]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/csqc_constants.qc
Declare more ints as ints
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / csqc_constants.qc
index 3889603aa8867679a4ba23cc4cf6d69150664f6e..f11c31c62244c9c1667800e6353c1a51d0e25732 100644 (file)
@@ -1,82 +1,54 @@
+// MenuQC redefines world, change define it here to be safe
 #define world world
 
 // Mask Constants (set .drawmask on entities; use R_AddEntities to add all entities based on mask)
-const float            MASK_ENGINE                                             = 1;
-const float            MASK_ENGINEVIEWMODELS                   = 2;
-const float            MASK_NORMAL                                             = 4;
+const int              MASK_ENGINE                                             = 1;
+const int              MASK_ENGINEVIEWMODELS                   = 2;
+const int              MASK_NORMAL                                             = 4;
 
 // Renderflag Constants (used for CSQC entities)
-const float            RF_VIEWMODEL                                    = 1;
-const float            RF_EXTERNALMODEL                                = 2;
-const float            RF_DEPTHHACK                                    = 4;
-const float            RF_ADDITIVE                                             = 8;
-const float            RF_USEAXIS                                              = 16;
+const int              RF_VIEWMODEL                                    = 1;
+const int              RF_EXTERNALMODEL                                = 2;
+const int              RF_DEPTHHACK                                    = 4;
+const int              RF_ADDITIVE                                             = 8;
+const int              RF_USEAXIS                                              = 16;
 
 // Viewflag Constants (use with R_SetView)
-const float            VF_MIN                                                  = 1;    //(vector)
-const float            VF_MIN_X                                                = 2;    //(float)
-const float            VF_MIN_Y                                                = 3;    //(float)
-const float            VF_SIZE                                                 = 4;    //(vector) (viewport size)
-const float            VF_SIZE_Y                                               = 5;    //(float)
-const float            VF_SIZE_X                                               = 6;    //(float)
-const float            VF_VIEWPORT                                             = 7;    //(vector, vector)
-const float            VF_FOV                                                  = 8;    //(vector)
-const float            VF_FOVX                                                 = 9;    //(float)
-const float            VF_FOVY                                                 = 10;   //(float)
-const float            VF_ORIGIN                                               = 11;   //(vector)
-const float            VF_ORIGIN_X                                             = 12;   //(float)
-const float            VF_ORIGIN_Y                                             = 13;   //(float)
-const float            VF_ORIGIN_Z                                             = 14;   //(float)
-const float            VF_ANGLES                                               = 15;   //(vector)
-const float            VF_ANGLES_X                                             = 16;   //(float)
-const float            VF_ANGLES_Y                                             = 17;   //(float)
-const float            VF_ANGLES_Z                                             = 18;   //(float)
-const float            VF_DRAWWORLD                                    = 19;   //(float)
-const float            VF_DRAWENGINEHUD                                = 20;   //(float)
-const float            VF_DRAWCROSSHAIR                                = 21;   //(float)
-const float            VF_PERSPECTIVE                                  = 200;  //(float)
-
-const float            VF_CL_VIEWANGLES                                = 33;   //(vector)
-const float            VF_CL_VIEWANGLES_X                              = 34;   //(float)
-const float            VF_CL_VIEWANGLES_Y                              = 35;   //(float)
-const float            VF_CL_VIEWANGLES_Z                              = 36;   //(float)
-
-// Server Autosent Stat Constants
-const float            STAT_HEALTH                                             = 0;
-const float            STAT_WEAPONMODEL                                = 2;
-const float            STAT_AMMO                                               = 3;
-const float            STAT_ARMOR                                              = 4;
-const float            STAT_WEAPONFRAME                                = 5;
-const float            STAT_SHELLS                                             = 6;
-const float            STAT_NAILS                                              = 7;
-const float            STAT_ROCKETS                                    = 8;
-const float            STAT_CELLS                                              = 9;
-const float            STAT_ACTIVEWEAPON                               = 10;
-const float            STAT_TOTALSECRETS                               = 11;
-const float            STAT_TOTALMONSTERS                              = 12;
-const float            STAT_SECRETS                                    = 13;
-const float            STAT_MONSTERS                                   = 14;
-const float            STAT_ITEMS                                              = 15;
-const float            STAT_VIEWHEIGHT                                 = 16;
-const float            STAT_MOVEVARS_TICRATE           = 240;
-const float            STAT_MOVEVARS_TIMESCALE         = 241;
-const float            STAT_FRAGLIMIT                                  = 235;
-const float            STAT_TIMELIMIT                                  = 236;
-const float     STAT_MOVEVARS_GRAVITY           = 242;
+const int              VF_MIN                                                  = 1;    //(vector)
+const int              VF_MIN_X                                                = 2;    //(float)
+const int              VF_MIN_Y                                                = 3;    //(float)
+const int              VF_SIZE                                                 = 4;    //(vector) (viewport size)
+const int              VF_SIZE_Y                                               = 5;    //(float)
+const int              VF_SIZE_X                                               = 6;    //(float)
+const int              VF_VIEWPORT                                             = 7;    //(vector, vector)
+const int              VF_FOV                                                  = 8;    //(vector)
+const int              VF_FOVX                                                 = 9;    //(float)
+const int              VF_FOVY                                                 = 10;   //(float)
+const int              VF_ORIGIN                                               = 11;   //(vector)
+const int              VF_ORIGIN_X                                             = 12;   //(float)
+const int              VF_ORIGIN_Y                                             = 13;   //(float)
+const int              VF_ORIGIN_Z                                             = 14;   //(float)
+const int              VF_ANGLES                                               = 15;   //(vector)
+const int              VF_ANGLES_X                                             = 16;   //(float)
+const int              VF_ANGLES_Y                                             = 17;   //(float)
+const int              VF_ANGLES_Z                                             = 18;   //(float)
+const int              VF_DRAWWORLD                                    = 19;   //(float)
+const int              VF_DRAWENGINEHUD                                = 20;   //(float)
+const int              VF_DRAWCROSSHAIR                                = 21;   //(float)
+const int              VF_PERSPECTIVE                                  = 200;  //(float)
+
+const int              VF_CL_VIEWANGLES                                = 33;   //(vector)
+const int              VF_CL_VIEWANGLES_X                              = 34;   //(float)
+const int              VF_CL_VIEWANGLES_Y                              = 35;   //(float)
+const int              VF_CL_VIEWANGLES_Z                              = 36;   //(float)
 
 // Quake-style Point Contents
-const float            CONTENT_EMPTY                                   = -1;
-const float            CONTENT_SOLID                                   = -2;
-const float            CONTENT_WATER                                   = -3;
-const float            CONTENT_SLIME                                   = -4;
-const float            CONTENT_LAVA                                    = -5;
-const float            CONTENT_SKY                                             = -6;
-
-// Boolean Constants
-const float            true                                                    = 1;
-const float            false                                                   = 0;
-const float    TRUE                                                    = 1;
-const float    FALSE                                                   = 0;
+const int              CONTENT_EMPTY                                   = -1;
+const int              CONTENT_SOLID                                   = -2;
+const int              CONTENT_WATER                                   = -3;
+const int              CONTENT_SLIME                                   = -4;
+const int              CONTENT_LAVA                                    = -5;
+const int              CONTENT_SKY                                             = -6;
 
 // Vector / Hull Constants
 const vector   VEC_1                                                   = '1 1 1';
@@ -87,85 +59,85 @@ const vector        VEC_HULL_MIN                                    = '-16 -16 -24';
 const vector   VEC_HULL_MAX                                    = '16 16 32';
 
 // Effect Constants
-const float    EF_NODRAW                                               = 16;
-const float    EF_ADDITIVE                                             = 32;
-const float    EF_BLUE                                                 = 64;
-const float    EF_RED                                                  = 128;
-const float    EF_FULLBRIGHT                                   = 512;
-const float    EF_FLAME                                                = 1024;
-const float    EF_STARDUST                                             = 2048;
-const float    EF_NOSHADOW                                             = 4096;
-const float    EF_NODEPTHTEST                                  = 8192;
+const int      EF_NODRAW                                               = 16;
+const int      EF_ADDITIVE                                             = 32;
+const int      EF_BLUE                                                 = 64;
+const int      EF_RED                                                  = 128;
+const int      EF_FULLBRIGHT                                   = 512;
+const int      EF_FLAME                                                = 1024;
+const int      EF_STARDUST                                             = 2048;
+const int      EF_NOSHADOW                                             = 4096;
+const int      EF_NODEPTHTEST                                  = 8192;
 
 // Quake Player Flag Constants
-const float    PFL_ONGROUND                                    = 1;
-const float    PFL_CROUCH                                              = 2;
-const float    PFL_DEAD                                                = 4;
-const float    PFL_GIBBED                                              = 8;
+const int      PFL_ONGROUND                                    = 1;
+const int      PFL_CROUCH                                              = 2;
+const int      PFL_DEAD                                                = 4;
+const int      PFL_GIBBED                                              = 8;
 
 // Quake Temporary Entity Constants
-const float            TE_SPIKE                                                = 0;
-const float            TE_SUPERSPIKE                                   = 1;
-const float            TE_GUNSHOT                                              = 2;
-const float            TE_EXPLOSION                                    = 3;
-const float            TE_TAREXPLOSION                                 = 4;
-const float            TE_LIGHTNING1                                   = 5;
-const float            TE_LIGHTNING2                                   = 6;
-const float            TE_WIZSPIKE                                             = 7;
-const float            TE_KNIGHTSPIKE                                  = 8;
-const float            TE_LIGHTNING3                                   = 9;
-const float            TE_LAVASPLASH                                   = 10;
-const float            TE_TELEPORT                                             = 11;
-const float    TE_EXPLOSION2                                   = 12;
+const int              TE_SPIKE                                                = 0;
+const int              TE_SUPERSPIKE                                   = 1;
+const int              TE_GUNSHOT                                              = 2;
+const int              TE_EXPLOSION                                    = 3;
+const int              TE_TAREXPLOSION                                 = 4;
+const int              TE_LIGHTNING1                                   = 5;
+const int              TE_LIGHTNING2                                   = 6;
+const int              TE_WIZSPIKE                                             = 7;
+const int              TE_KNIGHTSPIKE                                  = 8;
+const int              TE_LIGHTNING3                                   = 9;
+const int              TE_LAVASPLASH                                   = 10;
+const int              TE_TELEPORT                                             = 11;
+const int      TE_EXPLOSION2                                   = 12;
 // Darkplaces Additions
-const float    TE_EXPLOSIONRGB                                 = 53;
-const float            TE_GUNSHOTQUAD                                  = 57;
-const float            TE_EXPLOSIONQUAD                                = 70;
+const int      TE_EXPLOSIONRGB                                 = 53;
+const int              TE_GUNSHOTQUAD                                  = 57;
+const int              TE_EXPLOSIONQUAD                                = 70;
 
 // Math Constants
-const float    EXTRA_LOW                                               = -99999999;
-const float    EXTRA_HIGH                                              = 99999999;
+const int      EXTRA_LOW                                               = -99999999;
+const int      EXTRA_HIGH                                              = 99999999;
 
 // Frik File Constants
-const float            FILE_READ                                               = 0;
-const float            FILE_APPEND                                             = 1;
-const float            FILE_WRITE                                              = 2;
+const int              FILE_READ                                               = 0;
+const int              FILE_APPEND                                             = 1;
+const int              FILE_WRITE                                              = 2;
 
 // Button values used by input_buttons
-const float BUTTON_ATTACK = 1;
-const float BUTTON_JUMP = 2;
-const float BUTTON_3 = 4;
-const float BUTTON_4 = 8;
-const float BUTTON_5 = 16;
-const float BUTTON_6 = 32;
-const float BUTTON7 = 64;
-const float BUTTON8 = 128;
-const float BUTTON_USE = 256;
-const float BUTTON_CHAT = 512;
-const float BUTTON_PRYDONCURSOR = 1024;
-const float BUTTON_9 = 2048;
-const float BUTTON_10 = 4096;
-const float BUTTON_11 = 8192;
-const float BUTTON_12 = 16384;
-const float BUTTON_13 = 32768;
-const float BUTTON_14 = 65536;
-const float BUTTON_15 = 131072;
-const float BUTTON_16 = 262144;
-
-#define        SOLID_NOT                               0               // no interaction with other objects
-#define        SOLID_TRIGGER                   1               // touch on edge, but not blocking
-#define        SOLID_BBOX                              2               // touch on edge, block
-#define        SOLID_SLIDEBOX                  3               // touch on edge, but not an onground
-#define        SOLID_BSP                               4               // bsp clip, touch on edge, block
-#define        SOLID_CORPSE                    5               // same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters)
-
-const float MOVE_NORMAL = 0; // same as FALSE
-const float MOVE_NOMONSTERS = 1; // same as TRUE
-const float MOVE_MISSILE = 2; // save as movement with .movetype == MOVETYPE_FLYMISSILE
-const float MOVE_HITMODEL = 4;
-const float MOVE_WORLDONLY = 3;
-
-const float CAMERA_FREE = 1;
-const float CAMERA_CHASE = 2;
-
-const float EF_NOMODELFLAGS = 8388608;
+const int BUTTON_ATTACK = 1;
+const int BUTTON_JUMP = 2;
+const int BUTTON_3 = 4;
+const int BUTTON_4 = 8;
+const int BUTTON_5 = 16;
+const int BUTTON_6 = 32;
+const int BUTTON7 = 64;
+const int BUTTON8 = 128;
+const int BUTTON_USE = 256;
+const int BUTTON_CHAT = 512;
+const int BUTTON_PRYDONCURSOR = 1024;
+const int BUTTON_9 = 2048;
+const int BUTTON_10 = 4096;
+const int BUTTON_11 = 8192;
+const int BUTTON_12 = 16384;
+const int BUTTON_13 = 32768;
+const int BUTTON_14 = 65536;
+const int BUTTON_15 = 131072;
+const int BUTTON_16 = 262144;
+
+const int SOLID_NOT            = 0; // no interaction with other objects
+const int SOLID_TRIGGER        = 1; // touch on edge, but not blocking
+const int SOLID_BBOX           = 2; // touch on edge, block
+const int SOLID_SLIDEBOX       = 3; // touch on edge, but not an onground
+const int SOLID_BSP            = 4; // bsp clip, touch on edge, block
+const int SOLID_CORPSE         = 5; // same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters)
+
+const int MOVE_NORMAL = 0; // same as false
+const int MOVE_NOMONSTERS = 1; // same as true
+const int MOVE_MISSILE = 2; // save as movement with .movetype == MOVETYPE_FLYMISSILE
+const int MOVE_HITMODEL = 4;
+const int MOVE_WORLDONLY = 3;
+
+const int CAMERA_FREE = 1;
+const int CAMERA_CHASE = 2;
+
+const int EF_NOMODELFLAGS = 8388608;