if(eff & EF_FULLBRIGHT)
self.renderflags |= RF_FULLBRIGHT;
if(eff & EF_FLAME)
- pointparticles(particleeffectnum(EFFECT_EF_FLAME), self.origin, '0 0 0', bound(0, frametime, 0.1));
+ pointparticles(EFFECT_EF_FLAME, self.origin, '0 0 0', bound(0, frametime, 0.1));
if(eff & EF_STARDUST)
- pointparticles(particleeffectnum(EFFECT_EF_STARDUST), self.origin, '0 0 0', bound(0, frametime, 0.1));
+ pointparticles(EFFECT_EF_STARDUST, self.origin, '0 0 0', bound(0, frametime, 0.1));
if(eff & EF_NOSHADOW)
self.renderflags |= RF_NOSHADOW;
if(eff & EF_NODEPTHTEST)