_powerups_progressbar_shield;
-string autocvar_hud_panel_powerups_progressbar_strength;
-string autocvar_hud_panel_powerups_progressbar_superweapons;
bool autocvar_hud_panel_powerups_text;
int autocvar_hud_panel_pressedkeys;
float autocvar_hud_panel_pressedkeys_aspect;