]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
Manual riddance of remaining "if not".
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 03ba971781019141d466209ca994ed7c8d3945dc..293ad379e1d9bd3550a3cc20d7895196a1e754b4 100644 (file)
@@ -242,7 +242,7 @@ float GetPlayerColorForce(float i)
 
 float GetPlayerColor(float i)
 {
-       if not(playerslots[i].gotscores) // unconnected
+       if(!playerslots[i].gotscores) // unconnected
                return NUM_SPECTATOR;
        else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
                return NUM_SPECTATOR;
@@ -264,7 +264,7 @@ HUD panels
 
 // draw the background/borders
 #define HUD_Panel_DrawBg(theAlpha)\
-if(panel_bg != "0")\
+if(panel_bg != "0" && panel_bg != "")\
        draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
 
 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
@@ -447,8 +447,7 @@ float GetAmmoTypeForWep(float i)
 void HUD_Weapons(void)
 {
        // declarations
-       WEPSET_DECLARE_A(weapons_stat);
-       WEPSET_COPY_AS(weapons_stat);
+       WepSet weapons_stat = WepSet_GetFromStat();
        float i, f, a;
        float screen_ar, center_x = 0, center_y;
        float weapon_count, weapon_id;
@@ -532,9 +531,9 @@ void HUD_Weapons(void)
        {
                if(autocvar__hud_configure)
                {
-                       if (WEPSET_EMPTY_A(weapons_stat))
+                       if (!weapons_stat)
                                for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
-                                       WEPSET_OR_AW(weapons_stat, i);
+                                       weapons_stat |= WepSet_FromWeapon(i);
 
                        if(menu_enabled != 2)
                                HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
@@ -543,7 +542,7 @@ void HUD_Weapons(void)
                // do we own this weapon?
                weapon_count = 0;
                for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
-                       if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
+                       if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
                                ++weapon_count;
 
                // add it anyway if weaponcomplain is shown
@@ -735,7 +734,7 @@ void HUD_Weapons(void)
 
                // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
                if(autocvar_hud_panel_weapons_onlyowned)
-               if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
+               if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
                        continue;
 
                // figure out the drawing position of weapon
@@ -759,7 +758,7 @@ void HUD_Weapons(void)
                }
 
                // drawing all the weapon items
-               if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
+               if(weapons_stat & WepSet_FromWeapon(self.weapon))
                {
                        // draw the weapon image
                        drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -1134,7 +1133,7 @@ void HUD_Powerups(void)
        {
                if(!autocvar_hud_panel_powerups) return;
                if(spectatee_status == -1) return;
-               if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
+               if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
                if (getstati(STAT_HEALTH) <= 0) return;
 
                strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
@@ -1417,7 +1416,7 @@ void HUD_HealthArmor(void)
        if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
        {
                vector v;
-               v = healtharmor_maxdamage(health, armor, armorblockpercent);
+               v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
 
                float x;
                x = floor(v_x + 1);
@@ -2633,32 +2632,100 @@ void HUD_Vote(void)
 
 float mod_active; // is there any active mod icon?
 
-// Clan Arena HUD modicons
-void HUD_Mod_CA(vector pos, vector mySize)
+void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
 {
-       mod_active = 1; // CA should never hide the mod icons panel
-       float redalive, bluealive;
-       redalive = getstati(STAT_REDALIVE);
-       bluealive = getstati(STAT_BLUEALIVE);
+       float stat;
+       string pic;
+       vector color;
+#ifdef GMQCC
+       stat = -1;
+       pic = "";
+       color = '0 0 0';
+#endif
+       switch(i)
+       {
+               case 0:
+                       stat = getstati(STAT_REDALIVE);
+                       pic = "player_red.tga";
+                       color = '1 0 0';
+                       break;
+               case 1:
+                       stat = getstati(STAT_BLUEALIVE);
+                       pic = "player_blue.tga";
+                       color = '0 0 1';
+                       break;
+               case 2:
+                       stat = getstati(STAT_YELLOWALIVE);
+                       pic = "player_yellow.tga";
+                       color = '1 1 0';
+                       break;
+               default:
+               case 3:
+                       stat = getstati(STAT_PINKALIVE);
+                       pic = "player_pink.tga";
+                       color = '1 0 1';
+                       break;
+       }
 
-       vector redpos, bluepos;
-       if(mySize_x > mySize_y)
+       if(mySize_x/mySize_y > aspect_ratio)
+       {
+               i = aspect_ratio * mySize_y;
+               myPos_x = myPos_x + (mySize_x - i) / 2;
+               mySize_x = i;
+       }
+       else
+       {
+               i = 1/aspect_ratio * mySize_x;
+               myPos_y = myPos_y + (mySize_y - i) / 2;
+               mySize_y = i;
+       }
+
+       if(layout)
        {
-               redpos = pos;
-               bluepos = pos + eY * 0.5 * mySize_y;
-               drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
        }
        else
+               drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+}
+
+// Clan Arena and Freeze Tag HUD modicons
+void HUD_Mod_CA(vector myPos, vector mySize)
+{
+       mod_active = 1; // required in each mod function that always shows something
+       entity tm;
+       float teams_count = 0;
+       for(tm = teams.sort_next; tm; tm = tm.sort_next)
+               if(tm.team != NUM_SPECTATOR)
+                       ++teams_count;
+
+       float layout;
+       if(gametype == MAPINFO_TYPE_CA)
+               layout = autocvar_hud_panel_modicons_ca_layout;
+       else //if(gametype == MAPINFO_TYPE_FREEZETAG)
+               layout = autocvar_hud_panel_modicons_freezetag_layout;
+       float rows, columns, aspect_ratio;
+       rows = mySize_y/mySize_x;
+       aspect_ratio = (layout) ? 2 : 1;
+       rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
+       columns = ceil(teams_count/rows);
+
+       int i;
+       float row = 0, column = 0;
+       vector pos, itemSize;
+       itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+       for(i=0; i<teams_count; ++i)
        {
-               redpos = pos;
-               bluepos = pos + eY * 0.5 * mySize_y;
-               drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
+
+               DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
+
+               ++row;
+               if(row >= rows)
+               {
+                       row = 0;
+                       ++column;
+               }
        }
 }
 
@@ -3056,7 +3123,7 @@ void HUD_Mod_Race(vector pos, vector mySize)
        float f; // yet another function has this
        score = me.(scores[ps_primary]);
 
-       if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
+       if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
                return; // no records in the actual race
 
        // clientside personal record
@@ -3072,7 +3139,7 @@ void HUD_Mod_Race(vector pos, vector mySize)
                if(autocvar_cl_autodemo_delete_keeprecords)
                {
                        f = autocvar_cl_autodemo_delete;
-                       f &~= 1;
+                       f &= ~1;
                        cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
                }
        }
@@ -3272,11 +3339,11 @@ void HUD_Mod_Dom(vector myPos, vector mySize)
 
        int i;
        float row = 0, column = 0;
+       vector pos, itemSize;
+       itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
        for(i=0; i<teams_count; ++i)
        {
-               vector pos, itemSize;
-               pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
-               itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+               pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
 
                DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
 
@@ -3625,7 +3692,7 @@ void HUD_InfoMessages(void)
                        if(spectatee_status == -1)
                                s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
                        else
-                               s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
+                               s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
                        drawInfoMessage(s)
 
                        if(spectatee_status == -1)
@@ -4141,7 +4208,7 @@ void HUD_CenterPrint (void)
                        float r;
                        r = random();
                        if (r > 0.9)
-                               centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
+                               centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
                        else if (r > 0.8)
                                centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
                        else
@@ -4416,8 +4483,10 @@ void HUD_Main (void)
                vector color;
                float hud_dock_color_team = autocvar_hud_dock_color_team;
                if((teamplay) && hud_dock_color_team) {
-                       f = stof(getplayerkeyvalue(current_player - 1, "colors"));
-                       color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
+                       if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
+                               color = '1 0 0' * hud_dock_color_team;
+                       else
+                               color = myteamcolors * hud_dock_color_team;
                }
                else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
                        color = '1 0 0' * hud_dock_color_team;
@@ -4523,7 +4592,7 @@ void HUD_Main (void)
                                hud_panel[panel_order[i]].update_time = time;
                }
        }
-       else if (hud_configure_prev && autocvar_hud_cursormode)
+       else if(hud_configure_prev && hud_configure_prev != -1 && autocvar_hud_cursormode)
                setcursormode(0);
 
        hud_configure_prev = autocvar__hud_configure;