]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
Merge branch 'master' into terencehill/physics_panel_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 9d66e9a1718290390329d4ebd5a56d85f5533365..ef45602716d9033af4af4212bf7778b8a4973a72 100644 (file)
@@ -250,11 +250,7 @@ HUD panels
 // draw the background/borders
 #define HUD_Panel_DrawBg(alpha)\
 if(panel_bg != "0")\
-       draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
-if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
-{\
-       HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
-} ENDS_WITH_CURLY_BRACE
+       draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
 
 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
@@ -435,107 +431,61 @@ float GetAmmoTypeForWep(float i)
 
 void HUD_Weapons(void)
 {
-       float f, screen_ar;
-       float center_x, center_y;
-    if(hud != HUD_NORMAL) return;
+       // declarations
+       float weapons_stat = getstati(STAT_WEAPONS); 
+       float i, f, a, j, factor;
+       float screen_ar, center_x, center_y; 
+       float weapon_count, weapon_id, weapon_alpha; 
+       float row, column, rows, columns; 
+       float aspect = autocvar_hud_panel_weapons_aspect;
+       
+       float show_accuracy, panel_weapon_accuracy;
+       
+       float timeout = autocvar_hud_panel_weapons_timeout;
+       float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
+       float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
+       
+       float ammo_type, ammo_full, ammo_alpha;
+       float barsize_x, barsize_y, baroffset_x, baroffset_y;
+       
+       float when = autocvar_hud_panel_weapons_complainbubble_time;
+       float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
+       
+       vector weapon_pos, weapon_size;
+       local noref vector old_panel_size; // fteqcc sucks
+       vector color, ammo_color;
+       
+       // check to see if we want to continue
+  if(hud != HUD_NORMAL) { return; }
+  
        if(!autocvar__hud_configure)
-       {
-               if(!autocvar_hud_panel_weapons) return;
-               if(spectatee_status == -1) return;
-       }
+               if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
+                       return;
+               else if(timeout && time >= weapontime + timeout + timeout_effect_length)
+               {
+                       weaponprevtime = time;
+                       return;
+               }
        else
                hud_configure_active_panel = HUD_PANEL_WEAPONS;
 
-       float timeout = autocvar_hud_panel_weapons_timeout;
-       float timeout_effect_length, timein_effect_length;
-       if (autocvar_hud_panel_weapons_timeout_effect == 0)
-       {
-               timeout_effect_length = 0;
-               timein_effect_length = 0;
-       }
-       else
-       {
-               timeout_effect_length = 0.75;
-               timein_effect_length = 0.375;
-       }
-
-       if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
-       {
-               weaponprevtime = time;
-               return;
-       }
-
+       // update generic hud functions
        HUD_Panel_UpdateCvars(weapons);
        HUD_Panel_ApplyFadeAlpha();
-
-       if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
-       {
-               f = (time - (weapontime + timeout)) / timeout_effect_length;
-               if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
-               {
-                       panel_bg_alpha *= (1 - f);
-                       panel_fg_alpha *= (1 - f);
-               }
-               if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
-               {
-                       f *= f; // for a cooler movement
-                       center_x = panel_pos_x + panel_size_x/2;
-                       center_y = panel_pos_y + panel_size_y/2;
-                       screen_ar = vid_conwidth/vid_conheight;
-                       if (center_x/center_y < screen_ar) //bottom left
-                       {
-                               if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
-                                       panel_pos_y += f * (vid_conheight - panel_pos_y);
-                               else //left
-                                       panel_pos_x -= f * (panel_pos_x + panel_size_x);
-                       }
-                       else //top right
-                       {
-                               if ((vid_conwidth - center_x)/center_y < screen_ar) //right
-                                       panel_pos_x += f * (vid_conwidth - panel_pos_x);
-                               else //top
-                                       panel_pos_y -= f * (panel_pos_y + panel_size_y);
-                       }
-               }
-               weaponprevtime = time - (1 - f) * timein_effect_length;
-       }
-       else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
+       
+       // calculate fading effect to weapon images for when the panel is idle
+       if(autocvar_hud_panel_weapons_fade)
        {
-               f = (time - weaponprevtime) / timein_effect_length;
-               if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
-               {
-                       panel_bg_alpha *= (f);
-                       panel_fg_alpha *= (f);
-               }
-               if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
-               {
-                       f *= f; // for a cooler movement
-                       f = 1 - f;
-                       center_x = panel_pos_x + panel_size_x/2;
-                       center_y = panel_pos_y + panel_size_y/2;
-                       screen_ar = vid_conwidth/vid_conheight;
-                       if (center_x/center_y < screen_ar) //bottom left
-                       {
-                               if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
-                                       panel_pos_y += f * (vid_conheight - panel_pos_y);
-                               else //left
-                                       panel_pos_x -= f * (panel_pos_x + panel_size_x);
-                       }
-                       else //top right
-                       {
-                               if ((vid_conwidth - center_x)/center_y < screen_ar) //right
-                                       panel_pos_x += f * (vid_conwidth - panel_pos_x);
-                               else //top
-                                       panel_pos_y -= f * (panel_pos_y + panel_size_y);
-                       }
-               }
+               weapon_alpha = 3.2 - 2 * (time - weapontime);
+               weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
        }
+       else
+               weapon_alpha = panel_fg_alpha;
 
-       float i, weapid, wpnalpha, weapon_cnt;
-
-       // TODO make this configurable
+       // figure out weapon order (how the weapons are sorted) // TODO make this configurable
        if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
        {
+               float weapon_cnt;
                if(weaponorder_bypriority)
                        strunzone(weaponorder_bypriority);
                if(weaponorder_byimpulse)
@@ -556,71 +506,157 @@ void HUD_Weapons(void)
                        }
                }
                for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
-                       weaponorder[i] = NULL;
+                       weaponorder[i] = world;
                heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
 
                weaponorder_cmp_str = string_null;
        }
+       
+       // determine which weapons are going to be shown
+       if (autocvar_hud_panel_weapons_onlyowned)
+       {
+               if(autocvar__hud_configure)
+               {
+                       if (weapons_stat == 0) // create some fake weapons anyway
+                               for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
+                                       weapons_stat |= power2of(i);
+                                       
+                       if(menu_enabled != 2)
+                               HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
+               }
+               
+               // do we own this weapon?
+               for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
+                       if(weapons_stat & weaponorder[i].weapons)
+                               ++weapon_count;
+               
+               // add it anyway if weaponcomplain is shown
+               if((!autocvar__hud_configure) 
+                       && (autocvar_hud_panel_weapons_complainbubble 
+                               && time - complain_weapon_time < when + fadetime))
+                                       ++weapon_count;
+                       
+               // might as well commit suicide now, no reason to live ;)
+               if (weapon_count == 0) { return; }
+               
+               // reduce size of the panel
+               if (panel_size_y > panel_size_x)
+               {
+                       old_panel_size_y = panel_size_y;
+                       panel_size_y *= weapon_count / WEP_COUNT;
+                       panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
+               }
+               else
+               {
+                       old_panel_size_x = panel_size_x;
+                       panel_size_x *= weapon_count / WEP_COUNT;
+                       panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
+               }
+       }
+       else
+               weapon_count = WEP_COUNT;
 
-       HUD_Panel_DrawBg(1);
-       if(panel_bg_padding)
+       // animation for fading in/out the panel respectively when not in use
+       if(!autocvar__hud_configure)
        {
-               panel_pos += '1 1 0' * panel_bg_padding;
-               panel_size -= '2 2 0' * panel_bg_padding;
+               if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
+               {
+                       f = (time - (weapontime + timeout)) / timeout_effect_length;
+                       if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
+                       {
+                               panel_bg_alpha *= (1 - f);
+                               panel_fg_alpha *= (1 - f);
+                       }
+                       if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
+                       {
+                               f *= f; // for a cooler movement
+                               center_x = panel_pos_x + panel_size_x/2;
+                               center_y = panel_pos_y + panel_size_y/2;
+                               screen_ar = vid_conwidth/vid_conheight;
+                               if (center_x/center_y < screen_ar) //bottom left
+                               {
+                                       if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
+                                               panel_pos_y += f * (vid_conheight - panel_pos_y);
+                                       else //left
+                                               panel_pos_x -= f * (panel_pos_x + panel_size_x);
+                               }
+                               else //top right
+                               {
+                                       if ((vid_conwidth - center_x)/center_y < screen_ar) //right
+                                               panel_pos_x += f * (vid_conwidth - panel_pos_x);
+                                       else //top
+                                               panel_pos_y -= f * (panel_pos_y + panel_size_y);
+                               }
+                       }
+                       weaponprevtime = time - (1 - f) * timein_effect_length;
+               }
+               else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
+               {
+                       f = (time - weaponprevtime) / timein_effect_length;
+                       if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
+                       {
+                               panel_bg_alpha *= (f);
+                               panel_fg_alpha *= (f);
+                       }
+                       if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
+                       {
+                               f *= f; // for a cooler movement
+                               f = 1 - f;
+                               center_x = panel_pos_x + panel_size_x/2;
+                               center_y = panel_pos_y + panel_size_y/2;
+                               screen_ar = vid_conwidth/vid_conheight;
+                               if (center_x/center_y < screen_ar) //bottom left
+                               {
+                                       if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
+                                               panel_pos_y += f * (vid_conheight - panel_pos_y);
+                                       else //left
+                                               panel_pos_x -= f * (panel_pos_x + panel_size_x);
+                               }
+                               else //top right
+                               {
+                                       if ((vid_conwidth - center_x)/center_y < screen_ar) //right
+                                               panel_pos_x += f * (vid_conwidth - panel_pos_x);
+                                       else //top
+                                               panel_pos_y -= f * (panel_pos_y + panel_size_y);
+                               }
+                       }
+               }
        }
 
-       if(autocvar_hud_panel_weapons_fade)
+       // draw the background, then change the virtual size of it to better fit other items inside 
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               wpnalpha = 3.2 - 2 * (time - weapontime);
-               wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
+               panel_pos += '1 1 0' * panel_bg_padding;
+               panel_size -= '1 1 0' * panel_bg_padding;
        }
-       else
-               wpnalpha = panel_fg_alpha;
 
-       float rows, columns;
-       float aspect = autocvar_hud_panel_weapons_aspect;
+       // after the sizing and animations are done, update the other values
        rows = panel_size_y/panel_size_x;
-       rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
-
-       columns = ceil(WEP_COUNT/rows);
-       float row, column;
-
-       float a, type, fullammo;
-       float when;
-       when = autocvar_hud_panel_weapons_complainbubble_time;
-       float fadetime;
-       fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
-
-       vector color;
-       vector wpnpos;
-       vector wpnsize;
+       rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
+       columns = ceil(weapon_count/rows);
+       weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
        
-       vector ammo_color;
-       float ammo_alpha;
-       wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
-       float barsize_x, barsize_y, baroffset_x, baroffset_y;
+       // calculate position/size for visual bar displaying ammount of ammo status
        if (autocvar_hud_panel_weapons_ammo)
        {
                ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
                ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
 
-
-               if(wpnsize_x/wpnsize_y > aspect)
+               if(weapon_size_x/weapon_size_y > aspect)
                {
-                       barsize_x = aspect * wpnsize_y;
-                       barsize_y = wpnsize_y;
-                       baroffset_x = (wpnsize_x - barsize_x) / 2;
+                       barsize_x = aspect * weapon_size_y;
+                       barsize_y = weapon_size_y;
+                       baroffset_x = (weapon_size_x - barsize_x) / 2;
                }
                else
                {
-                       barsize_y = 1/aspect * wpnsize_x;
-                       barsize_x = wpnsize_x;
-                       baroffset_y = (wpnsize_y - barsize_y) / 2;
+                       barsize_y = 1/aspect * weapon_size_x;
+                       barsize_x = weapon_size_x;
+                       baroffset_y = (weapon_size_y - barsize_y) / 2;
                }
        }
 
-       float show_accuracy;
-       float weapon_stats;
        if(autocvar_hud_panel_weapons_accuracy && acc_levels)
        {
                show_accuracy = true;
@@ -629,106 +665,119 @@ void HUD_Weapons(void)
                                acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
        }
 
-       float weapons_st = getstati(STAT_WEAPONS);
-
        for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
        {
+               // retrieve information about the current weapon to be drawn
                self = weaponorder[i];
-               if (!self || self.impulse < 0)
-                       continue;
-               wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
-
-               weapid = self.impulse;
+               weapon_id = self.impulse;
+               
+               // skip if this weapon doesn't exist
+               if (!self || self.impulse < 0) { continue; }
+               
+               // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
+               if (autocvar_hud_panel_weapons_onlyowned
+                       && !((weapons_stat & self.weapons) 
+                       || (self.weapon == complain_weapon 
+                               && time - complain_weapon_time < when + fadetime 
+                               && autocvar_hud_panel_weapons_complainbubble)))
+                                       continue;
+                                       
+               // figure out the drawing position of weapon
+               weapon_pos = (panel_pos 
+                       + eX * column * weapon_size_x 
+                       + eY * row * weapon_size_y);
 
                // draw background behind currently selected weapon
                if(self.weapon == switchweapon)
-                       drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
 
                // draw the weapon accuracy
                if(show_accuracy)
                {
-                       weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
-                       if(weapon_stats >= 0)
+                       panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
+                       if(panel_weapon_accuracy >= 0)
                        {
-                               // find the max level lower than weapon_stats
-                               float j;
+                               // find the max level lower than weapon_accuracy
                                j = acc_levels-1;
-                               while ( j && weapon_stats < acc_lev[j] )
+                               while ( j && panel_weapon_accuracy < acc_lev[j] )
                                        --j;
 
-                               // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
-                               float factor;
-                               factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
+                               // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
+                               factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
                                color = acc_col[j];
                                color = color + factor * (acc_col[j+1] - color);
 
-                               drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
                }
 
-               // draw the weapon icon
-               if(weapons_st & self.weapons)
+               // drawing all the weapon items
+               if(weapons_stat & self.weapons)
                {
-                       drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
-
-                       if(autocvar_hud_panel_weapons_label == 1) // weapon number
-                               drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                       else if(autocvar_hud_panel_weapons_label == 2) // bind
-                               drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       // draw the weapon image
+                       drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
 
+                       // draw weapon label string
+                       switch(autocvar_hud_panel_weapons_label)
+                       {
+                               case 1: // weapon number
+                                       drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                                       break;
+                                       
+                               case 2: // bind
+                                       drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("impulse ", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                                       break;
+                                       
+                               case 3: // weapon name
+                                       drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                                       break;
+                                       
+                               default: // nothing
+                                       break;
+                       }
+                       
                        // draw ammo status bar
                        if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
                        {
                                a = 0;
-                               type = GetAmmoTypeForWep(self.weapon);
-                               if(type != -1)
-                                       a = getstati(GetAmmoStat(type)); // how much ammo do we have?
+                               ammo_type = GetAmmoTypeForWep(self.weapon);
+                               if(ammo_type != -1)
+                                       a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
 
                                if(a > 0)
                                {
-                                       switch(type) {
-                                               case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
-                                               case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
-                                               case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
-                                               case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
-                                               case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
-                                               default: fullammo = 60;
+                                       switch(ammo_type) {
+                                               case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
+                                               case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
+                                               case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
+                                               case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
+                                               case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
+                                               default: ammo_full = 60;
                                        }
 
                                        drawsetcliparea(
-                                               wpnpos_x + baroffset_x,
-                                               wpnpos_y + baroffset_y,
-                                               barsize_x * bound(0, a/fullammo, 1),
+                                               weapon_pos_x + baroffset_x,
+                                               weapon_pos_y + baroffset_y,
+                                               barsize_x * bound(0, a/ammo_full, 1),
                                                barsize_y);
-                                       drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
+                                       drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
                                        drawresetcliparea();
                                }
                        }
                }
-
-               // draw a "ghost weapon icon" if you don't have the weapon
-               else
+               else // draw a "ghost weapon icon" if you don't have the weapon
                {
-                       drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
                }
-
+               
                // draw the complain message
                if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
                {
                        if(fadetime)
-                       {
-                               if(complain_weapon_time + when > time)
-                                       a = 1;
-                               else
-                                       a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
-                       }
+                               a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
                        else
-                       {
-                               if(complain_weapon_time + when > time)
-                                       a = 1;
-                               else
-                                       a = 0;
-                       }
+                               a = ((complain_weapon_time + when > time) ? 1 : 0);
+
 
                        string s;
                        if(complain_weapon_type == 0) {
@@ -744,10 +793,11 @@ void HUD_Weapons(void)
                                color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
                        }
                        float padding = autocvar_hud_panel_weapons_complainbubble_padding;
-                       drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
+               // continue with new position for the next weapon
                ++row;
                if(row >= rows)
                {
@@ -755,7 +805,6 @@ void HUD_Weapons(void)
                        ++column;
                }
        }
-
 }
 
 // Ammo (#1)
@@ -882,7 +931,7 @@ void HUD_Ammo(void)
                ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
        }
 
-       vector offset;
+       local noref vector offset; // fteqcc sucks
        float newSize;
        if(ammo_size_x/ammo_size_y > 3)
        {
@@ -1752,10 +1801,55 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s
                                else
                                        print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
                        }
-               } else if(type == DEATH_TURRET) {
+               } else if(DEATH_ISTURRET(type)) {
                        HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
                        if(alsoprint)
-                               print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
+                       {
+                               if(gentle)
+                                       print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
+                               else
+                               {
+                                       switch(type)
+                                       {
+                                               case DEATH_TURRET_EWHEEL:
+                                                       print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
+                                                       break;
+                                               case DEATH_TURRET_FLAC:
+                                                       print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
+                                                       break;
+                                               case DEATH_TURRET_MACHINEGUN:
+                                                       print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
+                                                       break;
+                                               case DEATH_TURRET_WALKER_GUN:
+                                                       print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
+                                                       break;
+                                               case DEATH_TURRET_WALKER_MEELE:
+                                                       print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
+                                                       break;
+                                               case DEATH_TURRET_WALKER_ROCKET:
+                                                       print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
+                                                       break;
+                                               case DEATH_TURRET_HELLION:
+                                                       print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
+                                                       break;
+                                               case DEATH_TURRET_HK:
+                                                       print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
+                                                       break;
+                                               case DEATH_TURRET_MLRS:
+                                                       print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
+                                                       break;
+                                               case DEATH_TURRET_PLASMA:
+                                                       print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
+                                                       break;
+                                               case DEATH_TURRET_PHASER:
+                                                       print (sprintf(_("^1%s^1 was phased out \n"), s1));
+                                                       break;
+                                               case DEATH_TURRET_TESLA:                        
+                                                       print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
+                                                       break;
+                                       }
+                               }
+                       }
                } else if (type == DEATH_CUSTOM) {
                        HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
                        if(alsoprint)
@@ -1846,84 +1940,84 @@ void HUD_KillCenterprint(string s1, string s2, float type, float msg)
        gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
        if(msg == MSG_SUICIDE) {
                if (type == DEATH_TEAMCHANGE) {
-                       centerprint(sprintf(_("You are now on: %s"), s1));
+                       centerprint_hud(sprintf(_("You are now on: %s"), s1));
                } else if (type == DEATH_AUTOTEAMCHANGE) {
-                       centerprint(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
+                       centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
                } else if (type == DEATH_CAMP) {
                        if(gentle)
-                               centerprint(_("^1Reconsider your tactics, camper!"));
+                               centerprint_hud(_("^1Reconsider your tactics, camper!"));
                        else
-                               centerprint(_("^1Die camper!"));
+                               centerprint_hud(_("^1Die camper!"));
                } else if (type == DEATH_NOAMMO) {
                        if(gentle)
-                               centerprint(_("^1You are reinserted into the game for running out of ammo..."));
+                               centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
                        else
-                               centerprint(_("^1You were killed for running out of ammo..."));
+                               centerprint_hud(_("^1You were killed for running out of ammo..."));
                } else if (type == DEATH_ROT) {
                        if(gentle)
-                               centerprint(_("^1You need to preserve your health"));
+                               centerprint_hud(_("^1You need to preserve your health"));
                        else
-                               centerprint(_("^1You grew too old without taking your medicine"));
+                               centerprint_hud(_("^1You grew too old without taking your medicine"));
                } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
                        if(gentle)
-                               centerprint(_("^1Don't go against team mates!"));
+                               centerprint_hud(_("^1Don't go against team mates!"));
                        else
-                               centerprint(_("^1Don't shoot your team mates!"));
+                               centerprint_hud(_("^1Don't shoot your team mates!"));
                } else if (type == DEATH_QUIET) {
                        // do nothing
                } else { // generic message
                        if(gentle)
-                               centerprint(_("^1You need to be more careful!"));
+                               centerprint_hud(_("^1You need to be more careful!"));
                        else
-                               centerprint(_("^1You killed your own dumb self!"));
+                               centerprint_hud(_("^1You killed your own dumb self!"));
                }
        } else if(msg == MSG_KILL) {
                if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
                        if(gentle) {
-                               centerprint(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
+                               centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
                        } else {
-                               centerprint(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
+                               centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
                        }
                } else if (type == KILL_FIRST_BLOOD) {
                        if(gentle) {
-                               centerprint(_("^1First score"));
+                               centerprint_hud(_("^1First score"));
                        } else {
-                               centerprint(_("^1First blood"));
+                               centerprint_hud(_("^1First blood"));
                        }
                } else if (type == KILL_FIRST_VICTIM) {
                        if(gentle) {
-                               centerprint(_("^1First casualty"));
+                               centerprint_hud(_("^1First casualty"));
                        } else {
-                               centerprint(_("^1First victim"));
+                               centerprint_hud(_("^1First victim"));
                        }
                } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
                        if(gentle) {
-                               centerprint(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
+                               centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
                        } else {
-                               centerprint(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
+                               centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
                        }
                } else if (type == KILL_TYPEFRAGGED) {
                        if(gentle) {
-                               centerprint(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
+                               centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
                        } else {
-                               centerprint(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
+                               centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
                        }
                } else if (type == KILL_FRAG) {
                        if(gentle) {
-                               centerprint(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
+                               centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
                        } else {
-                               centerprint(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
+                               centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
                        }
                } else { // generic message
                        if(gentle) {
-                               centerprint(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
+                               centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
                        } else {
-                               centerprint(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
+                               centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
                        }
                }
        } else if(msg == MSG_KILL_ACTION) {
                // TODO: invent more centerprints here?
-               centerprint(_("^1Watch your step!"));
+               centerprint_hud(_("^1Watch your step!"));
        }
 }
 
@@ -2302,8 +2396,15 @@ void HUD_Radar(void)
 {
        if (!autocvar__hud_configure)
        {
-               if (autocvar_hud_panel_radar == 0 && autocvar_hud_panel_radar_maximized == 0) return;
-               if (autocvar_hud_panel_radar != 2 && !teamplay) return;
+               if (hud_panel_radar_maximized)
+               {
+                       if (!hud_draw_maximized) return;
+               }
+               else
+               {
+                       if (autocvar_hud_panel_radar == 0) return;
+                       if (autocvar_hud_panel_radar != 2 && !teamplay) return;
+               }
        }
        else
                hud_configure_active_panel = HUD_PANEL_RADAR;
@@ -2311,22 +2412,16 @@ void HUD_Radar(void)
        HUD_Panel_UpdateCvars(radar);
        HUD_Panel_ApplyFadeAlpha();
 
-       if (autocvar_hud_panel_radar_maximized && !autocvar__hud_configure)
+       if (hud_panel_radar_maximized && !autocvar__hud_configure)
        {
                panel_size = autocvar_hud_panel_radar_maximized_size;
                panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
                panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
                panel_pos_x = (vid_conwidth - panel_size_x) / 2;
                panel_pos_y = (vid_conheight - panel_size_y) / 2;
-               if(panel_bg == "0") // force a border when maximized
-               {
-                       if(precache_pic(panel_bg) == "") {
-                               panel_bg = strcat(hud_skin_path, "/border_default");
-                               if(precache_pic(panel_bg) == "") {
-                                       panel_bg = "gfx/hud/default/border_default";
-                               }
-                       }
-               }
+               
+               panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
+               if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
        }
 
        vector pos, mySize;
@@ -2340,8 +2435,8 @@ void HUD_Radar(void)
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       local float color2;
-       local entity tm;
+       float color2;
+       entity tm;
        float scale2d, normalsize, bigsize;
        float f;
 
@@ -2399,8 +2494,8 @@ void HUD_Radar(void)
                c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
                c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
                span = '0 0 0';
-               span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
-               span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
+               span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
+               span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
 
                // max-min distance must fit the radar in x=x, y=y
                bigsize = min(
@@ -2453,19 +2548,20 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
        entity tm, pl;
 #define SCOREPANEL_MAX_ENTRIES 6
 #define SCOREPANEL_ASPECTRATIO 2
-       const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
-       const vector fontsize = '1 1 0' * (mySize_y/entries);
+       float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
+       vector fontsize = '1 1 0' * (mySize_y/entries);
 
        vector rgb, score_color;
        rgb = '1 1 1';
        score_color = '1 1 1';
 
-       const float name_size = mySize_x*0.75;
-       const float spacing_size = mySize_x*0.04;
+       float name_size = mySize_x*0.75;
+       float spacing_size = mySize_x*0.04;
        const float highlight_alpha = 0.2;
        float i, me_printed, first_pl;
        string s;
-       i, first_pl = 0;
+       i = 0;
+       first_pl = 0;
        if (autocvar__hud_configure)
        {
                float players_per_team;
@@ -2674,7 +2770,7 @@ void HUD_Score(void)
                drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
        } else { // teamgames
                float scores_count, row, column, rows, columns;
-               vector offset;
+               local noref vector offset; // fteqcc sucks
                vector score_pos, score_size; //for scores other than myteam
                if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
                {
@@ -2910,7 +3006,7 @@ float vote_change; // "time" when vote_active changed
 
 void HUD_VoteWindow(void) 
 {
-       if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+       if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
        {
                vote_active = 1;
                if (autocvar__hud_configure)
@@ -2920,7 +3016,9 @@ void HUD_VoteWindow(void)
                        print(_("^1You must answer before entering hud configure mode\n"));
                        cvar_set("_hud_configure", "0");
                }
-               vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
+               if(vote_called_vote)
+                       strunzone(vote_called_vote);
+               vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
                uid2name_dialog = 1;
        }
 
@@ -3828,6 +3926,8 @@ void HUD_Chat(void)
                                cvar_set("con_chatrect", "0");
                        return;
                }
+               if(autocvar__con_chat_maximized)
+                       if(!hud_draw_maximized) return;
        }
        else
                hud_configure_active_panel = HUD_PANEL_CHAT;
@@ -4168,6 +4268,16 @@ void HUD_Physics(void)
                panel_size -= '2 2 0' * panel_bg_padding;
        }
 
+       float acceleration_progressbar_scale;
+       if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
+               acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
+
+       float text_scale;
+       if (autocvar_hud_panel_physics_text_scale <= 0)
+               text_scale = 1;
+       else
+               text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
+
        //compute speed
        float speed, conversion_factor;
        string unit;
@@ -4227,7 +4337,7 @@ void HUD_Physics(void)
        //compute layout
        float panel_ar = panel_size_x/panel_size_y;
        vector speed_offset, acceleration_offset;
-       if (panel_ar >= 5)
+       if (panel_ar >= 5 && !acceleration_progressbar_scale)
        {
                panel_size_x *= 0.5;
                if (autocvar_hud_panel_physics_flip)
@@ -4272,11 +4382,12 @@ void HUD_Physics(void)
        if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
        {
                tmp_size_x = panel_size_x * 0.75;
-               tmp_size_y = panel_size_y;
+               tmp_size_y = panel_size_y * text_scale;
                if (speed_baralign)
                        tmp_offset_x = panel_size_x - tmp_size_x;
                //else
                        //tmp_offset_x = 0;
+               tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
                drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
                //draw speed unit
@@ -4288,7 +4399,8 @@ void HUD_Physics(void)
                {
                        //tmp_offset_y = 0;
                        tmp_size_x = panel_size_x * (1 - 0.75);
-                       tmp_size_y = panel_size_y * 0.4;
+                       tmp_size_y = panel_size_y * 0.4 * text_scale;
+                       tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
                        drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
        }
@@ -4349,7 +4461,8 @@ void HUD_Physics(void)
                        //top speed
                        tmp_offset_y = panel_size_y * 0.4;
                        tmp_size_x = panel_size_x * (1 - 0.75);
-                       tmp_size_y = panel_size_y - tmp_offset_y;
+                       tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
+                       tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
                        drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
                }
                else
@@ -4364,10 +4477,37 @@ void HUD_Physics(void)
                        HUD_Panel_GetProgressBarColor(acceleration_neg);
                else
                        HUD_Panel_GetProgressBarColor(acceleration);
-               HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+               f = acceleration/autocvar_hud_panel_physics_acceleration_max;
+               if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
+                       f = sqrt(f);
+
+               if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
+               {
+                       tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
+
+                       if (acceleration_baralign == 1)
+                               tmp_offset_x = panel_size_x - tmp_size_x;
+                       else if (acceleration_baralign == 2 || acceleration_baralign == 3)
+                               tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
+                       else
+                               tmp_offset_x = 0;
+                       tmp_offset_y = 0;
+               }
+               else
+               {
+                       tmp_size = panel_size;
+                       tmp_offset = '0 0 0';
+               }
+
+               HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
+       tmp_size_x = panel_size_x;
+       tmp_size_y = panel_size_y * text_scale;
+       tmp_offset_x = 0;
+       tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
        if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
-               drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 }
 
 // CenterPrint (#16)
@@ -4381,7 +4521,6 @@ float centerprint_msgID[CENTERPRINT_MAX_MSGS];
 float centerprint_time[CENTERPRINT_MAX_MSGS];
 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
-float centerprint_fadetime;
 float centerprint_showing;
 
 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
@@ -4414,8 +4553,6 @@ void centerprint_generic(float new_id, string strMessage, float duration, float
        if (!centerprint_showing)
                centerprint_showing = TRUE;
 
-       centerprint_fadetime = bound(0, autocvar_hud_panel_centerprint_fadetime, 1);
-
        for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
        {
                if (j == CENTERPRINT_MAX_MSGS)
@@ -4425,9 +4562,9 @@ void centerprint_generic(float new_id, string strMessage, float duration, float
                        if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
                        {
                                // fade out the current msg (duration and countdown_num are ignored)
-                               centerprint_time[j] = centerprint_fadetime;
-                               if (centerprint_expire_time[j] > time + centerprint_fadetime || centerprint_expire_time[j] < time)
-                                       centerprint_expire_time[j] = time + centerprint_fadetime;
+                               centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
+                               if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
+                                       centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
                                return;
                        }
                        break; // found a msg with the same id, at position j
@@ -4458,7 +4595,7 @@ void centerprint_generic(float new_id, string strMessage, float duration, float
        centerprint_countdown_num[j] = countdown_num;
 }
 
-void centerprint(string strMessage)
+void centerprint_hud(string strMessage)
 {
        centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
 }
@@ -4501,7 +4638,7 @@ void HUD_CenterPrint (void)
                        else if (r > 0.8)
                                centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
                        else
-                               centerprint(sprintf("Message at time %s", seconds_tostring(time)));
+                               centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
                        hud_configure_cp_generation_time = time + 1 + random()*4;
                }
        }
@@ -4518,9 +4655,14 @@ void HUD_CenterPrint (void)
                if (scoreboard_bottom >= 0.96 * vid_conheight)
                        return;
                vector target_pos;
+               
                target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
-               panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
-               panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
+               
+               if(target_pos_y > panel_pos_y)
+               {
+                       panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
+                       panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
+               }
        }
 
        HUD_Panel_DrawBg(1);
@@ -4558,7 +4700,7 @@ void HUD_CenterPrint (void)
        {
                if (j == CENTERPRINT_MAX_MSGS)
                        j = 0;
-               if (centerprint_expire_time[j] < time)
+               if (centerprint_expire_time[j] <= time)
                {
                        if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
                        {
@@ -4570,22 +4712,32 @@ void HUD_CenterPrint (void)
                        else
                                continue;
                }
-               if (centerprint_time[j] < 0 || centerprint_expire_time[j] - centerprint_fadetime > time)
-               {
-                       a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / centerprint_fadetime, 1);
-                       sz = 0.8 + a * (1 - 0.8);
-               }
+               
+               // fade the centerprint_hud in/out 
+               if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
+                       a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
                else if (centerprint_expire_time[j] > time)
+                       a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
+               
+               // set the size from fading in/out before subsequent fading
+               sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
+               
+               // also fade it based on positioning
+               if(autocvar_hud_panel_centerprint_fade_subsequent)
                {
-                       a = (centerprint_expire_time[j] - time) / centerprint_fadetime;
-                       sz = 0.8 + a * (1 - 0.8);
+                       a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half alpha
+                       a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower alpha even more for each message
                }
-
+               
+               // finally set the size based on the new alpha from subsequent fading
+               sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
                drawfontscale = sz * '1 1 0';
+               
                if (centerprint_countdown_num[j])
                        n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
                else
                        n = tokenizebyseparator(centerprint_messages[j], "\n");
+
                if (autocvar_hud_panel_centerprint_flip)
                {
                        // check if the message can be entirely shown
@@ -4599,12 +4751,6 @@ void HUD_CenterPrint (void)
                                                pos_y -= fontsize_y;
                                        else
                                                pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
-                                       // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
-                                       //if (pos_y < panel_pos_y) // check if the next line can be shown
-                                       //{
-                                       //      drawfontscale = '1 1 0';
-                                       //      return;
-                                       //}
                                }
                        }
                        current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
@@ -4626,12 +4772,6 @@ void HUD_CenterPrint (void)
                                }
                                else
                                        pos_y += fontsize_y * CENTERPRINT_SPACING/2;
-                               // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
-                               //if (!autocvar_hud_panel_centerprint_flip && pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next line can be shown
-                               //{
-                               //      drawfontscale = '1 1 0';
-                               //      return;
-                               //}
                        }
                }
                msg_size = pos_y - msg_size;
@@ -4639,13 +4779,25 @@ void HUD_CenterPrint (void)
                {
                        pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
                        if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
-                               pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
+                               pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
+                               
+                       if (pos_y < panel_pos_y) // check if the next message can be shown
+                       {
+                               drawfontscale = '1 1 0';
+                               return;
+                       }
                }
                else
                {
                        pos_y += CENTERPRINT_SPACING * fontsize_y;
                        if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
-                               pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
+                               pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
+                               
+                       if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
+                       {
+                               drawfontscale = '1 1 0';
+                               return;
+                       }
                }
        }
        drawfontscale = '1 1 0';
@@ -4780,7 +4932,7 @@ void HUD_Main (void)
                vector color;
                float hud_dock_color_team = autocvar_hud_dock_color_team;
                if((teamplay) && hud_dock_color_team) {
-                       f = stof(getplayerkey(current_player - 1, "colors"));
+                       f = stof(getplayerkeyvalue(current_player - 1, "colors"));
                        color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
                }
                else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
@@ -4790,11 +4942,11 @@ void HUD_Main (void)
                {
                        string hud_dock_color = autocvar_hud_dock_color;
                        if(hud_dock_color == "shirt") {
-                               f = stof(getplayerkey(current_player - 1, "colors"));
+                               f = stof(getplayerkeyvalue(current_player - 1, "colors"));
                                color = colormapPaletteColor(floor(f / 16), 0);
                        }
                        else if(hud_dock_color == "pants") {
-                               f = stof(getplayerkey(current_player - 1, "colors"));
+                               f = stof(getplayerkeyvalue(current_player - 1, "colors"));
                                color = colormapPaletteColor(mod(f, 16), 1);
                        }
                        else
@@ -4853,20 +5005,30 @@ void HUD_Main (void)
                }
        }
 
+       hud_draw_maximized = 0;
        // draw panels in order specified by panel_order array
-       for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
-               if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
-                       HUD_DrawPanel(panel_order[i]);
-       }
+       for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
+               HUD_DrawPanel(panel_order[i]);
 
-       // draw chat panel on top if it is maximized
+       hud_draw_maximized = 1; // panels that may be maximized must check this var
+       // draw maximized panels on top
+       if(hud_panel_radar_maximized)
+               HUD_Radar();
        if(autocvar__con_chat_maximized)
-               HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
+               HUD_Chat();
 
-       if(autocvar__hud_configure && tab_panel != -1)
+       if(autocvar__hud_configure)
        {
-               HUD_Panel_UpdatePosSizeForId(tab_panel)
-               drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
+               if(tab_panel != -1)
+               {
+                       HUD_Panel_UpdatePosSizeForId(tab_panel)
+                       drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
+               }
+               if(highlightedPanel != -1)
+               {
+                       HUD_Panel_UpdatePosSizeForId(highlightedPanel);
+                       HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
+               }
        }
 
        hud_configure_prev = autocvar__hud_configure;