if(!issilent)
sound(self, CHAN_PROJECTILE, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
break;
+ case WEP_SEEKER:
+ org2 = org + backoff * 6;
+ if(secondary)
+ {
+ pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1);
+ if(!issilent)
+ {
+ if (r<0.15)
+ sound(self, CHAN_PROJECTILE, "weapons/flacexp1.wav", 1, ATTN_NORM);
+ else if (r<0.7)
+ sound(self, CHAN_PROJECTILE, "weapons/flacexp2.wav", 1, ATTN_NORM);
+ else
+ sound(self, CHAN_PROJECTILE, "weapons/flacexp3.wav", 1, ATTN_NORM);
+ }
+ }
+ else
+ {
+ if(bounce)
+ {
+ pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+ if(!issilent)
+ {
+ if (r<0.15)
+ sound(self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
+ else if (r<0.7)
+ sound(self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
+ else
+ sound(self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
+ }
+ }
+ else if(headshot)
+ {
+ if(!issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
+ }
+ else
+ {
+ pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+ if(!issilent)
+ {
+ if (r<0.15)
+ sound(self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
+ else if (r<0.7)
+ sound(self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
+ else
+ sound(self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
+ }
+ }
+ }
+ break;
case WEP_HLAC:
org2 = org + backoff * 6;
pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1);
precache_sound("weapons/crylink_impact.wav");
precache_sound("weapons/electro_impact.wav");
precache_sound("weapons/electro_impact_combo.wav");
+ precache_sound("weapons/flacexp1.wav");
+ precache_sound("weapons/flacexp2.wav");
+ precache_sound("weapons/flacexp3.wav");
precache_sound("weapons/grenade_impact.wav");
precache_sound("weapons/hagexp1.wav");
precache_sound("weapons/hagexp2.wav");
precache_sound("weapons/rocket_impact.wav");
precache_sound("weapons/fireball_impact.wav");
precache_sound("weapons/fireball_impact2.wav");
+ precache_sound("weapons/seekerexp1.wav");
+ precache_sound("weapons/seekerexp2.wav");
+ precache_sound("weapons/seekerexp3.wav");
+ precache_sound("weapons/tagexp1.wav");
+ precache_sound("weapons/tagexp2.wav");
+ precache_sound("weapons/tagexp3.wav");
+ precache_sound("weapons/tag_impact.wav");
}