fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
fputs(fh, "\n");
fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
float f;
vector color_vec;
string color;
- color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
+
+ // fetch per-panel color
+ if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
+ f = stof(getplayerkey(self.sv_entnum, "colors"));
+ color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
+ }
+ else
+ color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
color_vec = stov(color);
- if(color == "") {
+
+ if(color == "") { // fetch default color
color = cvar_string("hud_bg_color");
color_vec = stov(color);
- if(color == "shirt") {
+ if(teamplay && cvar(strcat("hud_bg_color_team"))) {
+ f = stof(getplayerkey(self.sv_entnum, "colors"));
+ color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
+ }
+ else if(color == "shirt") {
f = stof(getplayerkey(self.sv_entnum, "colors"));
color_vec = colormapPaletteColor(floor(f / 16), 0);
}
string color;
color = cvar_string("hud_dock_color");
color_vec = stov(color);
- if(color == "shirt") {
+ if(teamplay && cvar(strcat("hud_dock_color_team"))) {
+ f = stof(getplayerkey(self.sv_entnum, "colors"));
+ color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
+ }
+ else if(color == "shirt") {
f = stof(getplayerkey(self.sv_entnum, "colors"));
color_vec = colormapPaletteColor(floor(f / 16), 0);
}
return strcat("[no suicide message for weapon ", ftos(id), "!]");
}
+float killnotify_times[10];
+float killnotify_weapons[10];
+string killnotify_attackers[10];
+string killnotify_victims[10];
+void HUD_KillNotify_Push(string attacker, string victim, float wpn)
+{
+ float i;
+ for (i = 9; i > 0; --i) {
+ killnotify_times[i] = killnotify_times[i-1];
+ killnotify_weapons[i] = killnotify_weapons[i-1];
+ killnotify_attackers[i] = killnotify_attackers[i-1];
+ killnotify_victims[i] = killnotify_victims[i-1];
+ }
+ killnotify_times[0] = time;
+ killnotify_weapons[0] = wpn;
+ killnotify_attackers[0] = attacker;
+ killnotify_victims[0] = victim;
+}
+
void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
{
if(msg == MSG_SUICIDE) {
- float w;
- string w_typestring;
-
- w = DEATH_WEAPONOF(type);
// TODO: cl_gentle
// TODO: way of finding out secondary?
- if(type == DEATH_WEAPON)
- print("^1", s1, "^1 ", Weapon_SuicideMessage(stof(s3)), "\n");
+ if(type == DEATH_WEAPON) {
+ HUD_KillNotify_Push(s1, "", stof(s3));
+ if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
+ print("^1", s1, "^1 ", Weapon_SuicideMessage(stof(s2)), "\n");
+ }
else if (type == DEATH_KILL)
print ("^1",s1, "^1 couldn't take it anymore\n");
else if (type == DEATH_ROT)
}
else if(type == KILL_FIRST_BLOOD)
print("^1",s1, "^1 drew first blood", "\n");
- else if (type == DEATH_WEAPON)
- print("^1", s1, "^1 ", Weapon_KillMessage(stof(s3)), "\n");
+ else if (type == DEATH_WEAPON) {
+ HUD_KillNotify_Push(s1, s2, stof(s3));
+ if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
+ print("^1", s1, "^1 ", Weapon_KillMessage(stof(s3)), "\n");
+ }
else if (type == DEATH_TELEFRAG)
print ("^1",s1, "^1 was telefragged by ", s2, "\n");
else if (type == DEATH_DROWN)
mySize -= '2 2 0' * padding;
}
+ float entries;
+ entries = 4 * mySize_y/mySize_x;
+ float i;
+ for(i = 0; i <= entries; ++i)
+ {
+ drawcolorcodedstring(pos + eY * i * (mySize_y/entries),killnotify_attackers[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.35 * mySize_x + eY * i * (mySize_y/entries),ftos(killnotify_weapons[i]), '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.75 * mySize_x + eY * i * (mySize_y/entries),killnotify_victims[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
/* This will come later.
string s;
entity tm;
hud_configure = cvar("_hud_configure");
// Drawing stuff
+
+ // HUD configure visible grid
+ if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
+ {
+ float i;
+ // x-axis
+ for(i = 0; i < vid_conwidth/cvar("hud_configure_grid_x"); ++i)
+ {
+ drawfill(eX * i * cvar("hud_configure_grid_x"), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+ }
+ // y-axis
+ for(i = 0; i < vid_conheight/cvar("hud_configure_grid_y"); ++i)
+ {
+ drawfill(eY * i * cvar("hud_configure_grid_y"), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+ }
+ }
+
if(cvar_string("hud_dock") != "")
drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);