]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
add gridsize to the hud configs so that the player won't have to find out which grids...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 27484c52d7fdfab0a63deb656d56641361fb946f..9fa3be8068347e903c2fb22994cfcc12fefa705a 100644 (file)
@@ -448,62 +448,68 @@ void HUD_Panel_ExportCfg(string cfgname)
                fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
                fputs(fh, "\n");
 
+               fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
+               fputs(fh, "\n");
+
                // common cvars for all panels
                float i;
                for (i = 0; i < HUD_PANEL_NUM; ++i)
                {
                        HUD_Panel_GetName(i)
 
-                       fputs(fh, strcat("seta hud_", panel_name, " ", cvar_string(strcat("hud_", panel_name)), "\n"));
-                       fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
+                       fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
                        switch(i) {
-                               case HUD_PANEL_WEAPONICONS:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_padding")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_", panel_name, "_ammo_color")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_", panel_name, "_ammo_alpha")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_aspect \"", cvar_string(strcat("hud_", panel_name, "_ammo_alpha")), "\"", "\n"));
+                               case HUD_PANEL_WEAPONS:
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
                                        break;
-                               case HUD_PANEL_INVENTORY:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
+                               case HUD_PANEL_AMMO:
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_POWERUPS:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_HEALTHARMOR:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_NOTIFY:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_print \"", cvar_string(strcat("hud_", panel_name, "_print")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_RADAR:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_", panel_name, "_foreground_alpha")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_VOTE:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_PRESSEDKEYS:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_aspect \"", cvar_string(strcat("hud_", panel_name, "_aspect")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
                                        break;
                        }
                        fputs(fh, "\n");
                }
+               fputs(fh, strcat("menu_restart", "\n")); // force a menu update when execing config, so that the dialogs are updated
 
                print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
        }
@@ -675,7 +681,7 @@ void HUD_Panel_SetPos(vector pos)
        s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
 
        HUD_Panel_GetName(highlightedPanel);
-       cvar_set(strcat("hud_", panel_name, "_pos"), s);
+       cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
 }
 
 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
@@ -877,10 +883,10 @@ void HUD_Panel_SetPosSize(vector mySize)
        HUD_Panel_GetName(highlightedPanel);
        string s;
        s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
-       cvar_set(strcat("hud_", panel_name, "_size"), s);
+       cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
 
        s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
-       cvar_set(strcat("hud_", panel_name, "_pos"), s);
+       cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
 }
 
 float mouseClicked;
@@ -1313,7 +1319,7 @@ void HUD_Panel_Mouse()
 // Weapon icons (#0)
 //
 float weaponspace[10];
-#define HUD_WeaponIcons_Clear()\
+#define HUD_Weapons_Clear()\
        float idx;\
        for(idx = 0; idx < 10; ++idx)\
                weaponspace[idx] = 0;
@@ -1372,21 +1378,23 @@ float GetAmmoTypeForWep(float i)
        }
 }
 
-void HUD_WeaponIcons(void)
+#define acc_color(i) stov(cvar_string(strcat("hud_panel_weapons_accuracy_color", ftos(i))))
+#define MAX_ACCURACY_LEVELS 10
+float acc_lev[MAX_ACCURACY_LEVELS];
+
+void HUD_Weapons(void)
 {
-       if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_WEAPONICONS;
-       HUD_Panel_UpdateCvarsForId(id);
-       float alpha, stat_weapons; // "constants"
+       active_panel = HUD_PANEL_WEAPONS;
+       HUD_Panel_UpdateCvars(weapons);
        vector pos, mySize;
-       float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
+       float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
 
        pos = panel_pos;
        mySize = panel_size;
 
-       stat_weapons = getstati(STAT_WEAPONS);
        weapon_cnt = 0;
        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
        {
@@ -1432,7 +1440,7 @@ void HUD_WeaponIcons(void)
        weapon_number = weapon_stats & 63;
        weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
 
-       if(cvar_or("hud_weaponicons_fade", 1))
+       if(cvar_or("hud_panel_weapons_fade", 1))
        {
                fade = 3.2 - 2 * (time - weapontime);
                fade = bound(0.7, fade, 1);
@@ -1440,24 +1448,36 @@ void HUD_WeaponIcons(void)
        else
                fade = 1;
 
-       HUD_WeaponIcons_Clear();
+       HUD_Weapons_Clear();
 
        float rows, columns;
        rows = mySize_y/mySize_x;
-       rows = bound(1, floor((sqrt(4 * autocvar_hud_weaponicons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
+       rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
 
        columns = ceil(WEP_COUNT/rows);
        float row, column;
 
        float a, type, fullammo;
        float when;
-       when = autocvar_hud_weaponicons_complainbubble_time;
+       when = autocvar_hud_panel_weapons_complainbubble_time;
        float fadetime;
-       fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
+       fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
 
        vector color;
        vector wpnpos;
        vector wpnsize;
+
+       float acc_levels;
+       if(autocvar_hud_panel_weapons_accuracy && !(gametype == GAME_RACE || gametype == GAME_CTS))
+       {
+               acc_levels = tokenize(cvar_string("hud_panel_weapons_accuracy_color_levels"));
+               if (acc_levels > MAX_ACCURACY_LEVELS)
+                       acc_levels = MAX_ACCURACY_LEVELS;
+
+               for (i = 0; i < acc_levels; ++i)
+                       acc_lev[i] = stof(argv(i));
+       }
+
        for(i = 0; i < weapon_cnt; ++i)
        {
                wpnpos = pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
@@ -1466,51 +1486,49 @@ void HUD_WeaponIcons(void)
                self = weaponorder[i];
                weapid = self.impulse;
 
-               alpha = (self.weapon == activeweapon) ? 1 : 0.6;
-
-               weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
-               weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
-
                // draw background behind currently selected weapon
                if(self.weapon == activeweapon)
                        drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
 
                // draw the weapon accuracy
-               if(autocvar_hud_weaponicons_accuracy && !(gametype == GAME_RACE || gametype == GAME_CTS))
+               if(acc_levels)
                {
+                       float weapon_hit, weapon_damage;
+                       weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
                        if(weapon_damage)
+                       {
+                               weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
                                weapon_stats = floor(100 * weapon_hit / weapon_damage);
-
-                       // yellow_accuracy = value at which accuracy becomes yellow
-                       if(weapon_stats >= 100) {
-                               color_x = 0;
-                               color_y = 1;
                        }
-                       else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
-                               color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
-                               color_y = 1;
-                       } else {
-                               color_x = 1;
-                               color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
-                       }
-                       color_z = 0;
+
+                       // find the max level lower than weapon_stats
+                       float j;
+                       j = acc_levels-1;
+                       while ( j && weapon_stats < acc_lev[j] )
+                               --j;
+
+                       // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
+                       float factor;
+                       factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
+                       color = acc_color(j);
+                       color = color + factor * (acc_color(j+1) - color);
 
                        if(weapon_damage)
                                drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
                }
 
                // draw the weapon icon
-               if((self.impulse >= 0) && (stat_weapons & self.weapons))
+               if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
                {
                        drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
 
-                       if(autocvar_hud_weaponicons_number == 1) // weapon number
+                       if(autocvar_hud_panel_weapons_label == 1) // weapon number
                                drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                       else if(autocvar_hud_weaponicons_number == 2) // bind
+                       else if(autocvar_hud_panel_weapons_label == 2) // bind
                                drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
                        // draw ammo status bar
-                       if(autocvar_hud_weaponicons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
+                       if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
                        {
                                a = 0;
                                type = GetAmmoTypeForWep(weapid);
@@ -1520,19 +1538,19 @@ void HUD_WeaponIcons(void)
                                if(a > 0)
                                {
                                        switch(type) {
-                                               case 0: fullammo = autocvar_hud_weaponicons_ammo_full_shells; break;
-                                               case 1: fullammo = autocvar_hud_weaponicons_ammo_full_nails; break;
-                                               case 2: fullammo = autocvar_hud_weaponicons_ammo_full_rockets; break;
-                                               case 3: fullammo = autocvar_hud_weaponicons_ammo_full_cells; break;
-                                               case 4: fullammo = autocvar_hud_weaponicons_ammo_full_fuel; break;
+                                               case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
+                                               case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
+                                               case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
+                                               case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
+                                               case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
                                                default: fullammo = 60;
                                        }
 
                                        vector barsize;
                                        vector barpos;
-                                       if(wpnsize_x/wpnsize_y > autocvar_hud_weaponicons_aspect)
+                                       if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
                                        {
-                                               barsize_x = autocvar_hud_weaponicons_aspect * wpnsize_y;
+                                               barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
                                                barsize_y = wpnsize_y;
 
                                                barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
@@ -1540,7 +1558,7 @@ void HUD_WeaponIcons(void)
                                        }
                                        else
                                        {
-                                               barsize_y = 1/autocvar_hud_weaponicons_aspect * wpnsize_x;
+                                               barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
                                                barsize_x = wpnsize_x;
 
                                                barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
@@ -1552,7 +1570,7 @@ void HUD_WeaponIcons(void)
                                                barpos_y,
                                                barsize_x * bound(0, a/fullammo, 1),
                                                barsize_y);
-                                       drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_weaponicons_ammo_color, panel_fg_alpha * autocvar_hud_weaponicons_ammo_alpha, DRAWFLAG_NORMAL);
+                                       drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
                                        drawresetcliparea();
                                }
                        }
@@ -1565,7 +1583,7 @@ void HUD_WeaponIcons(void)
                }
 
                // draw the complain message
-               if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
+               if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
                {
                        if(fadetime)
                        {
@@ -1585,18 +1603,18 @@ void HUD_WeaponIcons(void)
                        string s;
                        if(complain_weapon_type == 0) {
                                s = "Out of ammo";
-                               color = autocvar_hud_weaponicons_complainbubble_color_outofammo;
+                               color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
                        }
                        else if(complain_weapon_type == 1) {
                                s = "Don't have";
-                               color = autocvar_hud_weaponicons_complainbubble_color_donthave;
+                               color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
                        }
                        else {
                                s = "Unavailable";
-                               color = autocvar_hud_weaponicons_complainbubble_color_unavailable;
+                               color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
                        }
-                       drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
                ++row;
@@ -1609,7 +1627,7 @@ void HUD_WeaponIcons(void)
 
 }
 
-// Inventory (#1)
+// Ammo (#1)
 //
 // TODO: macro
 float GetAmmoItemCode(float i)
@@ -1676,7 +1694,7 @@ void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_s
        }
 
        vector picpos, numpos;
-       if(autocvar_hud_inventory_iconalign)
+       if(autocvar_hud_panel_ammo_iconalign)
        {
                numpos = newPos;
                picpos = newPos + eX * 2 * newSize_y;
@@ -1696,13 +1714,13 @@ void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_s
        drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
 }
 
-void HUD_Inventory(void)
+void HUD_Ammo(void)
 {
-       if(!autocvar_hud_inventory && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_INVENTORY;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_AMMO;
+       HUD_Panel_UpdateCvars(ammo);
        float i, currently_selected;
 
        vector pos, mySize;
@@ -1727,7 +1745,7 @@ void HUD_Inventory(void)
        // ammo
        for (i = 0; i < AMMO_COUNT; ++i) {
                currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
-               if(autocvar_hud_inventory_onlycurrent) {
+               if(autocvar_hud_panel_ammo_onlycurrent) {
                        if(autocvar__hud_configure)
                                i = 2;
                        if (currently_selected || autocvar__hud_configure)
@@ -1812,11 +1830,11 @@ void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x
 // Powerups (#2)
 //
 void HUD_Powerups(void) {
-       if(!autocvar_hud_powerups && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_POWERUPS;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_POWERUPS;
+       HUD_Panel_UpdateCvars(powerups);
        float stat_items;
        stat_items = getstati(STAT_ITEMS);
 
@@ -1859,7 +1877,7 @@ void HUD_Powerups(void) {
        string leftname, rightname;
        float leftcnt, rightcnt;
        float leftexact, rightexact;
-       if (autocvar_hud_powerups_flip) {
+       if (autocvar_hud_panel_powerups_flip) {
                leftname = "strength";
                leftcnt = ceil(strength_time);
                leftexact = strength_time;
@@ -1882,7 +1900,7 @@ void HUD_Powerups(void) {
        {
                if(leftcnt)
                {
-                       if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
+                       if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
                                barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
                                barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
                        } else { // left align
@@ -1893,14 +1911,14 @@ void HUD_Powerups(void) {
                        HUD_Panel_GetProgressBarColor(leftname)
                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
                        if(leftcnt > 1)
-                               DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
+                               DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
                        if(leftcnt <= 5)
-                               DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
+                               DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
                }
 
                if(rightcnt)
                {
-                       if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
+                       if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
                                barpos = pos + eX * 0.5 * mySize_x;
                                barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
                        } else { // right align
@@ -1911,16 +1929,16 @@ void HUD_Powerups(void) {
                        HUD_Panel_GetProgressBarColor(rightname)
                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
                        if(rightcnt > 1)
-                               DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
+                               DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
                        if(rightcnt <= 5)
-                               DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
+                               DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
                }
        }
        else if (mySize_x/mySize_y > 1.5)
        {
                if(leftcnt)
                {
-                       if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
+                       if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
                                barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
                                barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
                        } else { // left align
@@ -1931,14 +1949,14 @@ void HUD_Powerups(void) {
                        HUD_Panel_GetProgressBarColor(leftname)
                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
                        if(leftcnt > 1)
-                               DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
+                               DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
                        if(leftcnt <= 5)
-                               DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
+                               DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
                }
 
                if(rightcnt)
                {
-                       if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
+                       if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
                                barpos = pos + eY * 0.5 * mySize_y;
                                barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
                        } else { // right align
@@ -1949,16 +1967,16 @@ void HUD_Powerups(void) {
                        HUD_Panel_GetProgressBarColor(rightname)
                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
                        if(rightcnt > 1)
-                               DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
+                               DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
                        if(rightcnt <= 5)
-                               DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
+                               DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
                }
        }
        else
        {
                if(leftcnt)
                {
-                       if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
+                       if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
                                barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
                        } else { // up align
@@ -1966,7 +1984,7 @@ void HUD_Powerups(void) {
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
                        }
 
-                       if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
+                       if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
                                picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
                                numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
                        } else { // up align
@@ -1985,7 +2003,7 @@ void HUD_Powerups(void) {
 
                if(rightcnt)
                {
-                       if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
+                       if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
                                barpos = pos + eX * 0.5 * mySize_x;
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
                        } else { // down align
@@ -1993,7 +2011,7 @@ void HUD_Powerups(void) {
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
                        }
 
-                       if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
+                       if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
                                picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
                                numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
                        } else { // down align
@@ -2017,11 +2035,11 @@ void HUD_Powerups(void) {
 //
 void HUD_HealthArmor(void)
 {
-       if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_HEALTHARMOR;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_HEALTHARMOR;
+       HUD_Panel_UpdateCvars(healtharmor);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -2055,7 +2073,7 @@ void HUD_HealthArmor(void)
        vector numpos;
 
        drawfont = hud_bigfont;
-       if(autocvar_hud_healtharmor == 2) // combined health and armor display
+       if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
        {
                vector v;
                v = healtharmor_maxdamage(health, armor, armorblockpercent);
@@ -2063,7 +2081,7 @@ void HUD_HealthArmor(void)
                float x;
                x = floor(v_x + 1);
 
-               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
+               if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
                        barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
                } else { // left align
@@ -2088,12 +2106,12 @@ void HUD_HealthArmor(void)
                        if(health)
                                drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
-               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
+               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
 
                // fuel
                if(fuel)
                {
-                       if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                       if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
                                barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
                                barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
                        } else {
@@ -2110,7 +2128,7 @@ void HUD_HealthArmor(void)
                float leftcnt, rightcnt;
                float leftactive, rightactive;
                float leftalpha, rightalpha;
-               if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
+               if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
                        leftname = "armor";
                        leftcnt = armor;
                        if(leftcnt)
@@ -2138,7 +2156,7 @@ void HUD_HealthArmor(void)
                {
                        if(leftactive)
                        {
-                               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
+                               if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
                                        barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
                                        barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
                                } else { // left align
@@ -2148,12 +2166,12 @@ void HUD_HealthArmor(void)
 
                                HUD_Panel_GetProgressBarColor(leftname)
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
+                               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
                        }
 
                        if(rightactive)
                        {
-                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
                                        barpos = pos + eX * 0.5 * mySize_x;
                                        barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
                                } else { // right align
@@ -2163,12 +2181,12 @@ void HUD_HealthArmor(void)
 
                                HUD_Panel_GetProgressBarColor(rightname)
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200), 1);
+                               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200), 1);
                        }
 
                        if(fuel)
                        {
-                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
                                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
                                        barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
                                } else {
@@ -2183,7 +2201,7 @@ void HUD_HealthArmor(void)
                {
                        if(leftactive)
                        {
-                               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
+                               if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
                                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
                                        barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
                                } else { // left align
@@ -2193,12 +2211,12 @@ void HUD_HealthArmor(void)
 
                                HUD_Panel_GetProgressBarColor(leftname)
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
+                               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
                        }
 
                        if(rightactive)
                        {
-                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
                                        barpos = pos + eY * 0.5 * mySize_y;
                                        barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
                                } else { // right align
@@ -2208,12 +2226,12 @@ void HUD_HealthArmor(void)
 
                                HUD_Panel_GetProgressBarColor(rightname)
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200), 1);
+                               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200), 1);
                        }
 
                        if(fuel)
                        {
-                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
                                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
                                        barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
                                } else {
@@ -2228,7 +2246,7 @@ void HUD_HealthArmor(void)
                {
                        if(leftactive)
                        {
-                               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
+                               if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
                                        barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
                                } else { // up align
@@ -2236,7 +2254,7 @@ void HUD_HealthArmor(void)
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
                                }
 
-                               if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
+                               if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
                                        picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
                                        numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
                                } else { // up align
@@ -2252,7 +2270,7 @@ void HUD_HealthArmor(void)
 
                        if(rightactive)
                        {
-                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
+                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
                                        barpos = pos + eX * 0.5 * mySize_x;
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
                                } else { // down align
@@ -2260,7 +2278,7 @@ void HUD_HealthArmor(void)
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
                                }
 
-                               if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
+                               if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
                                        picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
                                        numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
                                } else { // down align
@@ -2276,7 +2294,7 @@ void HUD_HealthArmor(void)
 
                        if(fuel)
                        {
-                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
                                        barpos = pos;
                                        barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
                                } else {
@@ -2342,7 +2360,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
 {
        float w;
        float alsoprint, gentle;
-       alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
+       alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
        gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
        
        if(msg == MSG_SUICIDE) {
@@ -2757,11 +2775,11 @@ void HUD_Centerprint(string s1, string s2, float type, float msg)
 
 void HUD_Notify (void)
 {
-       if(!autocvar_hud_notify && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_NOTIFY;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_NOTIFY;
+       HUD_Panel_UpdateCvars(notify);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -2782,9 +2800,9 @@ void HUD_Notify (void)
 
        float a;
        float when;
-       when = autocvar_hud_notify_time;
+       when = autocvar_hud_panel_notify_time;
        float fadetime;
-       fadetime = autocvar_hud_notify_fadetime;
+       fadetime = autocvar_hud_panel_notify_fadetime;
 
        string s;
 
@@ -2797,7 +2815,7 @@ void HUD_Notify (void)
        for(j = 0; j < entries; ++j)
        {
                s = "";
-               if(autocvar_hud_notify_flip)
+               if(autocvar_hud_panel_notify_flip)
                        i = j;
                else // rather nasty hack for ordering items from the bottom up
                        i = entries - j - 1;
@@ -3012,11 +3030,11 @@ string seconds_tostring(float sec)
 
 void HUD_Timer(void)
 {
-       if(!autocvar_hud_timer && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_TIMER;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_TIMER;
+       HUD_Panel_UpdateCvars(timer);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -3046,7 +3064,7 @@ void HUD_Timer(void)
        else
                timer_color = '1 0 0'; //red
 
-       if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
+       if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
                if (time < getstatf(STAT_GAMESTARTTIME)) {
                        //while restart is still active, show 00:00
                        timer = seconds_tostring(0);
@@ -3067,11 +3085,11 @@ void HUD_Timer(void)
 //
 void HUD_Radar(void)
 {
-       if ((autocvar_hud_radar == 0 || (autocvar_hud_radar != 2 && !teamplay)) && !autocvar__hud_configure)
+       if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_RADAR;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_RADAR;
+       HUD_Panel_UpdateCvars(radar);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -3097,7 +3115,7 @@ void HUD_Radar(void)
 
        teamradar_loadcvars();
 
-       switch(hud_radar_zoommode)
+       switch(hud_panel_radar_zoommode)
        {
                default:
                case 0:
@@ -3114,13 +3132,13 @@ void HUD_Radar(void)
                        break;
        }
 
-       switch(hud_radar_rotation)
+       switch(hud_panel_radar_rotation)
        {
                case 0:
                        teamradar_angle = view_angles_y - 90;
                        break;
                default:
-                       teamradar_angle = 90 * hud_radar_rotation;
+                       teamradar_angle = 90 * hud_panel_radar_rotation;
                        break;
        }
 
@@ -3130,7 +3148,7 @@ void HUD_Radar(void)
        teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
 
        // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
-       if(hud_radar_rotation == 0)
+       if(hud_panel_radar_rotation == 0)
        {
                // max-min distance must fit the radar in any rotation
                bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
@@ -3153,7 +3171,7 @@ void HUD_Radar(void)
                );
        }
 
-       normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
+       normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
        if(bigsize > normalsize)
                normalsize = bigsize;
 
@@ -3174,7 +3192,7 @@ void HUD_Radar(void)
                mySize_y
        );
 
-       draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
+       draw_teamradar_background(hud_panel_radar_background_alpha, hud_panel_radar_foreground_alpha);
 
        for(tm = world; (tm = find(tm, classname, "radarlink")); )
                draw_teamradar_link(tm.origin, tm.velocity, tm.team);
@@ -3195,11 +3213,11 @@ void HUD_Radar(void)
 //
 void HUD_Score(void)
 {
-       if(!autocvar_hud_score && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_score && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_SCORE;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_SCORE;
+       HUD_Panel_UpdateCvars(score);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -3227,15 +3245,13 @@ void HUD_Score(void)
                                pl = world;
 
                score = me.(scores[ps_primary]);
-               timer = seconds_tostring(score/TIME_FACTOR);
-               timer = strcat(timer, ":", ftos_decimals(mod(score, TIME_FACTOR), log(TIME_FACTOR)));
+               timer = TIME_ENCODED_TOSTRING(score);
 
                if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
                        // distribution display
                        distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
 
-                       distrtimer = seconds_tostring(distribution/TIME_FACTOR);
-                       distrtimer = strcat(timer, ":", ftos_decimals(mod(distribution, TIME_FACTOR), log(TIME_FACTOR)));
+                       distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
 
                        if (distribution <= 0) {
                                distribution_color = '0 1 0';
@@ -3324,11 +3340,11 @@ void HUD_Score(void)
 // Race timer (#8)
 //
 void HUD_RaceTimer (void) {
-       if(!autocvar_hud_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_RACETIMER;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_RACETIMER;
+       HUD_Panel_UpdateCvars(racetimer);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -3476,11 +3492,11 @@ float vote_change; // "time" when vote_active changed
 
 void HUD_VoteWindow(void) 
 {
-       if(!autocvar_hud_vote && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_VOTE;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_VOTE;
+       HUD_Panel_UpdateCvars(vote);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -3507,7 +3523,7 @@ void HUD_VoteWindow(void)
        if(!vote_alpha)
                return;
 
-       a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
+       a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
 
        HUD_Panel_DrawBg(a);
        if(panel_bg_padding)
@@ -4058,14 +4074,14 @@ float mod_change; // "time" when mod_active changed
 
 void HUD_ModIcons(void)
 {
-       if(!autocvar_hud_modicons && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
                return;
 
        if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_MODICONS;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_MODICONS;
+       HUD_Panel_UpdateCvars(modicons);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -4104,14 +4120,14 @@ void HUD_ModIcons(void)
 //
 void HUD_DrawPressedKeys(void)
 {
-       if(!autocvar_hud_pressedkeys && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
                return;
 
-       if(!(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure))
+       if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
                return;
 
-       float id = HUD_PANEL_PRESSEDKEYS;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_PRESSEDKEYS;
+       HUD_Panel_UpdateCvars(pressedkeys);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -4124,19 +4140,19 @@ void HUD_DrawPressedKeys(void)
        }
 
        // force custom aspect
-       if(autocvar_hud_pressedkeys_aspect)
+       if(autocvar_hud_panel_pressedkeys_aspect)
        {
                vector newSize;
-               if(mySize_x/mySize_y > autocvar_hud_pressedkeys_aspect)
+               if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
                {
-                       newSize_x = autocvar_hud_pressedkeys_aspect * mySize_y;
+                       newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
                        newSize_y = mySize_y;
 
                        pos_x = pos_x + (mySize_x - newSize_x) / 2;
                }
                else
                {
-                       newSize_y = 1/autocvar_hud_pressedkeys_aspect * mySize_x;
+                       newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
                        newSize_x = mySize_x;
 
                        pos_y = pos_y + (mySize_y - newSize_y) / 2;
@@ -4161,14 +4177,14 @@ void HUD_DrawPressedKeys(void)
 //
 void HUD_Chat(void)
 {
-       if(!autocvar_hud_chat && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
        {
                cvar_set("con_chatrect", "0");
                return;
        }
 
-       float id = HUD_PANEL_CHAT;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_CHAT;
+       HUD_Panel_UpdateCvars(chat);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -4216,11 +4232,11 @@ float frametimeavg1; // 1 frame ago
 float frametimeavg2; // 2 frames ago
 void HUD_EngineInfo(void)
 {
-       if(!autocvar_hud_engineinfo && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_ENGINEINFO;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_ENGINEINFO;
+       HUD_Panel_UpdateCvars(engineinfo);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -4232,17 +4248,17 @@ void HUD_EngineInfo(void)
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
+       if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
        {
                frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
                frametimeavg2 = frametimeavg1;
                frametimeavg1 = frametimeavg;
                
                float weight;
-               weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
+               weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
                if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
                {
-                       if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
+                       if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
                                prevfps = (1/frametime);
                        prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
                }
@@ -4250,9 +4266,9 @@ void HUD_EngineInfo(void)
        else
        {
                framecounter += 1;
-               if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
+               if(time - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
                {
-                       prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
+                       prevfps = framecounter/cvar("hud_panel_engineinfo_framecounter_time");
                        framecounter = 0;
                        prevfps_time = time;
                }
@@ -4261,7 +4277,7 @@ void HUD_EngineInfo(void)
        vector color;
        color = HUD_Get_Num_Color (prevfps, 100);
        drawfont = hud_bigfont;
-       drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
        drawfont = hud_font;
 }
 
@@ -4269,11 +4285,11 @@ void HUD_EngineInfo(void)
 //
 void HUD_InfoMessages(void)
 {
-       if(!autocvar_hud_infomessages && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_INFOMESSAGES;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_INFOMESSAGES;
+       HUD_Panel_UpdateCvars(infomessages);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -4330,7 +4346,7 @@ void HUD_InfoMessages(void)
                                s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
                        else
                                s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
-                       if(autocvar_hud_infomessages_flip)
+                       if(autocvar_hud_panel_infomessages_flip)
                                o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                        drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                        o += eY * fontsize_y;
@@ -4339,13 +4355,13 @@ void HUD_InfoMessages(void)
                                s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
                        else
                                s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
-                       if(autocvar_hud_infomessages_flip)
+                       if(autocvar_hud_panel_infomessages_flip)
                                o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                        drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                        o += eY * fontsize_y;
 
                        s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
-                       if(autocvar_hud_infomessages_flip)
+                       if(autocvar_hud_panel_infomessages_flip)
                                o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                        drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                        o += eY * fontsize_y;
@@ -4365,7 +4381,7 @@ void HUD_InfoMessages(void)
                        }
                        else
                                s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
-                       if(autocvar_hud_infomessages_flip)
+                       if(autocvar_hud_panel_infomessages_flip)
                                o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                        drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                        o += eY * fontsize_y;
@@ -4383,7 +4399,7 @@ void HUD_InfoMessages(void)
                if(warmup_stage && !intermission)
                {
                        s = "^2Currently in ^1warmup^2 stage!";
-                       if(autocvar_hud_infomessages_flip)
+                       if(autocvar_hud_panel_infomessages_flip)
                                o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                        drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                        o += eY * fontsize_y;
@@ -4411,7 +4427,7 @@ void HUD_InfoMessages(void)
                                else
                                        s = strcat("^2Waiting for others to ready up...");
                        }
-                       if(autocvar_hud_infomessages_flip)
+                       if(autocvar_hud_panel_infomessages_flip)
                                o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                        drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                        o += eY * fontsize_y;
@@ -4419,7 +4435,7 @@ void HUD_InfoMessages(void)
                else if(warmup_stage && !intermission && !spectatee_status)
                {
                        s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
-                       if(autocvar_hud_infomessages_flip)
+                       if(autocvar_hud_panel_infomessages_flip)
                                o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                        drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                        o += eY * fontsize_y;
@@ -4449,7 +4465,7 @@ void HUD_InfoMessages(void)
                                        if (tm.team_size == ts_max)
                                                s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
 
-                                       if(autocvar_hud_infomessages_flip)
+                                       if(autocvar_hud_panel_infomessages_flip)
                                                o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                                        drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                                        o += eY * fontsize_y;
@@ -4460,22 +4476,22 @@ void HUD_InfoMessages(void)
        else 
        {
                s = "^7Press ^3ESC ^7to show HUD options.";
-               if(autocvar_hud_infomessages_flip)
+               if(autocvar_hud_panel_infomessages_flip)
                        o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                o += eY * fontsize_y;
                s = "^3Doubleclick ^7a panel for panel-specific options.";
-               if(autocvar_hud_infomessages_flip)
+               if(autocvar_hud_panel_infomessages_flip)
                        o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                o += eY * fontsize_y;
                s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
-               if(autocvar_hud_infomessages_flip)
+               if(autocvar_hud_panel_infomessages_flip)
                        o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                o += eY * fontsize_y;
                s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
-               if(autocvar_hud_infomessages_flip)
+               if(autocvar_hud_panel_infomessages_flip)
                        o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                o += eY * fontsize_y;
@@ -4597,10 +4613,10 @@ void HUD_Reset (void)
 switch (id) {\
        case (HUD_PANEL_RADAR):\
                HUD_Radar(); break;\
-       case (HUD_PANEL_WEAPONICONS):\
-               HUD_WeaponIcons(); break;\
-       case (HUD_PANEL_INVENTORY):\
-               HUD_Inventory(); break;\
+       case (HUD_PANEL_WEAPONS):\
+               HUD_Weapons(); break;\
+       case (HUD_PANEL_AMMO):\
+               HUD_Ammo(); break;\
        case (HUD_PANEL_POWERUPS):\
                HUD_Powerups(); break;\
        case (HUD_PANEL_HEALTHARMOR):\