.int count;
.float max_health;
-void ons_generator_ray_draw()
-{SELFPARAM();
+void ons_generator_ray_draw(entity this)
+{
if(time < self.move_time)
return;
e.draw = ons_generator_ray_draw;
}
-void generator_draw()
-{SELFPARAM();
+void generator_draw(entity this)
+{
if(time < self.move_time)
return;