]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/gibs.qc
Gibs: move to qc effects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / gibs.qc
diff --git a/qcsrc/client/gibs.qc b/qcsrc/client/gibs.qc
deleted file mode 100644 (file)
index 675cd40..0000000
+++ /dev/null
@@ -1,270 +0,0 @@
-#include "gibs.qh"
-
-#include "rubble.qh"
-#include "../common/movetypes/movetypes.qh"
-
-.float scale;
-.float alpha;
-.float cnt;
-.float gravity;
-
-void Gib_Delete()
-{SELFPARAM();
-       remove(self);
-}
-
-string species_prefix(int specnum)
-{
-       switch(specnum)
-       {
-               case SPECIES_HUMAN:       return "";
-               case SPECIES_ALIEN:       return "alien_";
-               case SPECIES_ROBOT_SHINY: return "robot_";
-               case SPECIES_ROBOT_RUSTY: return "robot_"; // use the same effects, only different gibs
-               case SPECIES_ROBOT_SOLID: return "robot_"; // use the same effects, only different gibs
-               case SPECIES_ANIMAL:      return "animal_";
-               case SPECIES_RESERVED:    return "reserved_";
-               default:         return "";
-       }
-}
-
-void Gib_setmodel(entity gib, string mdlname, int specnum)
-{
-       switch(specnum)
-       {
-               case SPECIES_ROBOT_RUSTY:
-               case SPECIES_ROBOT_SHINY:
-               case SPECIES_ROBOT_SOLID:
-                       if(specnum != SPECIES_ROBOT_SOLID || mdlname == "models/gibs/chunk.mdl")
-                       {
-                               if(mdlname == "models/gibs/bloodyskull.md3")
-                                       setmodel(gib, MDL_GIB_ROBO);
-                               else
-                                       setmodel(gib, MDL_GIB_ROBO_RANDOM());
-                               if(specnum == SPECIES_ROBOT_SHINY)
-                               {
-                                       gib.skin = 1;
-                                       gib.colormod = '2 2 2';
-                               }
-                               gib.scale = 1;
-                               break;
-                       }
-               default:
-                       _setmodel(gib, mdlname);
-                       gib.skin = specnum;
-                       break;
-       }
-}
-
-void new_te_bloodshower (int ef, vector org, float explosionspeed, int howmany)
-{
-       float i, pmod;
-       pmod = autocvar_cl_particles_quality;
-       for (i = 0; i < 50 * pmod; ++i)
-               __pointparticles(ef, org, randomvec() * explosionspeed, howmany / 50);
-}
-
-void SUB_RemoveOnNoImpact()
-{
-       if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
-               Gib_Delete();
-}
-
-void Gib_Touch()
-{SELFPARAM();
-       // TODO maybe bounce of walls, make more gibs, etc.
-
-       if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
-       {
-               Gib_Delete();
-               return;
-       }
-
-       if(!self.silent)
-               sound(self, CH_PAIN, SND_GIB_SPLAT_RANDOM(), VOL_BASE, ATTEN_NORM);
-       __pointparticles(_particleeffectnum(strcat(species_prefix(self.cnt), "blood")), self.origin + '0 0 1', '0 0 30', 10);
-
-       Gib_Delete();
-}
-
-void Gib_Draw(entity this)
-{
-       vector oldorg;
-       oldorg = self.origin;
-
-       Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
-       if(wasfreed(self))
-               return;
-
-       if(self.touch == Gib_Touch) // don't do this for the "chunk" thingie...
-               // TODO somehow make it spray in a direction dependent on self.angles
-               __trailparticles(self, _particleeffectnum(strcat(species_prefix(self.cnt), EFFECT_TR_SLIGHTBLOOD.eent_eff_name)), oldorg, self.origin);
-       else
-               __trailparticles(self, _particleeffectnum(strcat(species_prefix(self.cnt), EFFECT_TR_BLOOD.eent_eff_name)), oldorg, self.origin);
-
-       self.renderflags = 0;
-
-       // make gibs die faster at low view quality
-       // if view_quality is 0.5, we want to have them die twice as fast
-       self.nextthink -= frametime * (1 / bound(0.01, view_quality, 1.00) - 1);
-
-       self.alpha = bound(0, self.nextthink - time, 1);
-
-       if(self.alpha < ALPHA_MIN_VISIBLE)
-       {
-               self.drawmask = 0;
-               Gib_Delete();
-       }
-}
-
-void TossGib (string mdlname, vector safeorg, vector org, vector vconst, vector vrand, int specnum, bool destroyontouch, bool issilent)
-{
-       entity gib;
-
-       // TODO remove some gibs according to cl_nogibs
-       gib = RubbleNew("gib");
-       gib.move_movetype = MOVETYPE_BOUNCE;
-       gib.gravity = 1;
-       gib.solid = SOLID_CORPSE;
-       gib.cnt = specnum;
-       gib.silent = issilent;
-       Gib_setmodel(gib, mdlname, specnum);
-
-       setsize (gib, '-8 -8 -8', '8 8 8');
-
-       gib.draw = Gib_Draw;
-       if(destroyontouch)
-               gib.move_touch = Gib_Touch;
-       else
-               gib.move_touch = SUB_RemoveOnNoImpact;
-
-       // don't spawn gibs inside solid - just don't
-       if(org != safeorg)
-       {
-               tracebox(safeorg, gib.mins, gib.maxs, org, MOVE_NOMONSTERS, gib);
-               org = trace_endpos;
-       }
-
-       gib.move_origin = org;
-       setorigin(gib, org);
-       gib.move_velocity = vconst * autocvar_cl_gibs_velocity_scale + vrand * autocvar_cl_gibs_velocity_random + '0 0 1' * autocvar_cl_gibs_velocity_up;
-       gib.move_avelocity = prandomvec() * vlen(gib.move_velocity) * autocvar_cl_gibs_avelocity_scale;
-       gib.move_time = time;
-       gib.damageforcescale = autocvar_cl_gibs_damageforcescale;
-
-       gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
-       gib.drawmask = MASK_NORMAL;
-
-       RubbleLimit("gib", autocvar_cl_gibs_maxcount, Gib_Delete);
-}
-
-REGISTER_NET_TEMP(net_gibsplash)
-
-NET_HANDLE(net_gibsplash, bool isNew)
-{
-       Net_Accept(net_gibsplash);
-
-       string gentle_prefix = "morphed_";
-
-       int type = ReadByte(); // gibbage type
-       int amount = ReadByte() / 16.0; // gibbage amount
-       vector org;
-       org.x = ReadShort() * 4 + 2;
-       org.y = ReadShort() * 4 + 2;
-       org.z = ReadShort() * 4 + 2;
-       vector vel = decompressShortVector(ReadShort());
-
-       return = true;
-
-       float cl_gentle_gibs = autocvar_cl_gentle_gibs;
-       if(cl_gentle_gibs || autocvar_cl_gentle)
-               type |= 0x80; // set gentle bit
-
-       if(type & 0x80)
-       {
-               if(cl_gentle_gibs == 2)
-                       gentle_prefix = "";
-               else if(cl_gentle_gibs == 3)
-                       gentle_prefix = "happy_";
-       }
-       else if(autocvar_cl_particlegibs)
-       {
-               type |= 0x80;
-               gentle_prefix = "particlegibs_";
-       }
-
-       if (!(cl_gentle_gibs || autocvar_cl_gentle))
-               amount *= 1 - autocvar_cl_nogibs;
-
-       if(autocvar_ekg)
-               amount *= 5;
-
-       if(amount <= 0 || !isNew)
-               return;
-
-       setorigin(this, org); // for the sounds
-
-       int specnum = (type & 0x78) / 8; // blood/gibmodel type: using four bits (0..7, bit indexes 3,4,5)
-       bool issilent = (type & 0x40);
-       type = type & 0x87; // remove the species bits: bit 7 = gentle, bit 0,1,2 = kind of gib
-       string specstr = species_prefix(specnum);
-
-       switch(type)
-       {
-               case 0x01:
-                       if(!issilent)
-                               sound (this, CH_PAIN, SND_GIB, VOL_BASE, ATTEN_NORM);
-
-                       if(prandom() < amount)
-                               TossGib ("models/gibs/eye.md3", org, org, vel, prandomvec() * 150, specnum, 0, issilent);
-                       new_te_bloodshower(_particleeffectnum(strcat(specstr, "bloodshower")), org, 1200, amount);
-                       if(prandom() < amount)
-                               TossGib ("models/gibs/bloodyskull.md3", org, org + 16 * prandomvec(), vel, prandomvec() * 100, specnum, 0, issilent);
-
-                       for(int c = 0; c < amount; ++c)
-                       {
-                               int randomvalue = amount - c;
-
-                               if(prandom() < randomvalue)
-                                       TossGib ("models/gibs/arm.md3", org, org + 16 * prandomvec() + '0 0 8', vel, prandomvec() * (prandom() * 120 + 90), specnum,0, issilent);
-                               if(prandom() < randomvalue)
-                                       TossGib ("models/gibs/arm.md3", org, org + 16 * prandomvec() + '0 0 8', vel, prandomvec() * (prandom() * 120 + 90), specnum,0, issilent);
-                               if(prandom() < randomvalue)
-                                       TossGib ("models/gibs/chest.md3", org, org + 16 * prandomvec(), vel, prandomvec() * (prandom() * 120 + 80), specnum,0, issilent);
-                               if(prandom() < randomvalue)
-                                       TossGib ("models/gibs/smallchest.md3", org, org + 16 * prandomvec(), vel, prandomvec() * (prandom() * 120 + 80), specnum,0, issilent);
-                               if(prandom() < randomvalue)
-                                       TossGib ("models/gibs/leg1.md3", org, org + 16 * prandomvec() + '0 0 -5', vel, prandomvec() * (prandom() * 120 + 85), specnum,0, issilent);
-                               if(prandom() < randomvalue)
-                                       TossGib ("models/gibs/leg2.md3", org, org + 16 * prandomvec() + '0 0 -5', vel, prandomvec() * (prandom() * 120 + 85), specnum,0, issilent);
-
-                               // these splat on impact
-                               if(prandom() < randomvalue)
-                                       TossGib ("models/gibs/chunk.mdl", org, org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent);
-                               if(prandom() < randomvalue)
-                                       TossGib ("models/gibs/chunk.mdl", org, org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent);
-                               if(prandom() < randomvalue)
-                                       TossGib ("models/gibs/chunk.mdl", org, org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent);
-                               if(prandom() < randomvalue)
-                                       TossGib ("models/gibs/chunk.mdl", org, org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent);
-                       }
-                       break;
-               case 0x02:
-                       __pointparticles(_particleeffectnum(strcat(specstr, "blood")), org, vel, amount * 16);
-                       break;
-               case 0x03:
-                       if(prandom() < amount)
-                               TossGib ("models/gibs/chunk.mdl", org, org, vel, prandomvec() * (prandom() * 30 + 20), specnum, 1, issilent); // TODO maybe adjust to more randomization?
-                       break;
-               case 0x81:
-                       __pointparticles(_particleeffectnum(strcat(gentle_prefix, "damage_dissolve")), org, vel, amount);
-                       break;
-               case 0x82:
-                       __pointparticles(_particleeffectnum(strcat(gentle_prefix, "damage_hit")), org, vel, amount * 16);
-                       break;
-               case 0x83:
-                       // no gibs in gentle mode, sorry
-                       break;
-       }
-       remove(this);
-}