float autocvar_hud_panel_fg_alpha;
bool autocvar_hud_panel_healtharmor;
int autocvar_hud_panel_healtharmor_baralign;
+bool autocvar_hud_panel_healtharmor_combined;
bool autocvar_hud_panel_healtharmor_flip;
int autocvar_hud_panel_healtharmor_iconalign;
int autocvar_hud_panel_healtharmor_maxarmor;
bool autocvar_hud_panel_weapons_onlyowned;
float autocvar_hud_panel_weapons_noncurrent_alpha = 1;
float autocvar_hud_panel_weapons_noncurrent_scale = 1;
+float autocvar_hud_panel_weapons_selection_radius = 0;
+float autocvar_hud_panel_weapons_selection_speed = 10;
float autocvar_hud_panel_weapons_timeout;
int autocvar_hud_panel_weapons_timeout_effect;
float autocvar_hud_panel_weapons_timeout_fadebgmin;
float autocvar_crosshair_rpc_size = 1;
int autocvar_cl_nade_timer;
bool autocvar_cl_items_nofade;
+float autocvar_slowmo;