void HUD_Panel_ExportCfg(string cfgname)
{
float fh;
- fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
+ string filename = strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg");
+ fh = fopen(filename, FILE_WRITE);
if(fh >= 0)
{
HUD_Write_Cvar_q("hud_skin");
}
HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
- print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
+ print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
fclose(fh);
}
else
- print("^1Couldn't write to hud_", autocvar_hud_skin, "_", cfgname, ".cfg\n");
+ print("^1Couldn't write to ", filename, "\n");
}
const float hlBorderSize = 4;
}
}
- float i, weapid, wpnalpha, weapon_stats, weapon_number, weapon_cnt;
+ float i, weapid, wpnalpha, weapon_cnt;
weapon_cnt = 0;
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
{
panel_size -= '2 2 0' * panel_bg_padding;
}
- // hits
- weapon_stats = getstati(STAT_DAMAGE_HITS);
- weapon_number = weapon_stats & 63;
- weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
- // fired
- weapon_stats = getstati(STAT_DAMAGE_FIRED);
- weapon_number = weapon_stats & 63;
- weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
-
if(cvar_or("hud_panel_weapons_fade", 1))
{
wpnalpha = 3.2 - 2 * (time - weapontime);
}
float show_accuracy;
+ float weapon_stats, weapon_number;
if(cvar("hud_panel_weapons_accuracy") && acc_levels)
{
+ show_accuracy = true;
+ // hits
+ weapon_stats = getstati(STAT_DAMAGE_HITS);
+ weapon_number = weapon_stats & 63;
+ weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+ // fired
+ weapon_stats = getstati(STAT_DAMAGE_FIRED);
+ weapon_number = weapon_stats & 63;
+ weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
if (acc_col_x[0] == -1)
for (i = 0; i < acc_levels; ++i)
acc_col[i] = stov(cvar_string(strcat("hud_panel_weapons_accuracy_color", ftos(i))));
- show_accuracy = true;
}
float label = cvar("hud_panel_weapons_label");
void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
{
float a;
- a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
if(autocvar__hud_configure)
+ {
+ if(itemcode == 2)
+ currently_selected = true; //rockets always selected
a = 100;
+ }
+ else
+ a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
vector color;
if(a < 10)
active_panel = HUD_PANEL_AMMO;
HUD_Panel_UpdateCvars(ammo);
- float i, currently_selected;
-
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
mySize -= '2 2 0' * panel_bg_padding;
}
+ float i, stat_items, currently_selected;
+ if (autocvar_hud_panel_ammo_onlycurrent)
+ {
+ if(autocvar__hud_configure)
+ {
+ DrawAmmoItem(pos, mySize, 2, true); //show rockets
+ return;
+ }
+ stat_items = getstati(STAT_ITEMS);
+ for (i = 0; i < AMMO_COUNT; ++i) {
+ currently_selected = stat_items & GetAmmoItemCode(i);
+ if (currently_selected)
+ {
+ DrawAmmoItem(pos, mySize, i, currently_selected);
+ return;
+ }
+ }
+ return; // nothing to display
+ }
+
float rows, columns;
rows = mySize_y/mySize_x;
rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
columns = ceil(AMMO_COUNT/rows);
float row, column;
- // ammo
+ stat_items = getstati(STAT_ITEMS);
+ vector ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
for (i = 0; i < AMMO_COUNT; ++i) {
- currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
- if(autocvar_hud_panel_ammo_onlycurrent) {
- if(autocvar__hud_configure)
- i = 2;
- if (currently_selected || autocvar__hud_configure)
- {
- DrawAmmoItem(pos, mySize, i, currently_selected);
- break;
- }
- } else {
- DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
- ++row;
- if(row >= rows)
- {
- row = 0;
- column = column + 1;
- }
+ currently_selected = stat_items & GetAmmoItemCode(i);
+ DrawAmmoItem(pos + eX * column * ammo_size_x + eY * row * ammo_size_y, ammo_size, i, currently_selected);
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ column = column + 1;
}
}
}
string leftname, rightname;
float leftcnt, rightcnt;
float leftexact, rightexact;
- if (autocvar_hud_panel_powerups_flip) {
+ float flip = cvar("hud_panel_powerups_flip");
+ if (flip) {
leftname = "strength";
leftcnt = ceil(strength_time);
leftexact = strength_time;
}
drawfont = hud_bigfont;
+ float baralign = cvar("hud_panel_powerups_baralign");
+ float iconalign = cvar("hud_panel_powerups_iconalign");
+ float progressbar = cvar("hud_panel_powerups_progressbar");
if (mySize_x/mySize_y > 4)
{
if(leftcnt)
{
- if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
+ if(baralign == 1 || baralign == 3) { // right align
barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
} else { // left align
barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
}
- if(autocvar_hud_panel_powerups_progressbar)
+ if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(leftname);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
}
if(leftcnt > 1)
- DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
+ DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
if(leftcnt <= 5)
- DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
+ DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
}
if(rightcnt)
{
- if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
+ if(baralign == 0 || baralign == 3) { // left align
barpos = pos + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
} else { // right align
barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
}
- if(autocvar_hud_panel_powerups_progressbar)
+ if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(rightname);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
}
if(rightcnt > 1)
- DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
+ DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
if(rightcnt <= 5)
- DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
+ DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
}
}
else if (mySize_x/mySize_y > 1.5)
{
if(leftcnt)
{
- if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
+ if(baralign == 1 || baralign == 3) { // right align
barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
} else { // left align
barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
}
- if(autocvar_hud_panel_powerups_progressbar)
+ if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(leftname);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
}
if(leftcnt > 1)
- DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
+ DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
if(leftcnt <= 5)
- DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
+ DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
}
if(rightcnt)
{
- if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
+ if(baralign == 0 || baralign == 3) { // left align
barpos = pos + eY * 0.5 * mySize_y;
barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
} else { // right align
barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
}
- if(autocvar_hud_panel_powerups_progressbar)
+ if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(rightname);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
}
if(rightcnt > 1)
- DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
+ DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
if(rightcnt <= 5)
- DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
+ DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
}
}
else
{
if(leftcnt)
{
- if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
+ if(baralign == 1 || baralign == 3) { // down align
barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
} else { // up align
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
}
- if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
+ if(iconalign == 1 || iconalign == 3) { // down align
picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
} else { // up align
numpos = pos + eY * 0.4 * mySize_x;
}
- if(autocvar_hud_panel_powerups_progressbar)
+ if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(leftname);
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
}
if(leftcnt <= 5)
drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
if(rightcnt)
{
- if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
+ if(baralign == 0 || baralign == 3) { // up align
barpos = pos + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
} else { // down align
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
}
- if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
+ if(iconalign == 0 || iconalign == 3) { // up align
picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
} else { // down align
numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
}
- if(autocvar_hud_panel_powerups_progressbar)
+ if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(rightname);
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
}
if(rightcnt <= 5)
drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
vector numpos;
drawfont = hud_bigfont;
+ float baralign = cvar("hud_panel_healtharmor_baralign");
+ float iconalign = cvar("hud_panel_healtharmor_iconalign");
+ float progressbar = cvar("hud_panel_healtharmor_progressbar");
if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
{
vector v;
float x;
x = floor(v_x + 1);
- if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
+ if(baralign == 1 || baralign == 3) { // right align
barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
} else { // left align
if(v_z) // NOT fully armored
{
biggercount = "health";
- if(autocvar_hud_panel_healtharmor_progressbar)
+ if(progressbar)
{
HUD_Panel_GetProgressBarColor(health);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
else
{
biggercount = "armor";
- if(autocvar_hud_panel_healtharmor_progressbar)
+ if(progressbar)
{
HUD_Panel_GetProgressBarColor(armor);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
if(health)
drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
- DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
+ DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
// fuel
if(fuel)
{
- if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+ if(baralign == 0 || baralign == 3) { // left align
barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
} else {
float leftcnt, rightcnt;
float leftactive, rightactive;
float leftalpha, rightalpha;
- if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
+ float flip = cvar("hud_panel_healtharmor_flip");
+ if (flip) { // old style layout with armor left/top of health
leftname = "armor";
leftcnt = armor;
if(leftcnt)
{
if(leftactive)
{
- if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
+ if(baralign == 1 || baralign == 3) { // right align
barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
} else { // left align
barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
}
- if(autocvar_hud_panel_healtharmor_progressbar)
+ if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(leftname);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
+ DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
}
if(rightactive)
{
- if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+ if(baralign == 0 || baralign == 3) { // left align
barpos = pos + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
} else { // right align
barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
}
- if(autocvar_hud_panel_healtharmor_progressbar)
+ if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(rightname);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
+ DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
}
if(fuel)
{
- if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+ if(baralign == 0 || baralign == 3) { // left align
barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
} else {
{
if(leftactive)
{
- if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
+ if(baralign == 1 || baralign == 3) { // right align
barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
} else { // left align
barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
}
- if(autocvar_hud_panel_healtharmor_progressbar)
+ if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(leftname);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
+ DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
}
if(rightactive)
{
- if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+ if(baralign == 0 || baralign == 3) { // left align
barpos = pos + eY * 0.5 * mySize_y;
barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
} else { // right align
barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
}
- if(autocvar_hud_panel_healtharmor_progressbar)
+ if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(rightname);
HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
+ DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
}
if(fuel)
{
- if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+ if(baralign == 0 || baralign == 3) { // left align
barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
} else {
{
if(leftactive)
{
- if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
+ if(baralign == 1 || baralign == 3) { // down align
barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
} else { // up align
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
}
- if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
+ if(iconalign == 1 || iconalign == 3) { // down align
picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
} else { // up align
numpos = pos + eY * 0.4 * mySize_x;
}
- if(autocvar_hud_panel_healtharmor_progressbar)
+ if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(leftname);
HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
if(rightactive)
{
- if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
+ if(baralign == 0 || baralign == 3) { // up align
barpos = pos + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
} else { // down align
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
}
- if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
+ if(iconalign == 0 || iconalign == 3) { // up align
picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
} else { // down align
numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
}
- if(autocvar_hud_panel_healtharmor_progressbar)
+ if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(rightname);
HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
if(fuel)
{
- if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+ if(baralign == 0 || baralign == 3) { // left align
barpos = pos;
barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
} else {
void HUD_Main (void)
{
- hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
-
// global hud alpha fade
if(menu_enabled == 1)
hud_fade_alpha = 1;
return;
// Drawing stuff
+ if (hud_skin_path != cvar_string("hud_skin"))
+ {
+ if (hud_skin_path)
+ strunzone(hud_skin_path);
+ hud_skin_path = strzone(strcat("gfx/hud/", cvar_string("hud_skin")));
+ }
// HUD configure visible grid
if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
{
float f;
vector color;
- if((teamplay) && autocvar_hud_dock_color_team) {
- f = stof(getplayerkey(player_localentnum - 1, "colors"));
- color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
- }
- else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
- color = '1 0 0' * autocvar_hud_dock_color_team;
- }
- else if(autocvar_hud_dock_color == "shirt") {
+ float hud_dock_color_team = cvar("hud_dock_color_team");
+ if((teamplay) && hud_dock_color_team) {
f = stof(getplayerkey(player_localentnum - 1, "colors"));
- color = colormapPaletteColor(floor(f / 16), 0);
+ color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
}
- else if(autocvar_hud_dock_color == "pants") {
- f = stof(getplayerkey(player_localentnum - 1, "colors"));
- color = colormapPaletteColor(mod(f, 16), 1);
+ else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
+ color = '1 0 0' * hud_dock_color_team;
}
else
- color = stov(autocvar_hud_dock_color);
+ {
+ string hud_dock_color = cvar_string("hud_dock_color");
+ if(hud_dock_color == "shirt") {
+ f = stof(getplayerkey(player_localentnum - 1, "colors"));
+ color = colormapPaletteColor(floor(f / 16), 0);
+ }
+ else if(hud_dock_color == "pants") {
+ f = stof(getplayerkey(player_localentnum - 1, "colors"));
+ color = colormapPaletteColor(mod(f, 16), 1);
+ }
+ else
+ color = stov(hud_dock_color);
+ }
string pic;
pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
pic = "gfx/hud/default/dock_medium";
}
}
- drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
+ drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, cvar("hud_dock_alpha") * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
}
// cache the panel order into the panel_order array