]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hook.qc
Merge branch 'master' into Mario/mutators2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hook.qc
index 1c2894afa2bf1e00bd548260b33f6534729985a8..889e75d2679dc65cb7bfd18726479fd38fd8f97f 100644 (file)
@@ -8,7 +8,7 @@ void Draw_CylindricLine(vector from, vector to, float thickness, string texture,
 {
        // I want to draw a quad...
        // from and to are MIDPOINTS.
-       
+
        vector axis, thickdir, A, B, C, D;
        float length_tex;
 
@@ -59,7 +59,7 @@ void Draw_GrapplingHook()
        if(self.teleport_time)
        if(time > self.teleport_time)
        {
-               sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM); // safeguard
+               sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM); // safeguard
                self.teleport_time = 0;
        }
 
@@ -83,7 +83,7 @@ void Draw_GrapplingHook()
                        break;
        }
 
-       if((self.owner.sv_entnum == player_localentnum - 1))
+       if((self.owner.sv_entnum == player_localentnum - 1) && autocvar_chase_active <= 0)
        {
                switch(self.HookType)
                {
@@ -129,30 +129,13 @@ void Draw_GrapplingHook()
                case ENT_CLIENT_HOOK:
                        intensity = 1;
                        offset = 0;
-                       if(t == COLOR_TEAM1)
-                       {
-                               tex = "particles/hook_red";
-                               rgb = '1 .3 .3';
-                       }
-                       else if(t == COLOR_TEAM2)
-                       {
-                               tex = "particles/hook_blue";
-                               rgb = '.3 .3 1';
-                       }
-                       else if(t == COLOR_TEAM3)
-                       {
-                               tex = "particles/hook_yellow";
-                               rgb = '1 1 .3';
-                       }
-                       else if(t == COLOR_TEAM4)
-                       {
-                               tex = "particles/hook_pink";
-                               rgb = '1 .3 1';
-                       }
-                       else
+                       switch(t)
                        {
-                               tex = "particles/hook_green";
-                               rgb = '.3 1 .3';
+                               case NUM_TEAM_1: tex = "particles/hook_red"; rgb = '1 0.3 0.3'; break;
+                               case NUM_TEAM_2: tex = "particles/hook_blue"; rgb = '0.3 0.3 1'; break;
+                               case NUM_TEAM_3: tex = "particles/hook_yellow"; rgb = '1 1 0.3'; break;
+                               case NUM_TEAM_4: tex = "particles/hook_pink"; rgb = '1 0.3 1'; break;
+                               default: tex = "particles/hook_white"; rgb = getcsqcplayercolor(self.sv_entnum); break;
                        }
                        break;
                case ENT_CLIENT_LGBEAM:
@@ -215,7 +198,7 @@ void Draw_GrapplingHook()
 
 void Remove_GrapplingHook()
 {
-       sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM);
+       sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
 }
 
 void Ent_ReadHook(float bIsNew, float type)
@@ -232,7 +215,9 @@ void Ent_ReadHook(float bIsNew, float type)
 
        if(sf & 1)
        {
-               self.owner = playerslots[ReadByte() - 1];
+               float myowner = ReadByte();
+               self.owner = playerslots[myowner - 1];
+               self.sv_entnum = myowner;
                switch(self.HookType)
                {
                        default:
@@ -275,10 +260,10 @@ void Ent_ReadHook(float bIsNew, float type)
                                self.drawmask = MASK_NORMAL;
                                break;
                        case ENT_CLIENT_LGBEAM:
-                               sound (self, CH_SHOTS_SINGLE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTN_NORM);
+                               sound (self, CH_SHOTS_SINGLE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTEN_NORM);
                                break;
                        case ENT_CLIENT_GAUNTLET:
-                               sound (self, CH_SHOTS_SINGLE, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTN_NORM);
+                               sound (self, CH_SHOTS_SINGLE, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTEN_NORM);
                                break;
                }
        }