]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/csqcmodel_hooks.qc
Merge branch 'terencehill/hide_motd' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / csqcmodel_hooks.qc
index d795e63699fefc11158c1a4f4529548e89adbb63..807ebe4e5ec406ba4a8d747f4d6e49c4410dd77a 100644 (file)
@@ -1,22 +1,12 @@
-#include "_all.qh"
-
-#include "gibs.qh"
+#include "mutators/events.qh"
 #include "player_skeleton.qh"
-
 #include "weapons/projectile.qh"
-
 #include "../common/animdecide.qh"
-#include "../common/csqcmodel_settings.qh"
-#include "../common/effects/effects.qh"
-#include "../common/teams.qh"
-#include "../common/triggers/trigger/viewloc.qh"
-
-#include "mutators/events.qh"
-
-#include "../csqcmodellib/cl_model.qh"
-#include "../csqcmodellib/cl_player.qh"
-#include "../csqcmodellib/interpolate.qh"
-
+#include "../common/movetypes/movetypes.qh"
+#include "../common/viewloc.qh"
+#include "../lib/csqcmodel/cl_model.qh"
+#include "../lib/csqcmodel/cl_player.qh"
+#include "../lib/csqcmodel/interpolate.qh"
 
 .float death_time;
 .int modelflags;
@@ -401,11 +391,7 @@ void CSQCModel_AutoTagIndex_Apply(void)
        if(self.tag_entity && wasfreed(self.tag_entity))
                self.tag_entity = world;
 
-       if(self.viewloc && wasfreed(self.viewloc))
-               self.viewloc = world;
-
-       if(self.viewloc.entnum != self.tag_networkviewloc)
-               self.viewloc = findfloat(world, entnum, self.tag_networkviewloc);
+       viewloc_SetTags();
 
        MUTATOR_CALLHOOK(TagIndex_Update, self);
 
@@ -476,22 +462,22 @@ void CSQCModel_AutoTagIndex_Apply(void)
 }
 
 // FEATURE: EF_NODRAW workalike
-const int EF_BRIGHTFIELD       = 1;
-const int EF_BRIGHTLIGHT       = 4;
-const int EF_DIMLIGHT          = 8;
-const int EF_DOUBLESIDED       = 32768;
-const int EF_NOSELFSHADOW      = 65536;
-const int EF_DYNAMICMODELLIGHT = 131072;
-const int EF_RESTARTANIM_BIT = 1048576;
-const int EF_TELEPORT_BIT = 2097152;
-const int MF_ROCKET  =   1; // leave a trail
-const int MF_GRENADE =   2; // leave a trail
-const int MF_GIB     =   4; // leave a trail
-const int MF_ROTATE  =   8; // rotate (bonus items)
-const int MF_TRACER  =  16; // green split trail
-const int MF_ZOMGIB  =  32; // small blood trail
-const int MF_TRACER2 =  64; // orange split trail
-const int MF_TRACER3 = 128; // purple trail
+const int EF_BRIGHTFIELD       = BIT(0);
+const int EF_BRIGHTLIGHT       = BIT(2);
+const int EF_DIMLIGHT          = BIT(3);
+const int EF_DOUBLESIDED       = BIT(15);
+const int EF_NOSELFSHADOW      = BIT(16);
+const int EF_DYNAMICMODELLIGHT = BIT(17);
+const int EF_RESTARTANIM_BIT = BIT(20);
+const int EF_TELEPORT_BIT = BIT(21);
+const int MF_ROCKET  =  BIT(0); // leave a trail
+const int MF_GRENADE =  BIT(1); // leave a trail
+const int MF_GIB     =  BIT(2); // leave a trail
+const int MF_ROTATE  =  BIT(3); // rotate (bonus items)
+const int MF_TRACER  =  BIT(4); // green split trail
+const int MF_ZOMGIB  =  BIT(5); // small blood trail
+const int MF_TRACER2 =  BIT(6); // orange split trail
+const int MF_TRACER3 = BIT(7); // purple trail
 .int csqcmodel_effects;
 .int csqcmodel_modelflags;
 .int csqcmodel_traileffect;
@@ -528,7 +514,7 @@ void CSQCModel_Effects_Apply(void)
        self.traileffect = 0;
 
        if(eff & EF_BRIGHTFIELD)
-               tref = particleeffectnum(EFFECT_TR_NEXUIZPLASMA);
+               tref = EFFECT_TR_NEXUIZPLASMA.m_id;
        // ignoring EF_MUZZLEFLASH
        if(eff & EF_BRIGHTLIGHT)
                adddynamiclight(self.origin, 400, '3 3 3');
@@ -546,9 +532,9 @@ void CSQCModel_Effects_Apply(void)
        if(eff & EF_FULLBRIGHT)
                self.renderflags |= RF_FULLBRIGHT;
        if(eff & EF_FLAME)
-               pointparticles(particleeffectnum(EFFECT_EF_FLAME), self.origin, '0 0 0', bound(0, frametime, 0.1));
+               pointparticles(EFFECT_EF_FLAME, self.origin, '0 0 0', bound(0, frametime, 0.1));
        if(eff & EF_STARDUST)
-               pointparticles(particleeffectnum(EFFECT_EF_STARDUST), self.origin, '0 0 0', bound(0, frametime, 0.1));
+               pointparticles(EFFECT_EF_STARDUST, self.origin, '0 0 0', bound(0, frametime, 0.1));
        if(eff & EF_NOSHADOW)
                self.renderflags |= RF_NOSHADOW;
        if(eff & EF_NODEPTHTEST)
@@ -562,24 +548,24 @@ void CSQCModel_Effects_Apply(void)
                self.renderflags |= RF_DYNAMICMODELLIGHT;
        // ignoring EF_UNUSED18, EF_UNUSED19, EF_RESTARTANIM_BIT, EF_TELEPORT_BIT, EF_LOWPRECISION
        if(self.csqcmodel_modelflags & MF_ROCKET)
-               tref = particleeffectnum(EFFECT_TR_ROCKET);
+               tref = EFFECT_TR_ROCKET.m_id;
        if(self.csqcmodel_modelflags & MF_GRENADE)
-               tref = particleeffectnum(EFFECT_TR_GRENADE);
+               tref = EFFECT_TR_GRENADE.m_id;
        if(self.csqcmodel_modelflags & MF_GIB)
-               tref = particleeffectnum(EFFECT_TR_BLOOD);
+               tref = EFFECT_TR_BLOOD.m_id;
        if(self.csqcmodel_modelflags & MF_ROTATE)
        {
                self.renderflags |= RF_USEAXIS;
                makevectors(self.angles + '0 100 0' * fmod(time, 3.6));
        }
        if(self.csqcmodel_modelflags & MF_TRACER)
-               tref = particleeffectnum(EFFECT_TR_WIZSPIKE);
+               tref = EFFECT_TR_WIZSPIKE.m_id;
        if(self.csqcmodel_modelflags & MF_ZOMGIB)
-               tref = particleeffectnum(EFFECT_TR_SLIGHTBLOOD);
+               tref = EFFECT_TR_SLIGHTBLOOD.m_id;
        if(self.csqcmodel_modelflags & MF_TRACER2)
-               tref = particleeffectnum(EFFECT_TR_KNIGHTSPIKE);
+               tref = EFFECT_TR_KNIGHTSPIKE.m_id;
        if(self.csqcmodel_modelflags & MF_TRACER3)
-               tref = particleeffectnum(EFFECT_TR_VORESPIKE);
+               tref = EFFECT_TR_VORESPIKE.m_id;
 
        self.traileffect = tref;