ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
- local vector offset = '0 0 0'; // fteqcc sucks
+ vector offset = '0 0 0'; // fteqcc sucks
float newSize;
if(ammo_size_x/ammo_size_y > 3)
{
draw_endBoldFont();
} else { // teamgames
float row, column, rows = 0, columns = 0;
- local noref vector offset = '0 0 0';
+ vector offset = '0 0 0';
vector score_pos, score_size; //for scores other than myteam
if(autocvar_hud_panel_score_rankings)
{