#include "bgmscript.qh"
-
-#include "autocvars.qh"
-#include "defs.qh"
-#include "main.qh"
+#include "_all.qh"
#include "../common/util.qh"
-#include "../dpdefs/csprogsdefs.qh"
-
#define CONSTANT_SPEED_DECAY
float bgmscriptbuf;
}
}
-float BGMScript(entity e)
+float doBGMScript(entity e)
{
float amp, vel;