// Mask Constants (set .drawmask on entities; use R_AddEntities to add all entities based on mask)
const int MASK_ENGINE = 1;
const int MASK_ENGINEVIEWMODELS = 2;
// Mask Constants (set .drawmask on entities; use R_AddEntities to add all entities based on mask)
const int MASK_ENGINE = 1;
const int MASK_ENGINEVIEWMODELS = 2;