]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/csqcmodel_hooks.qc
Merge branch 'terencehill/hide_motd' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / csqcmodel_hooks.qc
index 92cef15efff3316b3f936aa2dca50a95f359e575..807ebe4e5ec406ba4a8d747f4d6e49c4410dd77a 100644 (file)
@@ -1,21 +1,12 @@
-#include "csqcmodel_hooks.qh"
-#include "_all.qh"
-
-#include "gibs.qh"
+#include "mutators/events.qh"
 #include "player_skeleton.qh"
-#include "sortlist.qh"
-
 #include "weapons/projectile.qh"
-
 #include "../common/animdecide.qh"
-#include "../common/csqcmodel_settings.qh"
-#include "../common/teams.qh"
-
-#include "../csqcmodellib/cl_model.qh"
-#include "../csqcmodellib/cl_player.qh"
-#include "../csqcmodellib/interpolate.qh"
-
-#include "../warpzonelib/mathlib.qh"
+#include "../common/movetypes/movetypes.qh"
+#include "../common/viewloc.qh"
+#include "../lib/csqcmodel/cl_model.qh"
+#include "../lib/csqcmodel/cl_player.qh"
+#include "../lib/csqcmodel/interpolate.qh"
 
 .float death_time;
 .int modelflags;
@@ -29,7 +20,7 @@ void CSQCModel_Hook_PreDraw(bool isplayer);
 .int lodmodelindex1;
 .int lodmodelindex2;
 void CSQCPlayer_LOD_Apply(void)
-{
+{SELFPARAM();
        // LOD model loading
        if(self.lodmodelindex0 != self.modelindex)
        {
@@ -49,7 +40,7 @@ void CSQCPlayer_LOD_Apply(void)
                if(fexists(s))
                {
                        precache_model(s);
-                       setmodel(self, s);
+                       _setmodel(self, s);
                        if(self.modelindex)
                                self.lodmodelindex1 = self.modelindex;
                }
@@ -58,12 +49,12 @@ void CSQCPlayer_LOD_Apply(void)
                if(fexists(s))
                {
                        precache_model(s);
-                       setmodel(self, s);
+                       _setmodel(self, s);
                        if(self.modelindex)
                                self.lodmodelindex2 = self.modelindex;
                }
 
-               setmodel(self, modelname); // make everything normal again
+               _setmodel(self, modelname); // make everything normal again
                setsize(self, mi, ma);
        }
 
@@ -118,14 +109,14 @@ int forceplayermodels_goodmodelindex;
 .vector old_glowmod;
 
 void CSQCPlayer_ModelAppearance_PreUpdate(void)
-{
+{SELFPARAM();
        self.model = self.forceplayermodels_savemodel;
        self.modelindex = self.forceplayermodels_savemodelindex;
        self.skin = self.forceplayermodels_saveskin;
        self.colormap = self.forceplayermodels_savecolormap;
 }
 void CSQCPlayer_ModelAppearance_PostUpdate(void)
-{
+{SELFPARAM();
        self.forceplayermodels_savemodel = self.model;
        self.forceplayermodels_savemodelindex = self.modelindex;
        self.forceplayermodels_saveskin = self.skin;
@@ -136,11 +127,11 @@ void CSQCPlayer_ModelAppearance_PostUpdate(void)
                self.forceplayermodels_isgoodmodel = fexists(self.forceplayermodels_savemodel);
                self.forceplayermodels_isgoodmodel_mdl = self.forceplayermodels_savemodel;
                if(!self.forceplayermodels_isgoodmodel)
-                       printf("Warning: missing model %s has been used\n", self.forceplayermodels_savemodel);
+                       LOG_INFOF("Warning: missing model %s has been used\n", self.forceplayermodels_savemodel);
        }
 }
 void CSQCPlayer_ModelAppearance_Apply(bool islocalplayer)
-{
+{SELFPARAM();
        // FORCEMODEL
        // which one is ALWAYS good?
        if (!forceplayermodels_goodmodel)
@@ -148,7 +139,7 @@ void CSQCPlayer_ModelAppearance_Apply(bool islocalplayer)
                entity e;
                e = spawn();
                precache_model(cvar_defstring("_cl_playermodel"));
-               setmodel(e, cvar_defstring("_cl_playermodel"));
+               _setmodel(e, cvar_defstring("_cl_playermodel"));
                forceplayermodels_goodmodel = e.model;
                forceplayermodels_goodmodelindex = e.modelindex;
                remove(e);
@@ -179,7 +170,7 @@ void CSQCPlayer_ModelAppearance_Apply(bool islocalplayer)
                // only if this failed, find it out on our own
                entity e;
                e = spawn();
-               setmodel(e, autocvar__cl_playermodel); // this is harmless, see below
+               _setmodel(e, autocvar__cl_playermodel); // this is harmless, see below
                forceplayermodels_modelisgoodmodel = fexists(e.model);
                forceplayermodels_model = e.model;
                forceplayermodels_modelindex = e.modelindex;
@@ -191,7 +182,7 @@ void CSQCPlayer_ModelAppearance_Apply(bool islocalplayer)
        {
                entity e;
                e = spawn();
-               setmodel(e, autocvar_cl_forcemyplayermodel); // this is harmless, see below
+               _setmodel(e, autocvar_cl_forcemyplayermodel); // this is harmless, see below
                forceplayermodels_myisgoodmodel = fexists(e.model);
                forceplayermodels_mymodel = e.model;
                forceplayermodels_mymodelindex = e.modelindex;
@@ -323,7 +314,7 @@ void CSQCPlayer_ModelAppearance_Apply(bool islocalplayer)
 
 #define IS_DEAD_FRAME(f) ((f) == 0 || (f) == 1)
 void CSQCPlayer_FallbackFrame_PreUpdate(void)
-{
+{SELFPARAM();
        self.frame = self.csqcmodel_saveframe;
        self.frame2 = self.csqcmodel_saveframe2;
 #ifdef CSQCMODEL_HAVE_TWO_FRAMES
@@ -332,7 +323,7 @@ void CSQCPlayer_FallbackFrame_PreUpdate(void)
 #endif
 }
 void CSQCPlayer_FallbackFrame_PostUpdate(bool isnew)
-{
+{SELFPARAM();
        self.csqcmodel_saveframe = self.frame;
        self.csqcmodel_saveframe2 = self.frame2;
 #ifdef CSQCMODEL_HAVE_TWO_FRAMES
@@ -358,11 +349,11 @@ void CSQCPlayer_FallbackFrame_PostUpdate(bool isnew)
        self.csqcmodel_isdead = IS_DEAD_FRAME(self.frame);
 }
 void CSQCPlayer_AnimDecide_PostUpdate(bool isnew)
-{
+{SELFPARAM();
        self.csqcmodel_isdead = !!(self.anim_state & (ANIMSTATE_DEAD1 | ANIMSTATE_DEAD2));
 }
 int CSQCPlayer_FallbackFrame(int f)
-{
+{SELFPARAM();
        if(frameduration(self.modelindex, f) > 0)
                return f; // goooooood
        if(frameduration(self.modelindex, 1) <= 0)
@@ -378,11 +369,11 @@ int CSQCPlayer_FallbackFrame(int f)
                case 29: return 4; // anim_duckwalkbackright -> anim_duckwalk
                case 30: return 4; // anim_duckwalkbackleft -> anim_duckwalk
        }
-       printf("Frame %d missing in model %s, and we have no fallback - FAIL!\n", f, self.model);
+       LOG_INFOF("Frame %d missing in model %s, and we have no fallback - FAIL!\n", f, self.model);
        return f;
 }
 void CSQCPlayer_FallbackFrame_Apply(void)
-{
+{SELFPARAM();
        self.frame = CSQCPlayer_FallbackFrame(self.frame);
        self.frame2 = CSQCPlayer_FallbackFrame(self.frame2);
 #ifdef CSQCMODEL_HAVE_TWO_FRAMES
@@ -396,10 +387,14 @@ void CSQCPlayer_FallbackFrame_Apply(void)
 .int tag_entity_lastmodelindex;
 .int tag_index;
 void CSQCModel_AutoTagIndex_Apply(void)
-{
+{SELFPARAM();
        if(self.tag_entity && wasfreed(self.tag_entity))
                self.tag_entity = world;
 
+       viewloc_SetTags();
+
+       MUTATOR_CALLHOOK(TagIndex_Update, self);
+
        if(self.tag_networkentity)
        {
                // we are ATTACHED!
@@ -413,10 +408,7 @@ void CSQCModel_AutoTagIndex_Apply(void)
                // recursive predraw call to fix issues with forcemodels and LOD if bone indexes mismatch
                if(self.tag_entity.classname == "csqcmodel")
                {
-                       entity oldself = self;
-                       self = self.tag_entity;
-                       CSQCModel_Hook_PreDraw((self.entnum >= 1 && self.entnum <= maxclients));
-                       self = oldself;
+                       WITH(entity, self, self.tag_entity, CSQCModel_Hook_PreDraw((self.entnum >= 1 && self.entnum <= maxclients)));
                }
 
                if(self.tag_entity.modelindex != self.tag_entity_lastmodelindex)
@@ -429,9 +421,9 @@ void CSQCModel_AutoTagIndex_Apply(void)
                        if(self.tag_entity)
                        {
                                // the best part is: IT EXISTS
-                               if(substring(self.model, 0, 17) == "models/weapons/v_")
+                               if(substring(self.model, 0, 14) == "models/weapons")
                                {
-                                       if(substring(self.tag_entity.model, 0, 17) == "models/weapons/h_")
+                                       if(substring(self.tag_entity.model, 0, 14) == "models/weapons")
                                        {
                                                self.tag_index = gettagindex(self.tag_entity, "weapon");
                                                if(!self.tag_index)
@@ -441,7 +433,7 @@ void CSQCModel_AutoTagIndex_Apply(void)
                                                        // we need to prevent this from 'appening
                                                        self.tag_entity = world;
                                                        self.drawmask = 0;
-                                                       dprint("h_ model lacks weapon attachment, but v_ model is attached to it\n");
+                                                       LOG_TRACE("h_ model lacks weapon attachment, but v_ model is attached to it\n");
                                                }
                                        }
                                        else if(self.tag_entity.isplayermodel)
@@ -451,12 +443,14 @@ void CSQCModel_AutoTagIndex_Apply(void)
                                        }
                                }
 
-                               if(substring(self.tag_entity.model, 0, 17) == "models/weapons/v_")
+                               if(substring(self.tag_entity.model, 0, 14) == "models/weapons")
                                {
                                        self.tag_index = gettagindex(self.tag_entity, "shot");
                                        if(!self.tag_index)
                                                self.tag_index = gettagindex(self.tag_entity, "tag_shot");
                                }
+
+                               MUTATOR_CALLHOOK(TagIndex_Apply, self);
                        }
                        else
                        {
@@ -468,32 +462,34 @@ void CSQCModel_AutoTagIndex_Apply(void)
 }
 
 // FEATURE: EF_NODRAW workalike
-const int EF_BRIGHTFIELD       = 1;
-const int EF_BRIGHTLIGHT       = 4;
-const int EF_DIMLIGHT          = 8;
-const int EF_DOUBLESIDED       = 32768;
-const int EF_NOSELFSHADOW      = 65536;
-const int EF_DYNAMICMODELLIGHT = 131072;
-const int EF_RESTARTANIM_BIT = 1048576;
-const int EF_TELEPORT_BIT = 2097152;
-const int MF_ROCKET  =   1; // leave a trail
-const int MF_GRENADE =   2; // leave a trail
-const int MF_GIB     =   4; // leave a trail
-const int MF_ROTATE  =   8; // rotate (bonus items)
-const int MF_TRACER  =  16; // green split trail
-const int MF_ZOMGIB  =  32; // small blood trail
-const int MF_TRACER2 =  64; // orange split trail
-const int MF_TRACER3 = 128; // purple trail
+const int EF_BRIGHTFIELD       = BIT(0);
+const int EF_BRIGHTLIGHT       = BIT(2);
+const int EF_DIMLIGHT          = BIT(3);
+const int EF_DOUBLESIDED       = BIT(15);
+const int EF_NOSELFSHADOW      = BIT(16);
+const int EF_DYNAMICMODELLIGHT = BIT(17);
+const int EF_RESTARTANIM_BIT = BIT(20);
+const int EF_TELEPORT_BIT = BIT(21);
+const int MF_ROCKET  =  BIT(0); // leave a trail
+const int MF_GRENADE =  BIT(1); // leave a trail
+const int MF_GIB     =  BIT(2); // leave a trail
+const int MF_ROTATE  =  BIT(3); // rotate (bonus items)
+const int MF_TRACER  =  BIT(4); // green split trail
+const int MF_ZOMGIB  =  BIT(5); // small blood trail
+const int MF_TRACER2 =  BIT(6); // orange split trail
+const int MF_TRACER3 = BIT(7); // purple trail
 .int csqcmodel_effects;
 .int csqcmodel_modelflags;
+.int csqcmodel_traileffect;
 void CSQCModel_Effects_PreUpdate(void)
-{
+{SELFPARAM();
        self.effects = self.csqcmodel_effects;
        self.modelflags = self.csqcmodel_modelflags;
+       self.traileffect = self.csqcmodel_traileffect;
 }
 void Reset_ArcBeam(void);
 void CSQCModel_Effects_PostUpdate(void)
-{
+{SELFPARAM();
        if (self == csqcplayer) {
                if (self.csqcmodel_teleported) {
                        Reset_ArcBeam();
@@ -501,22 +497,24 @@ void CSQCModel_Effects_PostUpdate(void)
        }
        self.csqcmodel_effects = self.effects;
        self.csqcmodel_modelflags = self.modelflags;
+       self.csqcmodel_traileffect = self.traileffect;
        self.effects = 0;
        self.modelflags = 0;
        if(self.csqcmodel_teleported)
-               Projectile_ResetTrail(self.origin);
+               Projectile_ResetTrail(self, self.origin);
 }
 .int snd_looping;
 void CSQCModel_Effects_Apply(void)
-{
+{SELFPARAM();
        int eff = self.csqcmodel_effects & ~CSQCMODEL_EF_RESPAWNGHOST;
+       int tref = self.csqcmodel_traileffect;
 
        self.renderflags &= ~(RF_DEPTHHACK | RF_ADDITIVE | RF_FULLBRIGHT | EF_NOSHADOW | RF_USEAXIS);
        self.effects = 0;
        self.traileffect = 0;
 
        if(eff & EF_BRIGHTFIELD)
-               self.traileffect = particleeffectnum("TR_NEXUIZPLASMA");
+               tref = EFFECT_TR_NEXUIZPLASMA.m_id;
        // ignoring EF_MUZZLEFLASH
        if(eff & EF_BRIGHTLIGHT)
                adddynamiclight(self.origin, 400, '3 3 3');
@@ -534,9 +532,9 @@ void CSQCModel_Effects_Apply(void)
        if(eff & EF_FULLBRIGHT)
                self.renderflags |= RF_FULLBRIGHT;
        if(eff & EF_FLAME)
-               pointparticles(particleeffectnum("EF_FLAME"), self.origin, '0 0 0', bound(0, frametime, 0.1));
+               pointparticles(EFFECT_EF_FLAME, self.origin, '0 0 0', bound(0, frametime, 0.1));
        if(eff & EF_STARDUST)
-               pointparticles(particleeffectnum("EF_STARDUST"), self.origin, '0 0 0', bound(0, frametime, 0.1));
+               pointparticles(EFFECT_EF_STARDUST, self.origin, '0 0 0', bound(0, frametime, 0.1));
        if(eff & EF_NOSHADOW)
                self.renderflags |= RF_NOSHADOW;
        if(eff & EF_NODEPTHTEST)
@@ -550,29 +548,31 @@ void CSQCModel_Effects_Apply(void)
                self.renderflags |= RF_DYNAMICMODELLIGHT;
        // ignoring EF_UNUSED18, EF_UNUSED19, EF_RESTARTANIM_BIT, EF_TELEPORT_BIT, EF_LOWPRECISION
        if(self.csqcmodel_modelflags & MF_ROCKET)
-               self.traileffect = particleeffectnum("TR_ROCKET");
+               tref = EFFECT_TR_ROCKET.m_id;
        if(self.csqcmodel_modelflags & MF_GRENADE)
-               self.traileffect = particleeffectnum("TR_GRENADE");
+               tref = EFFECT_TR_GRENADE.m_id;
        if(self.csqcmodel_modelflags & MF_GIB)
-               self.traileffect = particleeffectnum("TR_BLOOD");
+               tref = EFFECT_TR_BLOOD.m_id;
        if(self.csqcmodel_modelflags & MF_ROTATE)
        {
                self.renderflags |= RF_USEAXIS;
                makevectors(self.angles + '0 100 0' * fmod(time, 3.6));
        }
        if(self.csqcmodel_modelflags & MF_TRACER)
-               self.traileffect = particleeffectnum("TR_WIZSPIKE");
+               tref = EFFECT_TR_WIZSPIKE.m_id;
        if(self.csqcmodel_modelflags & MF_ZOMGIB)
-               self.traileffect = particleeffectnum("TR_SLIGHTBLOOD");
+               tref = EFFECT_TR_SLIGHTBLOOD.m_id;
        if(self.csqcmodel_modelflags & MF_TRACER2)
-               self.traileffect = particleeffectnum("TR_KNIGHTSPIKE");
+               tref = EFFECT_TR_KNIGHTSPIKE.m_id;
        if(self.csqcmodel_modelflags & MF_TRACER3)
-               self.traileffect = particleeffectnum("TR_VORESPIKE");
+               tref = EFFECT_TR_VORESPIKE.m_id;
+
+       self.traileffect = tref;
 
        if(self.drawmask)
-               Projectile_DrawTrail(self.origin);
+               Projectile_DrawTrail(self, self.origin);
        else
-               Projectile_ResetTrail(self.origin);
+               Projectile_ResetTrail(self, self.origin);
 
        if(self.csqcmodel_effects & CSQCMODEL_EF_RESPAWNGHOST)
                self.renderflags |= RF_ADDITIVE;
@@ -582,7 +582,7 @@ void CSQCModel_Effects_Apply(void)
        {
                if(!self.snd_looping)
                {
-                       sound(self, CH_TRIGGER_SINGLE, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
+                       sound(self, CH_TRIGGER_SINGLE, SND_JETPACK_FLY, VOL_BASE, autocvar_g_jetpack_attenuation);
                        self.snd_looping = CH_TRIGGER_SINGLE;
                }
        }
@@ -590,17 +590,12 @@ void CSQCModel_Effects_Apply(void)
        {
                if(self.snd_looping)
                {
-                       sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
+                       sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
                        self.snd_looping = 0;
                }
        }
 }
 
-void CSQCPlayer_Precache()
-{
-       precache_sound("misc/jetpack_fly.wav");
-}
-
 // general functions
 .int csqcmodel_predraw_run;
 .int anim_frame;
@@ -613,7 +608,7 @@ void CSQCPlayer_Precache()
 .int anim_saveframe2time;
 .int anim_prev_pmove_flags;
 void CSQCModel_Hook_PreDraw(bool isplayer)
-{
+{SELFPARAM();
        if(self.csqcmodel_predraw_run == framecount)
                return;
        self.csqcmodel_predraw_run = framecount;
@@ -630,6 +625,7 @@ void CSQCModel_Hook_PreDraw(bool isplayer)
        {
                CSQCPlayer_ModelAppearance_Apply(self.entnum == player_localnum + 1);
                CSQCPlayer_LOD_Apply();
+
                if(!isplayer)
                {
                        skeleton_loadinfo(self);
@@ -711,7 +707,7 @@ void CSQCModel_Hook_PreDraw(bool isplayer)
 }
 
 void CSQCModel_Hook_PreUpdate(bool isnew, bool isplayer, bool islocalplayer)
-{
+{SELFPARAM();
        // interpolate v_angle
        self.iflags |= IFLAG_V_ANGLE_X;
        // revert to values from server
@@ -725,9 +721,9 @@ void CSQCModel_Hook_PreUpdate(bool isnew, bool isplayer, bool islocalplayer)
 }
 
 void CSQCModel_Hook_PostUpdate(bool isnew, bool isplayer, bool islocalplayer)
-{
+{SELFPARAM();
        // is it a player model? (shared state)
-       self.isplayermodel = (substring(self.model, 0, 14) == "models/player/" || substring(self.model, 0, 17) == "models/ok_player/");
+       self.isplayermodel = (substring(self.model, 0, 14) == "models/player/" || substring(self.model, 0, 17) == "models/ok_player/" || (substring(self.model, 0, 16) == "models/monsters/" && (self.entnum >= 1 && self.entnum <= maxclients)));
 
        // save values set by server
        if(self.isplayermodel)