float autocvar_cl_playerdetailreduction;
float autocvar_cl_loddistance1 = 1024;
float autocvar_cl_loddistance2 = 4096;
+float autocvar_cl_forceplayermodels;
+float autocvar_cl_forceplayercolors;
+float autocvar__cl_playerskin;
+string autocvar__cl_playermodel;
+float autocvar_cl_precacheplayermodels;