#include "../dpdefs/keycodes.qh"
-#include "../common/buffs.qh"
+#include "../common/buffs/all.qh"
#include "../common/constants.qh"
#include "../common/deathtypes.qh"
#include "../common/items/all.qc"
// Weapon icons (#0)
//
-entity weaponorder[WEP_MAXCOUNT];
+entity weaponorder[Weapons_MAX];
void weaponorder_swap(int i, int j, entity pass)
{
entity h = weaponorder[i];
++weapon_cnt;
}
}
- for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
+ for(i = weapon_cnt; i < Weapons_MAX; ++i)
weaponorder[i] = world;
heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
if(cvar("wep_add"))
{
weapons_stat = '0 0 0';
- float countw = 1 + floor((floor(time * cvar("wep_add"))) % (WEP_COUNT - 1));
+ float countw = 1 + floor((floor(time * cvar("wep_add"))) % (Weapons_COUNT - 1));
for(i = WEP_FIRST; i <= countw; ++i)
weapons_stat |= WepSet_FromWeapon(i);
}
Weapon w = get_weaponinfo(i);
if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1;
}
- vector table_size = HUD_GetTableSize_BestItemAR((WEP_COUNT - 1) - nHidden, padded_panel_size, aspect);
+ vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect);
columns = table_size.x;
rows = table_size.y;
weapon_size.x = padded_panel_size.x / columns;
panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
}
else
- weapon_count = (WEP_COUNT - 1);
+ weapon_count = (Weapons_COUNT - 1);
// animation for fading in/out the panel respectively when not in use
if(!autocvar__hud_configure)
if(!rows) // if rows is > 0 onlyowned code has already updated these vars
{
- vector table_size = HUD_GetTableSize_BestItemAR((WEP_COUNT - 1), panel_size, aspect);
+ vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1), panel_size, aspect);
columns = table_size.x;
rows = table_size.y;
weapon_size.x = panel_size.x / columns;
if(superTime)
addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
- FOREACH(BUFFS, it.m_itemid & allBuffs, LAMBDA(
+ FOREACH(Buffs, it.m_itemid & allBuffs, LAMBDA(
addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
));