float autoswitch;
bool cvar_cl_allow_uid2name;
+bool cvar_cl_allow_uidranking;
float cvar_cl_autoscreenshot;
float cvar_cl_autotaunt;
float cvar_cl_clippedspectating;
REPLICATE(autoswitch, bool, "cl_autoswitch");
REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
+REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
REPLICATE(cvar_cl_weaponpriorities[8], string, "cl_weaponpriority8");
REPLICATE(cvar_cl_weaponpriorities[9], string, "cl_weaponpriority9");
-.int cvar_value;
-void ReplicateVars(bool would_destroy)
-{
- FOREACH(Notifications, it.nent_type == MSG_CHOICE, {
- string cvarname = sprintf("notification_%s", Get_Notif_CvarName(it));
- REPLICATE_SIMPLE(it.cvar_value, cvarname);
- });
-}
-
float bgmtime;
string weaponorder_byimpulse;