+string Weapon_KillMessage(float deathtype)
+{
+ float w;
+ w = DEATH_WEAPONOF(deathtype);
+
+ switch (w)
+ {
+ case 1:
+ return "was lasered to death by";
+ case 2:
+ return "was gunned by";
+ case 3:
+ if(deathtype & HITTYPE_SECONDARY)
+ return "was sniped by";
+ return "was riddled full of holes by";
+ case 4:
+ if(deathtype & HITTYPE_BOUNCE)
+ return "didn't see #'s grenade";
+ return "almost dodged #'s grenade";
+ }
+ return strcat("[no suicide message for weapon ", ftos(w), "!]");
+}
+
+float killnotify_times[10];
+float killnotify_deathtype[10];
+string killnotify_attackers[10];
+string killnotify_victims[10];
+void HUD_KillNotify_Push(string attacker, string victim, float wpn)
+{
+ float i;
+ for (i = 9; i > 0; --i) {
+ killnotify_times[i] = killnotify_times[i-1];
+ killnotify_deathtype[i] = killnotify_deathtype[i-1];
+ if(killnotify_attackers[i])
+ strunzone(killnotify_attackers[i]);
+ killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
+ if(killnotify_victims[i])
+ strunzone(killnotify_victims[i]);
+ killnotify_victims[i] = strzone(killnotify_victims[i-1]);
+ }
+ killnotify_times[0] = time;
+ killnotify_deathtype[0] = wpn;
+ if(killnotify_attackers[0])
+ strunzone(killnotify_attackers[0]);
+ killnotify_attackers[0] = strzone(attacker);
+ if(killnotify_victims[0])
+ strunzone(killnotify_victims[0]);
+ killnotify_victims[0] = strzone(victim);
+}
+
+void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
+{
+ float w;
+ if(msg == MSG_SUICIDE) {
+ HUD_KillNotify_Push(s1, "", DEATH_KILL);
+
+ // TODO: cl_gentle
+ w = DEATH_WEAPONOF(type);
+ if(WEP_VALID(w)) {
+ if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
+ print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
+ }
+ else if (type == DEATH_KILL)
+ print ("^1",s1, "^1 couldn't take it anymore\n");
+ else if (type == DEATH_ROT)
+ print ("^1",s1, "^1 died\n");
+ else if (type == DEATH_NOAMMO)
+ print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
+ else if (type == DEATH_CAMP)
+ print ("^1",s1, "^1 thought they found a nice camping ground\n");
+ else if (type == DEATH_MIRRORDAMAGE)
+ print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
+ else if (type == DEATH_CHEAT)
+ print ("^1",s1, "^1 unfairly eliminated themself\n");
+ else if (type == DEATH_FIRE)
+ print ("^1",s1, "^1 burned to death\n");
+ else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
+ print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
+ if (stof(s2) > 2) // killcount > 2
+ print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
+ } else if(msg == MSG_KILL) {
+ w = DEATH_WEAPONOF(type);
+ if(WEP_VALID(w)) {
+ HUD_KillNotify_Push(s2, s1, w);
+ if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
+ print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
+ }
+ else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
+ if(cvar("cl_gentle")) {
+ print ("^1", s1, "^1 took action against a team mate\n");
+ } else {
+ print ("^1", s1, "^1 mows down a team mate\n");
+ }
+ if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
+ else
+ print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
+ }
+ else if (stof(s2) > 2) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
+ else
+ print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
+ }
+ }
+ else if(type == KILL_FIRST_BLOOD)
+ print("^1",s1, "^1 drew first blood", "\n");
+ else if (type == DEATH_TELEFRAG)
+ print ("^1",s1, "^1 was telefragged by ", s2, "\n");
+ else if (type == DEATH_DROWN) {
+ HUD_KillNotify_Push(s2, s1, DEATH_FALL);
+ print ("^1",s1, "^1 was drowned by ", s2, "\n");
+ }
+ else if (type == DEATH_SLIME) {
+ HUD_KillNotify_Push(s2, s1, DEATH_FALL);
+ print ("^1",s1, "^1 was slimed by ", s2, "\n");
+ }
+ else if (type == DEATH_LAVA) {
+ HUD_KillNotify_Push(s2, s1, DEATH_FALL);
+ print ("^1",s1, "^1 was cooked by ", s2, "\n");
+ }
+ else if (type == DEATH_FALL) {
+ HUD_KillNotify_Push(s2, s1, DEATH_FALL);
+ print ("^1",s1, "^1 was grounded by ", s2, "\n");
+ }
+ else if (type == DEATH_SHOOTING_STAR) {
+ HUD_KillNotify_Push(s2, s1, DEATH_FALL);
+ print ("^1",s1, "^1 was shot into space by ", s2, "\n");
+ }
+ else if (type == DEATH_SWAMP) {
+ HUD_KillNotify_Push(s2, s1, DEATH_FALL);
+ print ("^1",s1, "^1 was conserved by ", s2, "\n");
+ }
+ else if (type == DEATH_HURTTRIGGER && s3 != "")
+ {
+ HUD_KillNotify_Push(s2, s1, DEATH_FALL);
+ // p ?!?! :o
+ //if(p < 0)
+ print("^1", s1, "^1 ", s3, " ", s2, "\n");
+ //else
+ // bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
+ }
+ else if(type == DEATH_SBCRUSH)
+ print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
+ else if(type == DEATH_SBMINIGUN)
+ print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
+ else if(type == DEATH_SBROCKET)
+ print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
+ else if(type == DEATH_SBBLOWUP)
+ print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
+
+ else if(type == DEATH_WAKIGUN)
+ print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
+ else if(type == DEATH_WAKIROCKET)
+ print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
+ else if(type == DEATH_WAKIBLOWUP)
+ print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
+
+ else if(type == DEATH_TURRET)
+ print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
+ else if(type == DEATH_TOUCHEXPLODE)
+ print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
+ else if(type == DEATH_CHEAT)
+ print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
+ else if (type == DEATH_FIRE)
+ print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
+ else if (type == DEATH_CUSTOM)
+ print ("^1",s1, "^1 ", s2, "\n");
+ else
+ print ("^1",s1, "^1 was fragged by ", s2, "\n");
+ } else if(msg == MSG_SPREE) {
+ if(type == KILL_END_SPREE) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
+ else
+ print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
+ } else if(type == KILL_SPREE) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1,"^1 made ",s2," scores in a row\n");
+ else
+ print ("^1",s1,"^1 has ",s2," frags in a row\n");
+ } else if(type == KILL_SPREE_3) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 made a ^1TRIPLE SCORE\n");
+ else
+ print (s1,"^7 made a ^1TRIPLE FRAG\n");
+ } else if(type == KILL_SPREE_5) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 unleashes ^1SCORING RAGE\n");
+ else
+ print (s1,"^7 unleashes ^1RAGE\n");
+ } else if(type == KILL_SPREE_10) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
+ else
+ print (s1,"^7 starts the ^1MASSACRE!\n");
+ } else if(type == KILL_SPREE_15) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
+ else
+ print (s1,"^7 executes ^1MAYHEM!\n");
+ } else if(type == KILL_SPREE_20) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
+ else
+ print (s1,"^7 is a ^1BERSERKER!\n");
+ } else if(type == KILL_SPREE_25) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
+ else
+ print (s1,"^7 inflicts ^1CARNAGE!\n");
+ } else if(type == KILL_SPREE_30) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
+ else
+ print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
+ }
+ } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
+ HUD_KillNotify_Push(s1, "", DEATH_KILL);
+ if (type == DEATH_DROWN) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 was in the water for too long\n");
+ else
+ print ("^1",s1, "^1 drowned\n");
+ }
+ else if (type == DEATH_SLIME)
+ print ("^1",s1, "^1 was slimed\n");
+ else if (type == DEATH_LAVA) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 found a hot place\n");
+ else
+ print ("^1",s1, "^1 turned into hot slag\n");
+ }
+ else if (type == DEATH_FALL) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 tested gravity (and it worked)\n");
+ else
+ print ("^1",s1, "^1 hit the ground with a crunch\n");
+ }
+ else if (type == DEATH_SHOOTING_STAR)
+ print ("^1",s1, "^1 became a shooting star\n");
+ else if (type == DEATH_SWAMP) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 discovered a swamp\n");
+ else
+ print ("^1",s1, "^1 is now conserved for centuries to come\n");
+ }
+ else if(type == DEATH_TURRET)
+ print ("^1",s1, "^1 was mowed down by a turret \n");
+ else if (type == DEATH_CUSTOM)
+ print ("^1",s1, "^1 ", s2, "\n");
+ else if(type == DEATH_TOUCHEXPLODE)
+ print ("^1",s1, "^1 died in an accident\n");
+ else if(type == DEATH_CHEAT)
+ print ("^1",s1, "^1 was unfairly eliminated\n");
+ else if(type == DEATH_FIRE) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 felt a little hot\n");
+ else
+ print ("^1",s1, "^1 burnt to death\n");
+ }
+ else {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 needs a restart\n");
+ else
+ print ("^1",s1, "^1 died\n");
+ }
+ } else if(msg == MSG_KILL_ACTION_SPREE) {
+ HUD_KillNotify_Push(s1, "", DEATH_KILL);
+ if(cvar("cl_gentle"))
+ print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
+ else
+ print ("^1",s1,"^1 died with a ",s2," kill spree\n");
+ }
+}
+
+#define DAMAGE_CENTERPRINT_SPACER NEWLINES
+
+void HUD_Centerprint(string s1, float type)
+{
+ if (type == DEATH_TEAMCHANGE) {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
+ } else if (type == DEATH_AUTOTEAMCHANGE) {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
+ } else if (type == DEATH_CAMP) {
+ if(cvar("cl_gentle"))
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
+ else
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
+ } else if (type == DEATH_NOAMMO) {
+ if(cvar("cl_gentle"))
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
+ else
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
+ } else if (type == DEATH_ROT) {
+ if(cvar("cl_gentle"))
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
+ else
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
+ } else if (type == DEATH_MIRRORDAMAGE) {
+ if(cvar("cl_gentle"))
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
+ else
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
+ } else if (type == DEATH_QUIET) {
+ // do nothing
+ } else if (type == DEATH_KILL) {
+ if(cvar("cl_gentle"))
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
+ else
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
+ } else if (type == KILL_TEAM) {
+ if(cvar("cl_gentle")) {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
+ } else {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
+ }
+ }
+}
+
+void HUD_Notify (void)
+{
+ float id = 4;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ float entries, height;
+ entries = 8 * mySize_y/mySize_x;
+ height = mySize_y/entries;
+
+ vector fontsize;
+ fontsize = '0.33 0.33 0' * height;
+
+ float a;
+ float when;
+ when = 5;
+ float fadetime;
+ fadetime = 2;
+
+ float i;
+ for(i = 0; i <= entries; ++i)
+ {
+ a = bound(0, when + (fadetime - (time - killnotify_times[i]))/fadetime, 1);
+ drawcolorcodedstring(pos + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[i], 0.5 * mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eY * 0.33 * height + eX * 0.5 * mySize_x + eX * height + eY * i * height, textShortenToWidth(killnotify_victims[i], 0.5 * mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
+
+ if(WEP_VALID(killnotify_deathtype[i]))
+ {
+ self = get_weaponinfo(killnotify_deathtype[i]);
+ drawpic_skin(pos + eX * 0.5 * mySize_x - eX * (mySize_y/entries) + eY * i * (mySize_y/entries), strcat("weapon", self.netname), '2 1 0' * (mySize_y/entries), '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[i] == DEATH_KILL)
+ {
+ drawpic_skin(pos + eX * 0.5 * mySize_x - eX * (mySize_y/entries) + eY * i * (mySize_y/entries), "notify_selfkill", '2 1 0' * (mySize_y/entries), '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[i] == DEATH_FALL)
+ {
+ drawpic_skin(pos + eX * 0.5 * mySize_x - eX * (mySize_y/entries) + eY * i * (mySize_y/entries), "notify_pushoffedge", '2 1 0' * (mySize_y/entries), '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+ }
+ }
+ /* This will come later.
+ string s;
+ entity tm;
+ if(spectatee_status && !intermission)
+ {
+ drawfont = hud_bigfont;
+ if(spectatee_status == -1)
+ s = "^1Observing";
+ else
+ s = GetPlayerName(spectatee_status - 1);
+ // spectated player name between HUD and chat area, aligned to the left
+ pos_x = 0;
+ pos_y = - 50 - hud_fontsize_spec_y;
+ s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
+ drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawfont = hud_font;
+
+ // spectator text in the upper right corner
+ if(spectatee_status == -1)
+ s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
+ else
+ s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+
+ if(spectatee_status == -1)
+ s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
+ else
+ s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+
+ s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+
+ if(gametype == GAME_ARENA)
+ s = "^1Wait for your turn to join";
+ else if(gametype == GAME_LMS)
+ {
+ entity sk;
+ sk = playerslots[player_localentnum - 1];
+ if(sk.(scores[ps_primary]) >= 666)
+ s = "^1Match has already begun";
+ else if(sk.(scores[ps_primary]) > 0)
+ s = "^1You have no more lives left";
+ else
+ s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+ }
+ else
+ s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+
+ //show restart countdown:
+ if (time < getstatf(STAT_GAMESTARTTIME)) {
+ float countdown;
+ //we need to ceil, otherwise the countdown would be off by .5 when using round()
+ countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
+ s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+ }
+ }
+ if(warmup_stage && !intermission)
+ {
+ s = "^2Currently in ^1warmup^2 stage!";
+ }
+
+ // move more important stuff more to the middle so its more visible
+
+ string blinkcolor;
+ if(mod(time, 1) >= 0.5)
+ blinkcolor = "^1";
+ else
+ blinkcolor = "^3";
+
+ if(ready_waiting && !intermission && !spectatee_status)
+ {
+ if(ready_waiting_for_me)
+ {
+ if(warmup_stage)
+ s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
+ else
+ s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
+ }
+ else
+ {
+ if(warmup_stage)
+ s = strcat("^2Waiting for others to ready up to end warmup...");
+ else
+ s = strcat("^2Waiting for others to ready up...");
+ }
+ }
+ else if(warmup_stage && !intermission && !spectatee_status)
+ {
+ s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+ }
+
+ if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+ {
+ float ts_min, ts_max;
+ tm = teams.sort_next;
+ if (tm)
+ {
+ for(; tm.sort_next; tm = tm.sort_next)
+ {
+ if(!tm.team_size || tm.team == COLOR_SPECTATOR)
+ continue;
+ if(!ts_min) ts_min = tm.team_size;
+ else ts_min = min(ts_min, tm.team_size);
+ if(!ts_max) ts_max = tm.team_size;
+ else ts_max = max(ts_max, tm.team_size);
+ }
+ if ((ts_max - ts_min) > 1)
+ {
+ s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
+ tm = GetTeam(myteam, false);
+ if (tm)
+ if (tm.team != COLOR_SPECTATOR)
+ if (tm.team_size == ts_max)
+ s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
+
+ }
+ }
+ }
+ */
+}
+
+// Timer (#5)
+//
+void HUD_Timer()
+{
+ float id = 5;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
+
+ timelimit = getstatf(STAT_TIMELIMIT);
+
+ timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
+ timeleft = ceil(timeleft);
+ minutesLeft = floor(timeleft / 60);
+ secondsLeft = timeleft - minutesLeft*60;
+
+ vector timer_color;
+ if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
+ timer_color = '1 1 1'; //white
+ else if(minutesLeft >= 1)
+ timer_color = '1 1 0'; //yellow
+ else
+ timer_color = '1 0 0'; //red
+
+ if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
+ if (time < getstatf(STAT_GAMESTARTTIME)) {
+ //while restart is still active, show 00:00
+ minutes = seconds = 0;
+ } else {
+ elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
+ minutes = floor(elapsedTime / 60);
+ seconds = elapsedTime - minutes*60;
+ }
+ } else {
+ minutes = minutesLeft;
+ seconds = secondsLeft;
+ }
+
+ if(minutes > 999)
+ seconds = 99;
+ minutes = min(minutes, 999);
+ if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
+ HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+// Radar (#6)
+//
+void HUD_Radar(void)
+{
+ float id = 6;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ local float color1, color2; // color already declared as a global in hud.qc
+ local vector rgb;
+ local entity tm;
+ float scale2d, normalsize, bigsize;
+ float f;
+
+ teamradar_origin2d = pos + 0.5 * mySize;
+ teamradar_size2d = mySize;
+
+ if(minimapname == "")
+ return;
+
+ teamradar_loadcvars();
+
+ switch(hud_radar_zoommode)
+ {
+ default:
+ case 0:
+ f = current_zoomfraction;
+ break;
+ case 1:
+ f = 1 - current_zoomfraction;
+ break;
+ case 2:
+ f = 0;
+ break;
+ case 3:
+ f = 1;
+ break;
+ }
+
+ switch(hud_radar_rotation)
+ {
+ case 0:
+ teamradar_angle = view_angles_y - 90;
+ break;
+ default:
+ teamradar_angle = 90 * hud_radar_rotation;
+ break;
+ }
+
+ scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
+ teamradar_size2d = mySize;
+
+ teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
+
+ // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
+ if(hud_radar_rotation == 0)
+ {
+ // max-min distance must fit the radar in any rotation
+ bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
+ }
+ else
+ {
+ vector c0, c1, c2, c3, span;
+ c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
+ c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
+ c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
+ c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
+ span = '0 0 0';
+ span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
+ span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
+
+ // max-min distance must fit the radar in x=x, y=y
+ bigsize = min(
+ teamradar_size2d_x * scale2d / (1.05 * span_x),
+ teamradar_size2d_y * scale2d / (1.05 * span_y)
+ );
+ }
+
+ normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
+ if(bigsize > normalsize)
+ normalsize = bigsize;
+
+ teamradar_size =
+ f * bigsize
+ + (1 - f) * normalsize;
+ teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
+ f * (mi_min + mi_max) * 0.5
+ + (1 - f) * view_origin);
+
+ color1 = GetPlayerColor(player_localentnum-1);
+ rgb = GetTeamRGB(color1);
+
+ drawsetcliparea(
+ pos_x,
+ pos_y,
+ mySize_x,
+ mySize_y
+ );
+
+ draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
+
+ for(tm = world; (tm = find(tm, classname, "radarlink")); )
+ draw_teamradar_link(tm.origin, tm.velocity, tm.team);
+ for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
+ draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
+ for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
+ {
+ color2 = GetPlayerColor(tm.sv_entnum);
+ //if(color == COLOR_SPECTATOR || color == color2)
+ draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
+ }
+ draw_teamradar_player(view_origin, view_angles, '1 1 1');
+
+ drawresetcliparea();
+};
+
+// Score (#7)
+//
+void HUD_Score()
+{
+ float id = 7;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ float score, distribution, leader;