#include "csqcmodel_hooks.qh"
+#include "_all.qh"
-#include "defs.qh"
#include "gibs.qh"
-#include "main.qh"
-#include "miscfunctions.qh"
#include "player_skeleton.qh"
#include "sortlist.qh"
-#include "../client/autocvars.qh"
-#include "../client/weapons/projectile.qh"
+
+#include "weapons/projectile.qh"
+
#include "../common/animdecide.qh"
#include "../common/csqcmodel_settings.qh"
#include "../common/teams.qh"
+
#include "../csqcmodellib/cl_model.qh"
#include "../csqcmodellib/cl_player.qh"
#include "../csqcmodellib/interpolate.qh"
+
#include "../warpzonelib/mathlib.qh"
.float death_time;
bool onground = 0;
if(self == csqcplayer)
{
- if(self.pmove_flags & PMF_ONGROUND)
+ if(self.flags & FL_ONGROUND)
onground = 1;
- self.anim_prev_pmove_flags = self.pmove_flags;
- if(self.pmove_flags & PMF_DUCKED)
+ self.anim_prev_pmove_flags = self.flags;
+ if(self.flags & FL_DUCKED)
animdecide_setstate(self, self.anim_state | ANIMSTATE_DUCK, false);
else if(self.anim_state & ANIMSTATE_DUCK)
animdecide_setstate(self, self.anim_state - ANIMSTATE_DUCK, false);