- return strcat(col, cpname, " (", timestr, ")");
+ return strcat(col, sprintf(_("%s (%s)")), cpname, timestr);
- return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
+ return strcat(col, sprintf(_("%s (%s %s)")), cpname, timestr, strcat(hisname, col, lapstr));
case WEP_HAGAR: return 2;
case WEP_ROCKET_LAUNCHER: return 2;
case WEP_SEEKER: return 2;
case WEP_HAGAR: return 2;
case WEP_ROCKET_LAUNCHER: return 2;
case WEP_SEEKER: return 2;
drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
// draw ammo status bar
drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
// draw ammo status bar
color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
}
else if(complain_weapon_type == 1) {
color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
}
else if(complain_weapon_type == 1) {
color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
}
float padding = autocvar_hud_panel_weapons_complainbubble_padding;
color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
}
float padding = autocvar_hud_panel_weapons_complainbubble_padding;
float i, stat_items, currently_selected;
if (autocvar_hud_panel_ammo_onlycurrent)
{
float i, stat_items, currently_selected;
if (autocvar_hud_panel_ammo_onlycurrent)
{
}
void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
}
void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
}
drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
}
float baralign = autocvar_hud_panel_powerups_baralign;
float barflip;
float iconalign = autocvar_hud_panel_powerups_iconalign;
float baralign = autocvar_hud_panel_powerups_baralign;
float barflip;
float iconalign = autocvar_hud_panel_powerups_iconalign;
float baralign = autocvar_hud_panel_healtharmor_baralign;
float iconalign = autocvar_hud_panel_healtharmor_iconalign;
float progressbar = autocvar_hud_panel_healtharmor_progressbar;
float baralign = autocvar_hud_panel_healtharmor_baralign;
float iconalign = autocvar_hud_panel_healtharmor_iconalign;
float progressbar = autocvar_hud_panel_healtharmor_progressbar;
} else if (type == DEATH_KILL) {
HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
if (alsoprint)
} else if (type == DEATH_KILL) {
HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
if (alsoprint)
} else if (type == DEATH_ROT) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if (alsoprint)
} else if (type == DEATH_ROT) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if (alsoprint)
} else if (type == DEATH_NOAMMO) {
HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
if (alsoprint)
} else if (type == DEATH_NOAMMO) {
HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
if (alsoprint)
} else if (type == DEATH_CAMP) {
HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
if (alsoprint)
} else if (type == DEATH_CAMP) {
HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
if (alsoprint)
} else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
HUD_KillNotify_Push(s1, "", 0, type);
if (alsoprint)
} else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
HUD_KillNotify_Push(s1, "", 0, type);
if (alsoprint)
} else if (type == DEATH_CHEAT) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if (alsoprint)
} else if (type == DEATH_CHEAT) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if (alsoprint)
} else if (type == DEATH_FIRE) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if (alsoprint)
} else if (type == DEATH_FIRE) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if (alsoprint)
} else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if (alsoprint)
} else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if (alsoprint)
- print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
+ print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
else
HUD_KillNotify_Push(s1, s2, 1, type);
HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
else
HUD_KillNotify_Push(s1, s2, 1, type);
- print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
+ print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
- print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
+ print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
- print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
+ print (sprintf(_("^1%s's ^1%s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
- print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
+ print (sprintf(_("^1%s's ^1%s kill spree was ended by a team mate!\n"), s1, stof(s3)));
else if (type == DEATH_TELEFRAG) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
if(gentle)
else if (type == DEATH_TELEFRAG) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
if(gentle)
- print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
+ print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
- print ("^1",s2, "^1 was telefragged by ", s1, "\n");
+ print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
}
else if (type == DEATH_DROWN) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
if(alsoprint)
}
else if (type == DEATH_DROWN) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
if(alsoprint)
- print ("^1",s2, "^1 was drowned by ", s1, "\n");
+ print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
}
else if (type == DEATH_SLIME) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
if(alsoprint)
}
else if (type == DEATH_SLIME) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
if(alsoprint)
- print ("^1",s2, "^1 was slimed by ", s1, "\n");
+ print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
}
else if (type == DEATH_LAVA) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
if(alsoprint)
}
else if (type == DEATH_LAVA) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
if(alsoprint)
- print ("^1",s2, "^1 was cooked by ", s1, "\n");
+ print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
}
else if (type == DEATH_FALL) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
if(alsoprint)
}
else if (type == DEATH_FALL) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
if(alsoprint)
- print ("^1",s2, "^1 was grounded by ", s1, "\n");
+ print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
}
else if (type == DEATH_SHOOTING_STAR) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
if(alsoprint)
}
else if (type == DEATH_SHOOTING_STAR) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
if(alsoprint)
- print ("^1",s2, "^1 was shot into space by ", s1, "\n");
+ print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
}
else if (type == DEATH_SWAMP) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
}
else if (type == DEATH_SWAMP) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 was conserved by ", s1, "\n");
+ print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
}
else if (type == DEATH_HURTTRIGGER)
{
HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
if(alsoprint)
}
else if (type == DEATH_HURTTRIGGER)
{
HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
if(alsoprint)
- print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
+ print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
} else if(type == DEATH_SBCRUSH) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
} else if(type == DEATH_SBCRUSH) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
+ print (sprintf(_("^1%s^1 was crushed by ^1%s\n"), s2, s1));
} else if(type == DEATH_SBMINIGUN) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
} else if(type == DEATH_SBMINIGUN) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
+ print (sprintf(_("^1%s^1 got shredded by ^1%s\n"), s2, s1));
} else if(type == DEATH_SBROCKET) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
} else if(type == DEATH_SBROCKET) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
+ print (sprintf(_("^1%s^1 was blased to bits by ^1%s\n"), s2, s1));
} else if(type == DEATH_SBBLOWUP) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
} else if(type == DEATH_SBBLOWUP) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
+ print (sprintf(_("^1%s^1 got caught in the destruction of ^1%s's vehicle\n"), s2, s1));
} else if(type == DEATH_WAKIGUN) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
} else if(type == DEATH_WAKIGUN) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
+ print (sprintf(_("^1%s^1 was bolted down by ^1%s\n"), s2, s1));
} else if(type == DEATH_WAKIROCKET) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
} else if(type == DEATH_WAKIROCKET) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
+ print (sprintf(_("^1%s^1 could find no shelter from ^1%s's rockets\n"), s2, s1));
} else if(type == DEATH_WAKIBLOWUP) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
} else if(type == DEATH_WAKIBLOWUP) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
+ print (sprintf(_("^1%s^1 dies when ^1%s's wakizashi dies.\n"), s2, s1));
} else if(type == DEATH_TURRET) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
} else if(type == DEATH_TURRET) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
+ print (sprintf(_("^1%s^1 was pushed into the line of fire by ^1%s\n"), s2, s1));
} else if(type == DEATH_TOUCHEXPLODE) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
} else if(type == DEATH_TOUCHEXPLODE) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
+ print (sprintf(_("^1%s^1 was pushed into an accident by ^1%s\n"), s2, s1));
} else if(type == DEATH_CHEAT) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
} else if(type == DEATH_CHEAT) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
+ print (sprintf(_("^1%s^1 was unfairly eliminated by ^1%s\n"), s2, s1));
} else if (type == DEATH_FIRE) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
} else if (type == DEATH_FIRE) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
+ print (sprintf(_("^1%s^1 was burnt to death by ^1%s\n"), s2, s1));
} else if (type == DEATH_CUSTOM) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
if(alsoprint)
} else if (type == DEATH_CUSTOM) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
if(alsoprint)
} else {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
} else {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 was fragged by ", s1, "\n");
+ print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
- print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
+ print (sprintf(_("^1%s's ^1%s scoring spree was ended by %s\n"), s1, s2, s3));
- print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
+ print (sprintf(_("^1%s's ^1%s kill spree was ended by %s\n"), s1, s2, s3));
- print ("^1",s1,"^1 made ",s2," scores in a row\n");
+ print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
- print ("^1",s1,"^1 has ",s2," frags in a row\n");
+ print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
}
} else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
if (type == DEATH_DROWN) {
}
} else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
if (type == DEATH_DROWN) {
}
} else if (type == DEATH_SLIME) {
HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
if(alsoprint)
}
} else if (type == DEATH_SLIME) {
HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
if(alsoprint)
} else if (type == DEATH_LAVA) {
HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
if(alsoprint)
{
if(gentle)
} else if (type == DEATH_LAVA) {
HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
if(alsoprint)
{
if(gentle)
}
} else if (type == DEATH_FALL) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
{
if(gentle)
}
} else if (type == DEATH_FALL) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
{
if(gentle)
}
} else if (type == DEATH_SHOOTING_STAR) {
HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
if(alsoprint)
}
} else if (type == DEATH_SHOOTING_STAR) {
HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
if(alsoprint)
} else if (type == DEATH_SWAMP) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
{
if(gentle)
} else if (type == DEATH_SWAMP) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
{
if(gentle)
}
} else if(type == DEATH_TURRET) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
}
} else if(type == DEATH_TURRET) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
} else if (type == DEATH_CUSTOM) {
HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
if(alsoprint)
} else if (type == DEATH_CUSTOM) {
HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
if(alsoprint)
} else if(type == DEATH_TOUCHEXPLODE) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
} else if(type == DEATH_TOUCHEXPLODE) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
} else if(type == DEATH_CHEAT) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
} else if(type == DEATH_CHEAT) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
} else if(type == DEATH_FIRE) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
{
if(gentle)
} else if(type == DEATH_FIRE) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
{
if(gentle)
}
} else {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
{
if(gentle)
}
} else {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
{
if(gentle)
- print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
+ print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
- print ("^1",s1,"^1 died with a ",s2," kill spree\n");
+ print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
} else if(msg == MSG_INFO) {
if(type == INFO_GOTFLAG) { // here, s2 is the flag name
HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
} else if(msg == MSG_INFO) {
if(type == INFO_GOTFLAG) { // here, s2 is the flag name
HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
} else if(type == INFO_LOSTFLAG) {
HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
} else if(type == INFO_LOSTFLAG) {
HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
} else if(type == INFO_PICKUPFLAG) {
HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
} else if(type == INFO_PICKUPFLAG) {
HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
} else if(type == INFO_RETURNFLAG) {
HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
} else if(type == INFO_RETURNFLAG) {
HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
} else if(type == INFO_CAPTUREFLAG) {
HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
} else if(type == INFO_CAPTUREFLAG) {
HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
- print(s1, "^7 captured the ", s2, s3, "\n");
+ print(sprintf(_("%1^7 captured the %s%s\n"), s1, s2, s3));
if(type == KA_PICKUPBALL) {
HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
if(alsoprint)
if(type == KA_PICKUPBALL) {
HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
if(alsoprint)
}
else if(type == KA_DROPBALL) {
HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
if(alsoprint)
}
else if(type == KA_DROPBALL) {
HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
if(alsoprint)
void HUD_Centerprint(string s1, string s2, float type, float msg)
{
float gentle;
void HUD_Centerprint(string s1, string s2, float type, float msg)
{
float gentle;
drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
// race record display
if (distribution <= 0)
HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
// race record display
if (distribution <= 0)
HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
if (leader)
HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
if (leader)
HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
leader = 1;
if (leader)
HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
leader = 1;
if (leader)
HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
- // todo: Fix the sizing with the expanding image
+ vector kaball_pos, kaball_size;
+
+ if(mySize_x > mySize_y) {
+ kaball_pos = pos + eX * 0.25 * mySize_x;
+ kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
+ } else {
+ kaball_pos = pos + eY * 0.25 * mySize_y;
+ kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
+ }
float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
if(kaball_prevstatus && f < 1)
float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
if(kaball_prevstatus && f < 1)
- drawpic_aspect_skin_expanding(pos + eY * 0.25 * mySize_y, "keepawayball_carrying", eX * mySize_x + eY * mySize_y * 0.5, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
+ drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
if(kaball)
drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
if(kaball)
drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
return; // no records in the actual race
if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
return; // no records in the actual race
drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, autocvar_hud_panel_engineinfo_framecounter_decimals)), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, autocvar_hud_panel_engineinfo_framecounter_decimals)), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
numsize_x = numsize_y = autocvar_cl_showspeed_size;
pos = (vid_conheight - numsize_y) * autocvar_cl_showspeed_position;
numsize_x = numsize_y = autocvar_cl_showspeed_size;
pos = (vid_conheight - numsize_y) * autocvar_cl_showspeed_position;
drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
if (autocvar_cl_showspeed_z == 1) {
zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
}
drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
if (autocvar_cl_showspeed_z == 1) {
zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
}
color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
}
else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
}
else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
color = colormapPaletteColor(floor(f / 16), 0);
}
else if(hud_dock_color == "pants") {
color = colormapPaletteColor(floor(f / 16), 0);
}
else if(hud_dock_color == "pants") {