#include "../common/constants.qh"
#include "../common/counting.qh"
#include "../common/deathtypes.qh"
+#include "../common/items/all.qc"
#include "../common/mapinfo.qh"
#include "../common/nades.qh"
return 2;
}
-void HUD_Powerups(void)
+void HUD_Powerups()
{
if(intermission == 2) return;
if(!autocvar_hud_panel_powerups) return;
if(spectatee_status == -1) return;
if(getstati(STAT_HEALTH) <= 0) return;
- if(!(allItems & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) && !allBuffs) return;
+ if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);