]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/csqcmodel_hooks.qc
Split g_jetpack_attenuation out of the balance configs and rename it to cl_jetpack_at...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / csqcmodel_hooks.qc
index 6eeb6c8bd8c2ef1771a79e68ae67384a1c613aa2..d2b28e9b08f2a9b4cacd3a49bc0f45076a52de8e 100644 (file)
@@ -3,6 +3,7 @@
 #include "player_skeleton.qh"
 #include "weapons/projectile.qh"
 #include <common/animdecide.qh>
+#include <common/ent_cs.qh>
 #include <common/physics/movetypes/movetypes.qh>
 #include <common/viewloc.qh>
 #include <lib/csqcmodel/cl_model.qh>
@@ -192,7 +193,7 @@ void CSQCPlayer_ModelAppearance_Apply(entity this, bool islocalplayer)
        bool isfriend;
        int cm;
        cm = this.forceplayermodels_savecolormap;
-       cm = (cm >= 1024) ? cm : (stof(getplayerkeyvalue(cm - 1, "colors")) + 1024);
+       cm = (cm >= 1024) ? cm : (entcs_GetClientColors(cm - 1) + 1024);
 
        if(teamplay)
                isfriend = (cm == 1024 + 17 * myteam);
@@ -279,7 +280,7 @@ void CSQCPlayer_ModelAppearance_Apply(entity this, bool islocalplayer)
 
        // GLOWMOD AND DEATH FADING
        if(this.colormap > 0)
-               this.glowmod = colormapPaletteColor(((this.colormap >= 1024) ? this.colormap : stof(getplayerkeyvalue(this.colormap - 1, "colors"))) & 0x0F, true) * 2;
+               this.glowmod = colormapPaletteColor(((this.colormap >= 1024) ? this.colormap : entcs_GetClientColors(this.colormap - 1)) & 0x0F, true) * 2;
        else
                this.glowmod = '1 1 1';
 
@@ -369,7 +370,7 @@ int CSQCPlayer_FallbackFrame(entity this, int f)
                case 29: return 4; // anim_duckwalkbackright -> anim_duckwalk
                case 30: return 4; // anim_duckwalkbackleft -> anim_duckwalk
        }
-       LOG_DEBUGF("Frame %d missing in model %s, and we have no fallback - FAIL!\n", f, this.model);
+       LOG_DEBUGF("Frame %d missing in model %s, and we have no fallback - FAIL!", f, this.model);
        return f;
 }
 void CSQCPlayer_FallbackFrame_Apply(entity this)
@@ -391,8 +392,6 @@ void CSQCModel_AutoTagIndex_Apply(entity this)
        if(this.tag_entity && wasfreed(this.tag_entity))
                this.tag_entity = NULL;
 
-       viewloc_SetTags(this);
-
        MUTATOR_CALLHOOK(TagIndex_Update, this);
 
        if(this.tag_networkentity)
@@ -433,7 +432,7 @@ void CSQCModel_AutoTagIndex_Apply(entity this)
                                                        // we need to prevent this from 'appening
                                                        this.tag_entity = NULL;
                                                        this.drawmask = 0;
-                                                       LOG_TRACE("h_ model lacks weapon attachment, but v_ model is attached to it\n");
+                                                       LOG_TRACE("h_ model lacks weapon attachment, but v_ model is attached to it");
                                                }
                                        }
                                        else if(this.tag_entity.isplayermodel)
@@ -562,7 +561,7 @@ void CSQCModel_Effects_Apply(entity this)
        {
                if(!this.snd_looping)
                {
-                       sound(this, CH_TRIGGER_SINGLE, SND_JETPACK_FLY, VOL_BASE, autocvar_g_jetpack_attenuation);
+                       sound(this, CH_TRIGGER_SINGLE, SND_JETPACK_FLY, VOL_BASE, autocvar_cl_jetpack_attenuation);
                        this.snd_looping = CH_TRIGGER_SINGLE;
                }
        }
@@ -570,7 +569,7 @@ void CSQCModel_Effects_Apply(entity this)
        {
                if(this.snd_looping)
                {
-                       sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
+                       sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
                        this.snd_looping = 0;
                }
        }