]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
#includes: cleanup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 32028ce423caa39dd81f8d73a46d6ce753b6949d..81fa5755271445be76c89fecb8e44e2eaadc4e3e 100644 (file)
@@ -7,15 +7,14 @@
 #include "teamradar.qh"
 #include "t_items.qh"
 
-#include "../dpdefs/keycodes.qh"
-
-#include "../common/buffs.qh"
+#include "../common/buffs/all.qh"
 #include "../common/constants.qh"
 #include "../common/deathtypes.qh"
 #include "../common/items/all.qc"
 #include "../common/mapinfo.qh"
-#include "../common/nades.qh"
+#include "../common/nades/all.qh"
 
+#include "../common/mutators/mutator/waypoints/all.qh"
 #include "../server/mutators/gamemode_ctf.qh"
 
 #include "../common/stats.qh"
@@ -334,7 +333,7 @@ void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theA
 
 // Weapon icons (#0)
 //
-entity weaponorder[WEP_MAXCOUNT];
+entity weaponorder[Weapons_MAX];
 void weaponorder_swap(int i, int j, entity pass)
 {
        entity h = weaponorder[i];
@@ -352,7 +351,7 @@ int weaponorder_cmp(int i, int j, entity pass)
 }
 
 void HUD_Weapons(void)
-{
+{SELFPARAM();
        // declarations
        WepSet weapons_stat = WepSet_GetFromStat();
        int i;
@@ -413,14 +412,14 @@ void HUD_Weapons(void)
                weapon_cnt = 0;
                for(i = WEP_FIRST; i <= WEP_LAST; ++i)
                {
-                       self = get_weaponinfo(i);
+                       setself(get_weaponinfo(i));
                        if(self.impulse >= 0)
                        {
                                weaponorder[weapon_cnt] = self;
                                ++weapon_cnt;
                        }
                }
-               for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
+               for(i = weapon_cnt; i < Weapons_MAX; ++i)
                        weaponorder[i] = world;
                heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
 
@@ -441,7 +440,7 @@ void HUD_Weapons(void)
                if(cvar("wep_add"))
                {
                        weapons_stat = '0 0 0';
-                       float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
+                       float countw = 1 + floor((floor(time * cvar("wep_add"))) % (Weapons_COUNT - 1));
                        for(i = WEP_FIRST; i <= countw; ++i)
                                weapons_stat |= WepSet_FromWeapon(i);
                }
@@ -472,7 +471,15 @@ void HUD_Weapons(void)
                vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
 
                // get the all-weapons layout
-               vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, padded_panel_size, aspect);
+               int nHidden = 0;
+               WepSet weapons_stat = WepSet_GetFromStat();
+               for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
+                       WepSet weapons_wep = WepSet_FromWeapon(i);
+                       if (weapons_stat & weapons_wep) continue;
+                       Weapon w = get_weaponinfo(i);
+                       if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1;
+               }
+               vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect);
                columns = table_size.x;
                rows = table_size.y;
                weapon_size.x = padded_panel_size.x / columns;
@@ -527,7 +534,7 @@ void HUD_Weapons(void)
                        panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
        }
        else
-               weapon_count = WEP_COUNT;
+               weapon_count = (Weapons_COUNT - 1);
 
        // animation for fading in/out the panel respectively when not in use
        if(!autocvar__hud_configure)
@@ -632,7 +639,7 @@ void HUD_Weapons(void)
 
        if(!rows) // if rows is > 0 onlyowned code has already updated these vars
        {
-               vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, panel_size, aspect);
+               vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1), panel_size, aspect);
                columns = table_size.x;
                rows = table_size.y;
                weapon_size.x = panel_size.x / columns;
@@ -673,7 +680,7 @@ void HUD_Weapons(void)
        for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
        {
                // retrieve information about the current weapon to be drawn
-               self = weaponorder[i];
+               setself(weaponorder[i]);
                weapon_id = self.impulse;
                isCurrent = (self.weapon == switchweapon);
 
@@ -850,8 +857,8 @@ void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expan
        float bonusNades    = getstatf(STAT_NADE_BONUS);
        float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
        float bonusType     = getstati(STAT_NADE_BONUS_TYPE);
-       vector nadeColor    = NADES[bonusType].m_color;
-       string nadeIcon     = NADES[bonusType].m_icon;
+       vector nadeColor    = Nades[bonusType].m_color;
+       string nadeIcon     = Nades[bonusType].m_icon;
 
        vector iconPos, textPos;
 
@@ -1275,7 +1282,7 @@ void HUD_Powerups()
        if(superTime)
                addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
 
-       FOREACH(BUFFS, it.m_itemid & allBuffs, LAMBDA(
+       FOREACH(Buffs, it.m_itemid & allBuffs, LAMBDA(
                addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
        ));
 
@@ -2232,8 +2239,8 @@ void HUD_Radar(void)
                                drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
                        }
                }
-
-               draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
+               entity icon = RadarIcons[tm.teamradar_icon];
+               draw_teamradar_icon(tm.origin, icon, tm, spritelookupcolor(tm, icon.netname, tm.teamradar_color), panel_fg_alpha);
        }
        for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
        {
@@ -2731,7 +2738,7 @@ void HUD_Vote(void)
                {
                        vote_yescount = 0;
                        vote_nocount = 0;
-                       print(_("^1You must answer before entering hud configure mode\n"));
+                       LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
                        cvar_set("_hud_configure", "0");
                }
                if(vote_called_vote)
@@ -4456,7 +4463,7 @@ void HUD_CenterPrint (void)
                        reset_centerprint_messages();
                if (time > hud_configure_cp_generation_time)
                {
-                       if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
+                       if(highlightedPanel == HUD_PANEL(CENTERPRINT))
                        {
                                float r;
                                r = random();
@@ -4674,6 +4681,12 @@ void HUD_CenterPrint (void)
 //
 #include "../common/minigames/cl_minigames_hud.qc"
 
+
+// QuickMenu (#23)
+//
+#include "quickmenu.qc"
+
+
 /*
 ==================
 Main HUD system
@@ -4785,18 +4798,18 @@ void HUD_Main (void)
 
        // cache the panel order into the panel_order array
        if(autocvar__hud_panelorder != hud_panelorder_prev) {
-               for(i = 0; i < HUD_PANEL_NUM; ++i)
+               for(i = 0; i < hud_panels_COUNT; ++i)
                        panel_order[i] = -1;
                string s = "";
                int p_num;
                bool warning = false;
                int argc = tokenize_console(autocvar__hud_panelorder);
-               if (argc > HUD_PANEL_NUM)
+               if (argc > hud_panels_COUNT)
                        warning = true;
                //first detect wrong/missing panel numbers
-               for(i = 0; i < HUD_PANEL_NUM; ++i) {
+               for(i = 0; i < hud_panels_COUNT; ++i) {
                        p_num = stoi(argv(i));
-                       if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
+                       if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
                                if (panel_order[p_num] == -1) //found for the first time?
                                        s = strcat(s, ftos(p_num), " ");
                                panel_order[p_num] = 1; //mark as found
@@ -4804,14 +4817,14 @@ void HUD_Main (void)
                        else
                                warning = true;
                }
-               for(i = 0; i < HUD_PANEL_NUM; ++i) {
+               for(i = 0; i < hud_panels_COUNT; ++i) {
                        if (panel_order[i] == -1) {
                                warning = true;
                                s = strcat(s, ftos(i), " "); //add missing panel number
                        }
                }
                if (warning)
-                       dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
+                       LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
 
                cvar_set("_hud_panelorder", s);
                if(hud_panelorder_prev)
@@ -4820,15 +4833,15 @@ void HUD_Main (void)
 
                //now properly set panel_order
                tokenize_console(s);
-               for(i = 0; i < HUD_PANEL_NUM; ++i) {
+               for(i = 0; i < hud_panels_COUNT; ++i) {
                        panel_order[i] = stof(argv(i));
                }
        }
 
        hud_draw_maximized = 0;
        // draw panels in the order specified by panel_order array
-       for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
-               HUD_Panel_Draw(hud_panel[panel_order[i]]);
+       for(i = hud_panels_COUNT - 1; i >= 0; --i)
+               HUD_Panel_Draw(hud_panels[panel_order[i]]);
 
        hud_draw_maximized = 1; // panels that may be maximized must check this var
        // draw maximized panels on top
@@ -4836,6 +4849,8 @@ void HUD_Main (void)
                HUD_Panel_Draw(HUD_PANEL(RADAR));
        if(autocvar__con_chat_maximized)
                HUD_Panel_Draw(HUD_PANEL(CHAT));
+       if(hud_panel_quickmenu)
+               HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
 
        HUD_Configure_PostDraw();