case WEP_UZI: return 1;
case WEP_MORTAR: return 2;
case WEP_MINE_LAYER: return 2;
case WEP_ELECTRO: return 3;
case WEP_CRYLINK: return 3;
case WEP_HLAC: return 3;
case WEP_UZI: return 1;
case WEP_MORTAR: return 2;
case WEP_MINE_LAYER: return 2;
case WEP_ELECTRO: return 3;
case WEP_CRYLINK: return 3;
case WEP_HLAC: return 3;
- drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(weapon_pos, strtolower(self.message), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);