if(WEP_VALID(w)) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if (alsoprint)
- print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
+ print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
} else if (type == DEATH_KILL) {
HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
if (alsoprint)
} else if(msg == MSG_KILL) {
w = DEATH_WEAPONOF(type);
if(WEP_VALID(w)) {
- HUD_KillNotify_Push(s2, s1, 1, w);
+ HUD_KillNotify_Push(s1, s2, 1, type);
if (alsoprint)
- print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
+ print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
}
else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
HUD_KillNotify_Push(s1, s2, 1, type);
a = 0;
}
+ float w;
+ w = DEATH_WEAPONOF(killnotify_deathtype[j]);
+
// TODO: maybe print in team colors?
//
// Y [used by] X
{
s = "weaponelectro";
}
- else if(WEP_VALID(killnotify_deathtype[j]))
+ else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
+ {
+ s = "notify_melee_laser";
+ }
+ else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
+ {
+ s = "notify_melee_shotgun";
+ }
+ else if(WEP_VALID(w))
{
- self = get_weaponinfo(killnotify_deathtype[j]);
+ self = get_weaponinfo(w);
s = strcat("weapon", self.netname);
}
else if(killnotify_deathtype[j] == KILL_TEAM_RED)