break;
}
- sound (self, CHAN_PROJECTILE, s, VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS, s, VOL_BASE, ATTN_NORM);
}
}
}
{
entity casing;
- casing = RubbleNew("casing");
+ casing = RubbleNew("casing");
casing.state = ReadByte();
casing.silent = (casing.state & 0x80);
casing.state = (casing.state & 0x7F);