]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
Merge branch 'master' into terencehill/itemstime
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 45f2391a48d70186dc77ac483d2e25e35e2c21ed..be43a86ec5c435c0433f3e76b922cbc269cc2535 100644 (file)
@@ -13,6 +13,9 @@
 #include "../common/deathtypes.qh"
 #include "../common/mapinfo.qh"
 #include "../common/nades.qh"
+
+#include "../server/mutators/gamemode_ctf.qh"
+
 #include "../common/stats.qh"
 
 #include "../csqcmodellib/cl_player.qh"
@@ -159,7 +162,7 @@ float HUD_GetRowCount(int item_count, vector size, float item_aspect)
        return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
 }
 
-vector HUD_GetTableSize(int item_count, vector psize, float item_aspect)
+vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
 {
        float columns, rows;
        float ratio, best_ratio = 0;
@@ -504,7 +507,8 @@ void HUD_Weapons(void)
        vector color;
 
        // check to see if we want to continue
-       if(hud != HUD_NORMAL) { return; }
+       if(intermission == 2) return;
+       if(hud != HUD_NORMAL) return;
 
        if(!autocvar__hud_configure)
        {
@@ -596,7 +600,7 @@ void HUD_Weapons(void)
                vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
 
                // get the all-weapons layout
-               vector table_size = HUD_GetTableSize(WEP_COUNT, padded_panel_size, aspect);
+               vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, padded_panel_size, aspect);
                columns = table_size.x;
                rows = table_size.y;
                weapon_size.x = padded_panel_size.x / columns;
@@ -756,7 +760,7 @@ void HUD_Weapons(void)
 
        if(!rows) // if rows is > 0 onlyowned code has already updated these vars
        {
-               vector table_size = HUD_GetTableSize(WEP_COUNT, panel_size, aspect);
+               vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, panel_size, aspect);
                columns = table_size.x;
                rows = table_size.y;
                weapon_size.x = panel_size.x / columns;
@@ -789,11 +793,17 @@ void HUD_Weapons(void)
        // draw items
        row = column = 0;
        vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
+       vector noncurrent_pos = '0 0 0';
+       vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
+       float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
+       bool isCurrent;
+
        for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
        {
                // retrieve information about the current weapon to be drawn
                self = weaponorder[i];
                weapon_id = self.impulse;
+               isCurrent = (self.weapon == switchweapon);
 
                // skip if this weapon doesn't exist
                if(!self || weapon_id < 0) { continue; }
@@ -804,12 +814,12 @@ void HUD_Weapons(void)
                        continue;
 
                // figure out the drawing position of weapon
-               weapon_pos = (panel_pos
-                       + eX * column * weapon_size.x
-                       + eY * row * weapon_size.y);
+               weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
+               noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
+               noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
 
                // draw background behind currently selected weapon
-               if(self.weapon == switchweapon)
+               if(isCurrent)
                        drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
                // draw the weapon accuracy
@@ -827,7 +837,10 @@ void HUD_Weapons(void)
                if(weapons_stat & WepSet_FromWeapon(self.weapon))
                {
                        // draw the weapon image
-                       drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(isCurrent)
+                               drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       else
+                               drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
 
                        // draw weapon label string
                        switch(autocvar_hud_panel_weapons_label)
@@ -889,7 +902,7 @@ void HUD_Weapons(void)
                }
                else // draw a "ghost weapon icon" if you don't have the weapon
                {
-                       drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
                }
 
                // draw the complain message
@@ -950,51 +963,48 @@ void HUD_Weapons(void)
 }
 
 // Ammo (#1)
-void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
+void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
 {
-
        HUD_Panel_DrawProgressBar(
                myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
                mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
                autocvar_hud_panel_ammo_progressbar_name,
-               getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
+               progress, 0, 0, color,
                autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-
 }
 
 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
 {
-       float theAlpha = 1, a, b;
-       vector nade_color, picpos, numpos;
-
-       nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
+       float bonusNades    = getstatf(STAT_NADE_BONUS);
+       float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
+       float bonusType     = getstati(STAT_NADE_BONUS_TYPE);
+       vector nadeColor    = Nade_Color(bonusType);
+       string nadeIcon     = Nade_Icon(bonusType);
 
-       a = getstatf(STAT_NADE_BONUS);
-       b = getstatf(STAT_NADE_BONUS_SCORE);
+       vector iconPos, textPos;
 
        if(autocvar_hud_panel_ammo_iconalign)
        {
-               numpos = myPos;
-               picpos = myPos + eX * 2 * mySize.y;
+               iconPos = myPos + eX * 2 * mySize.y;
+               textPos = myPos;
        }
        else
        {
-               numpos = myPos + eX * mySize.y;
-               picpos = myPos;
+               iconPos = myPos;
+               textPos = myPos + eX * mySize.y;
        }
 
-       DrawNadeScoreBar(myPos, mySize, nade_color);
-
-       if(b > 0 || a > 0)
+       if(bonusNades > 0 || bonusProgress > 0)
        {
+               DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
+
                if(autocvar_hud_panel_ammo_text)
-                       drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
                if(draw_expanding)
-                       drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
+                       drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
 
-               drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
-               drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
        }
 }
 
@@ -1075,6 +1085,7 @@ int nade_prevframe;
 float nade_statuschange_time;
 void HUD_Ammo(void)
 {
+       if(intermission == 2) return;
        if(hud != HUD_NORMAL) return;
        if(!autocvar__hud_configure)
        {
@@ -1295,6 +1306,7 @@ void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertica
 void HUD_Powerups(void)
 {
        float strength_time, shield_time, superweapons_time;
+       if(intermission == 2) return;
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_powerups) return;
@@ -1492,6 +1504,7 @@ void HUD_Powerups(void)
 void HUD_HealthArmor(void)
 {
        int armor, health, fuel;
+       if(intermission == 2) return;
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_healtharmor) return;
@@ -1798,6 +1811,7 @@ void HUD_Notify_Push(string icon, string attacker, string victim)
 
 void HUD_Notify(void)
 {
+       if(intermission == 2) return;
        if (!autocvar__hud_configure)
                if (!autocvar_hud_panel_notify)
                        return;
@@ -1923,6 +1937,7 @@ string seconds_tostring(float sec)
 
 void HUD_Timer(void)
 {
+       if(intermission == 2) return;
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_timer) return;
@@ -1982,6 +1997,7 @@ void HUD_Timer(void)
 //
 void HUD_Radar(void)
 {
+       if(intermission == 2) return;
        if (!autocvar__hud_configure)
        {
                if (hud_panel_radar_maximized)
@@ -2293,6 +2309,7 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me)
 
 void HUD_Score(void)
 {
+       if(intermission == 2) return;
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_score) return;
@@ -2316,7 +2333,7 @@ void HUD_Score(void)
        vector distribution_color;
        entity tm, pl, me;
 
-       me = playerslots[player_localentnum - 1];
+       me = playerslots[current_player];
 
        if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
                string timer, distrtimer;
@@ -2476,6 +2493,7 @@ void HUD_Score(void)
 //
 void HUD_RaceTimer (void)
 {
+       if(intermission == 2) return;
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_racetimer) return;
@@ -2626,6 +2644,7 @@ void HUD_RaceTimer (void)
 
 void HUD_Vote(void)
 {
+       if(intermission == 2) return;
        if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
        {
                vote_active = 1;
@@ -2854,154 +2873,184 @@ void HUD_Mod_CA(vector myPos, vector mySize)
 }
 
 // CTF HUD modicon section
-float redflag_prevframe, blueflag_prevframe; // status during previous frame
-int redflag_prevstatus, blueflag_prevstatus; // last remembered status
-float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
+int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
+int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
+float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
 
 void HUD_Mod_CTF_Reset(void)
 {
-       redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
+       redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
+       redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
+       redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
 }
 
 void HUD_Mod_CTF(vector pos, vector mySize)
 {
-       vector redflag_pos, blueflag_pos;
+       vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
        vector flag_size;
        float f; // every function should have that
 
-       int redflag, blueflag; // current status
-       float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
-       int stat_items;
+       int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
+       float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
+       bool ctf_oneflag; // one-flag CTF mode enabled/disabled
+       int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
+       float fs, fs2, fs3, size1, size2;
+       vector e1, e2;
 
-       stat_items = getstati(STAT_ITEMS, 0, 24);
-       redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
-       blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
+       redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
+       blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
+       yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
+       pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
+       neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
+       
+       ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
 
-       if(redflag || blueflag)
-               mod_active = 1;
-       else
-               mod_active = 0;
+       mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
 
-       if(autocvar__hud_configure)
-       {
+       if (autocvar__hud_configure) {
                redflag = 1;
                blueflag = 2;
+               if (team_count >= 3)
+                       yellowflag = 2;
+               if (team_count >= 4)
+                       pinkflag = 3;
+               ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
        }
 
        // when status CHANGES, set old status into prevstatus and current status into status
-       if (redflag != redflag_prevframe)
-       {
-               redflag_statuschange_time = time;
-               redflag_prevstatus = redflag_prevframe;
-               redflag_prevframe = redflag;
-       }
-
-       if (blueflag != blueflag_prevframe)
-       {
-               blueflag_statuschange_time = time;
-               blueflag_prevstatus = blueflag_prevframe;
-               blueflag_prevframe = blueflag;
-       }
-
-       redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
-       blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
-
-       float BLINK_FACTOR = 0.15;
-       float BLINK_BASE = 0.85;
+       #define X(team) do {                                                                                                                    \
+               if (team##flag != team##flag_prevframe) {                                                                       \
+               team##flag_statuschange_time = time;                                                                    \
+               team##flag_prevstatus = team##flag_prevframe;                                                   \
+               team##flag_prevframe = team##flag;                                                                              \
+       }                                                                                                                                                       \
+       team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time;      \
+    } while (0)
+       X(red);
+       X(blue);
+       X(yellow);
+       X(pink);
+       X(neutral);
+       #undef X
+
+       const float BLINK_FACTOR = 0.15;
+       const float BLINK_BASE = 0.85;
        // note:
        //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
        // thus
        //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
        // ensure RMS == 1
-       float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
-
-       string red_icon, red_icon_prevstatus;
-       float red_alpha, red_alpha_prevstatus;
-       red_alpha = red_alpha_prevstatus = 1;
-       switch(redflag) {
-               case 1: red_icon = "flag_red_taken"; break;
-               case 2: red_icon = "flag_red_lost"; break;
-               case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+       const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
+
+       #define X(team, cond) \
+       string team##_icon, team##_icon_prevstatus; \
+       int team##_alpha, team##_alpha_prevstatus; \
+       team##_alpha = team##_alpha_prevstatus = 1; \
+       do { \
+               switch (team##flag) { \
+                       case 1: team##_icon = "flag_" #team "_taken"; break; \
+                       case 2: team##_icon = "flag_" #team "_lost"; break; \
+                       case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
+                       default: \
+                               if ((stat_items & CTF_SHIELDED) && (cond)) { \
+                                       team##_icon = "flag_" #team "_shielded"; \
+                               } else { \
+                                       team##_icon = string_null; \
+                               } \
+                               break; \
+               } \
+               switch (team##flag_prevstatus) { \
+                       case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
+                       case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
+                       case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
+                       default: \
+                               if (team##flag == 3) { \
+                                       team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
+                               } else if((stat_items & CTF_SHIELDED) && (cond)) { \
+                                       team##_icon_prevstatus = "flag_" #team "_shielded"; \
+                               } else { \
+                                       team##_icon_prevstatus = string_null; \
+                               } \
+                               break; \
+               } \
+       } while (0)
+       X(red, myteam != NUM_TEAM_1);
+       X(blue, myteam != NUM_TEAM_2);
+       X(yellow, myteam != NUM_TEAM_3);
+       X(pink, myteam != NUM_TEAM_4);
+       X(neutral, true);
+       #undef X
+
+       if (ctf_oneflag) {
+               // hacky, but these aren't needed
+               red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
+               fs = fs2 = fs3 = 1;
+       } else switch (team_count) {
                default:
-                       if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
-                               red_icon = "flag_red_shielded";
-                       else
-                               red_icon = string_null;
-                       break;
-       }
-       switch(redflag_prevstatus) {
-               case 1: red_icon_prevstatus = "flag_red_taken"; break;
-               case 2: red_icon_prevstatus = "flag_red_lost"; break;
-               case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
-               default:
-                       if(redflag == 3)
-                               red_icon_prevstatus = "flag_red_carrying"; // make it more visible
-                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
-                               red_icon_prevstatus = "flag_red_shielded";
-                       else
-                               red_icon_prevstatus = string_null;
-                       break;
+               case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
+               case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
+               case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
        }
 
-       string blue_icon, blue_icon_prevstatus;
-       float blue_alpha, blue_alpha_prevstatus;
-       blue_alpha = blue_alpha_prevstatus = 1;
-       switch(blueflag) {
-               case 1: blue_icon = "flag_blue_taken"; break;
-               case 2: blue_icon = "flag_blue_lost"; break;
-               case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
-               default:
-                       if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
-                               blue_icon = "flag_blue_shielded";
-                       else
-                               blue_icon = string_null;
-                       break;
-       }
-       switch(blueflag_prevstatus) {
-               case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
-               case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
-               case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
-               default:
-                       if(blueflag == 3)
-                               blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
-                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
-                               blue_icon_prevstatus = "flag_blue_shielded";
-                       else
-                               blue_icon_prevstatus = string_null;
-                       break;
+       if (mySize_x > mySize_y) {
+               size1 = mySize_x;
+               size2 = mySize_y;
+               e1 = eX;
+               e2 = eY;
+       } else {
+               size1 = mySize_y;
+               size2 = mySize_x;
+               e1 = eY;
+               e2 = eX;
        }
 
-       if(mySize.x > mySize.y) {
-               if (myteam == NUM_TEAM_1) { // always draw own flag on left
+       switch (myteam) {
+               default:
+               case NUM_TEAM_1: {
                        redflag_pos = pos;
-                       blueflag_pos = pos + eX * 0.5 * mySize.x;
-               } else {
-                       blueflag_pos = pos;
-                       redflag_pos = pos + eX * 0.5 * mySize.x;
+                       blueflag_pos = pos + eX * fs2 * size1;
+                       yellowflag_pos = pos - eX * fs2 * size1;
+                       pinkflag_pos = pos + eX * fs3 * size1;
+                       break;
                }
-               flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
-       } else {
-               if (myteam == NUM_TEAM_1) { // always draw own flag on left
-                       redflag_pos = pos;
-                       blueflag_pos = pos + eY * 0.5 * mySize.y;
-               } else {
+               case NUM_TEAM_2: {
+                       redflag_pos = pos + eX * fs2 * size1;
                        blueflag_pos = pos;
-                       redflag_pos = pos + eY * 0.5 * mySize.y;
+                       yellowflag_pos = pos - eX * fs2 * size1;
+                       pinkflag_pos = pos + eX * fs3 * size1;
+                       break;
+               }
+               case NUM_TEAM_3: {
+                       redflag_pos = pos + eX * fs3 * size1;
+                       blueflag_pos = pos - eX * fs2 * size1;
+                       yellowflag_pos = pos;
+                       pinkflag_pos = pos + eX * fs2 * size1;
+                       break;
+               }
+               case NUM_TEAM_4: {
+                       redflag_pos = pos - eX * fs2 * size1;
+                       blueflag_pos = pos + eX * fs3 * size1;
+                       yellowflag_pos = pos + eX * fs2 * size1;
+                       pinkflag_pos = pos;
+                       break;
                }
-               flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
        }
-
-       f = bound(0, redflag_statuschange_elapsedtime*2, 1);
-       if(red_icon_prevstatus && f < 1)
-               drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
-       if(red_icon)
-               drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
-
-       f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
-       if(blue_icon_prevstatus && f < 1)
-               drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
-       if(blue_icon)
-               drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
+       neutralflag_pos = pos;
+       flag_size = e1 * fs * size1 + e2 * size2;
+
+       #define X(team) do { \
+               f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
+               if (team##_icon_prevstatus && f < 1) \
+                       drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
+               if (team##_icon) \
+                       drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
+       } while (0)
+       X(red);
+       X(blue);
+       X(yellow);
+       X(pink);
+       X(neutral);
+       #undef X
 }
 
 // Keyhunt HUD modicon section
@@ -3472,6 +3521,7 @@ float mod_change; // "time" when mod_active changed
 
 void HUD_ModIcons(void)
 {
+       if(intermission == 2) return;
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_modicons) return;
@@ -3513,6 +3563,7 @@ void HUD_ModIcons(void)
 //
 void HUD_PressedKeys(void)
 {
+       if(intermission == 2) return;
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_pressedkeys) return;
@@ -3599,6 +3650,15 @@ void HUD_Chat(void)
 
        HUD_Panel_UpdateCvars();
 
+       if(intermission == 2)
+       {
+               // reserve some more space to the mapvote panel
+               // by resizing and moving chat panel to the bottom
+               panel_size.y = min(panel_size.y, vid_conheight * 0.2);
+               panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
+               chat_posy = panel_pos.y;
+               chat_sizey = panel_size.y;
+       }
        if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
        {
                panel_pos.y = panel_bg_border;
@@ -3667,6 +3727,7 @@ float frametimeavg1; // 1 frame ago
 float frametimeavg2; // 2 frames ago
 void HUD_EngineInfo(void)
 {
+       //if(intermission == 2) return;
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_engineinfo) return;
@@ -3728,6 +3789,7 @@ void HUD_EngineInfo(void)
 } while(0)
 void HUD_InfoMessages(void)
 {
+       if(intermission == 2) return;
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_infomessages) return;
@@ -3782,7 +3844,7 @@ void HUD_InfoMessages(void)
                        if(spectatee_status == -1)
                                s = _("^1Observing");
                        else
-                               s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
+                               s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
                        drawInfoMessage(s);
 
                        if(spectatee_status == -1)
@@ -3909,6 +3971,7 @@ float acc_prevtime, acc_avg, top_speed, top_speed_time;
 float physics_update_time, discrete_speed, discrete_acceleration;
 void HUD_Physics(void)
 {
+       if(intermission == 2) return;
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_physics) return;
@@ -4300,6 +4363,7 @@ void reset_centerprint_messages(void)
 float hud_configure_cp_generation_time;
 void HUD_CenterPrint (void)
 {
+       if(intermission == 2) return;
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_centerprint) return;
@@ -4522,6 +4586,7 @@ void HUD_CenterPrint (void)
 //
 void HUD_Buffs(void)
 {
+       if(intermission == 2) return;
        int buffs = getstati(STAT_BUFFS, 0, 24);
        if(!autocvar__hud_configure)
        {
@@ -4577,6 +4642,212 @@ void HUD_Buffs(void)
        draw_endBoldFont();
 }
 
+// ItemsTime (#XX)
+//
+const float ITEMSTIME_MAXITEMS = 10;
+float ItemsTime_time[ITEMSTIME_MAXITEMS];
+string GetItemsTimePicture(float i)
+{
+       switch(i)
+       {
+               case 0: return "item_large_armor";
+               case 1: return "item_mega_health";
+               case 2: return "item_strength";
+               case 3: return "item_shield";
+               case 4: return "item_mega_health";
+               case 5: return "item_strength";
+               case 6: return "item_shield";
+               case 7: return "fuelregen";
+               case 8: return "jetpack";
+               case 9: return "superweapons";
+               default: return "";
+       }
+}
+
+void DrawItemsTimeItem(vector myPos, vector mySize, float ar, float itemcode)
+{
+       float t = 0;
+       vector color = '0 0 0';
+       float picalpha;
+       if(ItemsTime_time[itemcode] <= time)
+       {
+               float BLINK_FACTOR = 0.15;
+               float BLINK_BASE = 0.85;
+               float BLINK_FREQ = 5;
+               picalpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
+       }
+       else
+       {
+               picalpha = 1;
+               t = floor(ItemsTime_time[itemcode] - time + 0.999);
+               if(t < 5)
+                       color = '0.7 0 0';
+               else if(t < 10)
+                       color = '0.7 0.7 0';
+               else
+                       color = '1 1 1';
+       }
+
+       vector picpos, numpos;
+       if(autocvar_hud_panel_itemstime_iconalign)
+       {
+               numpos = myPos;
+               picpos = myPos + eX * (ar - 1) * mySize_y;
+       }
+       else
+       {
+               numpos = myPos + eX * mySize_y;
+               picpos = myPos;
+       }
+
+       if(t > 0 && autocvar_hud_panel_itemstime_progressbar)
+       {
+               vector p_pos, p_size;
+               if(autocvar_hud_panel_itemstime_progressbar_reduced)
+               {
+                       p_pos = numpos;
+                       p_size = eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y;
+               }
+               else
+               {
+                       p_pos = myPos;
+                       p_size = mySize;
+               }
+               HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+       }
+
+       if(t > 0 && autocvar_hud_panel_itemstime_text)
+               drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
+}
+
+void HUD_ItemsTime(void)
+{
+       if(!autocvar__hud_configure)
+       {
+               if(!(
+                       (autocvar_hud_panel_itemstime == 1 && spectatee_status != 0)
+               ||      (autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage))
+                       )) { return; }
+
+               ItemsTime_time[0] = getstatf(STAT_ARMOR_LARGE_TIME);
+               ItemsTime_time[1] = getstatf(STAT_HEALTH_MEGA_TIME);
+               ItemsTime_time[2] = getstatf(STAT_INVISIBLE_TIME);
+               ItemsTime_time[3] = getstatf(STAT_SPEED_TIME);
+               ItemsTime_time[4] = getstatf(STAT_EXTRALIFE_TIME);
+               ItemsTime_time[5] = getstatf(STAT_STRENGTH_TIME);
+               ItemsTime_time[6] = getstatf(STAT_SHIELD_TIME);
+               ItemsTime_time[7] = getstatf(STAT_FUELREGEN_TIME);
+               ItemsTime_time[8] = getstatf(STAT_JETPACK_TIME);
+               ItemsTime_time[9] = getstatf(STAT_SUPERWEAPONS_TIME);
+       }
+       else
+       {
+               // do not show here mutator-dependent items
+               ItemsTime_time[0] = time + 0;
+               ItemsTime_time[1] = time + 8;
+               ItemsTime_time[2] = -1; // mutator-dependent
+               ItemsTime_time[3] = -1; // mutator-dependent
+               ItemsTime_time[4] = -1; // mutator-dependent
+               ItemsTime_time[5] = time + 0;
+               ItemsTime_time[6] = time + 4;
+               ItemsTime_time[7] = time + 49;
+               ItemsTime_time[8] = -1;
+               ItemsTime_time[9] = time + 28;
+       }
+
+       float i;
+       float count = 0;
+       if (autocvar_hud_panel_itemstime_showspawned)
+               for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
+                       count += (ItemsTime_time[i] != -1);
+       else
+               for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
+                       count += (ItemsTime_time[i] > time);
+       if (count == 0)
+               return;
+
+       HUD_Panel_UpdateCvars();
+
+       vector pos, mySize;
+       pos = panel_pos;
+       mySize = panel_size;
+
+       if(panel_bg_padding)
+       {
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
+       }
+
+       float rows, columns;
+       float ar = max(2, autocvar_hud_panel_itemstime_ratio) + 1;
+       rows = HUD_GetRowCount(count, mySize, ar);
+       columns = ceil(count/rows);
+
+       vector itemstime_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
+
+       vector offset = '0 0 0';
+       float newSize;
+       if(autocvar_hud_panel_itemstime_size_dinamic)
+       {
+               if(autocvar__hud_configure)
+               if(menu_enabled != 2)
+                       HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
+
+               // reduce panel to avoid spacing items
+               if(itemstime_size.x / itemstime_size.y < ar)
+               {
+                       newSize = rows * itemstime_size.x / ar;
+                       pos.y += (mySize.y - newSize) / 2;
+                       mySize.y = newSize;
+                       itemstime_size.y = mySize.y / rows;
+               }
+               else
+               {
+                       newSize = columns * itemstime_size.y * ar;
+                       pos.x += (mySize.x - newSize) / 2;
+                       mySize.x = newSize;
+                       itemstime_size.x = mySize.x / columns;
+               }
+               panel_pos = pos - '1 1 0' * panel_bg_padding;
+               panel_size = mySize + '2 2 0' * panel_bg_padding;
+       }
+       else
+       {
+               if(itemstime_size.x/itemstime_size.y > ar)
+               {
+                       newSize = ar * itemstime_size.y;
+                       offset.x = itemstime_size.x - newSize;
+                       pos.x += offset.x/2;
+                       itemstime_size.x = newSize;
+               }
+               else
+               {
+                       newSize = 1/ar * itemstime_size.x;
+                       offset.y = itemstime_size.y - newSize;
+                       pos.y += offset.y/2;
+                       itemstime_size.y = newSize;
+               }
+       }
+
+       HUD_Panel_DrawBg(1);
+
+       float row = 0, column = 0;
+       for (i = 0; i < ITEMSTIME_MAXITEMS; ++i) {
+               if (ItemsTime_time[i] == -1)
+                       continue;
+               if (!autocvar_hud_panel_itemstime_showspawned)
+                       if (ItemsTime_time[i] <= time)
+                               continue;
+               DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, i);
+               ++row;
+               if(row >= rows)
+               {
+                       row = 0;
+                       column = column + 1;
+               }
+       }
+}
 
 /*
 ==================
@@ -4605,9 +4876,6 @@ void HUD_Main (void)
 
        HUD_Configure_Frame();
 
-       if(intermission == 2) // no hud during mapvote
-               hud_fade_alpha = 0;
-
        // panels that we want to be active together with the scoreboard
        // they must fade only when the menu does
        if(scoreboard_fade_alpha == 1)
@@ -4630,8 +4898,6 @@ void HUD_Main (void)
                hud_skin_prev = strzone(autocvar_hud_skin);
        }
 
-    current_player = player_localentnum;
-
        // draw the dock
        if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
        {
@@ -4651,11 +4917,11 @@ void HUD_Main (void)
                {
                        string hud_dock_color = autocvar_hud_dock_color;
                        if(hud_dock_color == "shirt") {
-                               f = stof(getplayerkeyvalue(current_player - 1, "colors"));
+                               f = stof(getplayerkeyvalue(current_player, "colors"));
                                color = colormapPaletteColor(floor(f / 16), 0);
                        }
                        else if(hud_dock_color == "pants") {
-                               f = stof(getplayerkeyvalue(current_player - 1, "colors"));
+                               f = stof(getplayerkeyvalue(current_player, "colors"));
                                color = colormapPaletteColor(f % 16, 1);
                        }
                        else
@@ -4716,7 +4982,7 @@ void HUD_Main (void)
        }
 
        hud_draw_maximized = 0;
-       // draw panels in order specified by panel_order array
+       // draw panels in the order specified by panel_order array
        for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
                (panel = hud_panel[panel_order[i]]).panel_draw();