float autocvar_cl_hitsound;
float autocvar_cl_hitsound_antispam_time;
var float autocvar_cl_eventchase_death = 1;
-var float autocvar_cl_eventchase_intermission = 1;
var float autocvar_cl_eventchase_distance = 140;
var float autocvar_cl_eventchase_speed = 1.3;