// 1/4 height: bottom part
void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
{
- if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
+ if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
+ {
+ drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
+ return;
+ }
+ if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
{
// draw only the central part
drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
- if(cvar("scr_centertime") <= 0)
+ if(autocvar_scr_centertime <= 0)
return;
if(strMessage == "")
h = centerprint_fontsize_y*hcount;
havail = vid_conheight;
- if(cvar("con_chatpos") < 0)
- havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
+ if(autocvar_con_chatpos < 0)
+ havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
if(havail > vid_conheight - 70)
havail = vid_conheight - 70; // avoid overlapping HUD
centerprint_num = i;
- centerprint_expire = time + cvar("scr_centertime");
+ centerprint_expire = time + autocvar_scr_centertime;
}
void HUD_DrawCenterPrint (void)
sz = 0.8 + (a / 5);
- if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
+ if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
pos = centerprint_start;
{
ts = centerprint_messages[i];
drawfontscale = sz * '1 1 0';
- drawfont = hud_bigfont;
pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
if (ts != "")
{
// half height for empty lines looks better
pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
drawfontscale = '1 1 0';
- drawfont = hud_font;
}
}
// return the string of the given race place
string race_PlaceName(float pos) {
if(pos == 1)
- return "1st";
+ return _("1st");
else if(pos == 2)
- return "2nd";
+ return _("2nd");
else if(pos == 3)
- return "3rd";
+ return _("3rd");
else
- return strcat(ftos(pos), "th");
+ return sprintf(_("%dth"), pos);
}
// return the string of the onscreen race timer
if(lapdelta > 0)
{
- lapstr = strcat(" (-", ftos(lapdelta), "L)");
+ lapstr = sprintf(_(" (-%dL)"), lapdelta);
col = "^2";
}
else if(lapdelta < 0)
{
- lapstr = strcat(" (+", ftos(-lapdelta), "L)");
+ lapstr = sprintf(_(" (+%dL)"), -lapdelta);
col = "^1";
}
}
col = "^7";
if(cp == 254)
- cpname = "Start line";
+ cpname = _("Start line");
else if(cp == 255)
- cpname = "Finish line";
+ cpname = _("Finish line");
else if(cp)
- cpname = strcat("Intermediate ", ftos(cp));
+ cpname = sprintf(_("Intermediate %d"), cp);
else
- cpname = "Finish line";
+ cpname = _("Finish line");
if(histime < 0)
return strcat(col, cpname);
else if(hisname == "")
- return strcat(col, cpname, " (", timestr, ")");
+ return strcat(col, sprintf(_("%s (%s)")), cpname, timestr);
else
- return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
+ return strcat(col, sprintf(_("%s (%s %s)")), cpname, timestr, strcat(hisname, col, lapstr));
}
// Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
void HUD_Panel_ExportCfg(string cfgname)
{
float fh;
- string filename = strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg");
+ string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
fh = fopen(filename, FILE_WRITE);
if(fh >= 0)
{
HUD_Write_PanelCvar_q("_ammo_color");
HUD_Write_PanelCvar_q("_ammo_alpha");
HUD_Write_PanelCvar_q("_aspect");
+ HUD_Write_PanelCvar_q("_timeout");
+ HUD_Write_PanelCvar_q("_timeout_effect");
break;
case HUD_PANEL_AMMO:
HUD_Write_PanelCvar_q("_onlycurrent");
HUD_Write_PanelCvar_q("_iconalign");
+ HUD_Write_PanelCvar_q("_progressbar");
+ HUD_Write_PanelCvar_q("_progressbar_name");
+ HUD_Write_PanelCvar_q("_progressbar_xoffset");
+ HUD_Write_PanelCvar_q("_text");
break;
case HUD_PANEL_POWERUPS:
HUD_Write_PanelCvar_q("_flip");
HUD_Write_PanelCvar_q("_iconalign");
HUD_Write_PanelCvar_q("_baralign");
HUD_Write_PanelCvar_q("_progressbar");
+ HUD_Write_PanelCvar_q("_progressbar_strength");
+ HUD_Write_PanelCvar_q("_progressbar_shield");
break;
case HUD_PANEL_HEALTHARMOR:
HUD_Write_PanelCvar_q("_flip");
HUD_Write_PanelCvar_q("_iconalign");
HUD_Write_PanelCvar_q("_baralign");
HUD_Write_PanelCvar_q("_progressbar");
+ HUD_Write_PanelCvar_q("_progressbar_health");
+ HUD_Write_PanelCvar_q("_progressbar_armor");
+ HUD_Write_PanelCvar_q("_text");
break;
case HUD_PANEL_NOTIFY:
HUD_Write_PanelCvar_q("_flip");
}
HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
- print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
+ print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
fclose(fh);
}
else
- print("^1Couldn't write to ", filename, "\n");
+ print(sprintf(_("^1Couldn't write to %s\n"), filename));
}
const float hlBorderSize = 4;
HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
} ENDS_WITH_CURLY_BRACE
-void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
+void HUD_Panel_DrawProgressBar(vector pos, vector mySize, string pic, float vertical, float barflip, float x, vector color, float alpha, float drawflag)
{
- if(!alpha)
+ if(!alpha || x == 0)
return;
- string pic;
+ x = bound(0, x, 1);
+
if(vertical) {
- pic = strcat(hud_skin_path, "/statusbar_vertical");
+ pic = strcat(hud_skin_path, "/", pic, "_vertical");
if(precache_pic(pic) == "") {
pic = "gfx/hud/default/statusbar_vertical";
}
- drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
- if(mySize_y/mySize_x > 2)
- drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
- drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
+
+ if(barflip)
+ drawsetcliparea(pos_x, pos_y + mySize_y * (1 - x), mySize_x, mySize_y * x);
+ else
+ drawsetcliparea(pos_x, pos_y, mySize_x, mySize_y * x);
} else {
- pic = strcat(hud_skin_path, "/statusbar");
+ pic = strcat(hud_skin_path, "/", pic);
if(precache_pic(pic) == "") {
pic = "gfx/hud/default/statusbar";
}
- drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
- if(mySize_x/mySize_y > 2)
- drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
- drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
+
+ if(barflip)
+ drawsetcliparea(pos_x + mySize_x * (1 - x), pos_y, mySize_x * x, mySize_y);
+ else
+ drawsetcliparea(pos_x, pos_y, mySize_x * x, mySize_y);
}
+
+ drawpic(pos, pic, mySize, color, alpha, drawflag);
+ drawresetcliparea();
}
void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
{
- mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
- mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
+ mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
+ mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
}
// collision testing|
if (highlightedPanel_prev == -1 || mouseClicked)
return;
- hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
+ hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
float step;
if(autocvar_hud_configure_grid)
/*
print("menu_enabled: ", ftos(menu_enabled), "\n");
print("Highlighted: ", ftos(highlightedPanel), "\n");
- print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
+ print("Menu alpha: ", ftos(autocvar__menu_alpha), "\n");
*/
// instantly hide the editor cursor if we open the HUDExit dialog
if(highlightedPanel != -1)
highlightedPanel_prev = highlightedPanel;
- mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
+ mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
mousepos_x = bound(0, mousepos_x, vid_conwidth);
mousepos_y = bound(0, mousepos_y, vid_conheight);
if (prev_pos != panel_pos || prev_size != panel_size)
{
- hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
+ hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
// backup!
panel_pos_backup = prev_pos;
panel_size_backup = prev_size;
cursorsize = '32 32 0';
if(highlightcheck == 0)
- drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
+ drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
else if(highlightcheck == 1)
- drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
else if(highlightcheck == 2)
- drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
else
- drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
prevMouseClicked = mouseClicked;
}
case WEP_HLAC: return 3;
case WEP_MINSTANEX: return 3;
case WEP_NEX: return 3;
- case WEP_CAMPINGRIFLE: return 1;
+ case WEP_SNIPERRIFLE: return 1;
case WEP_HAGAR: return 2;
case WEP_ROCKET_LAUNCHER: return 2;
case WEP_SEEKER: return 2;
if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
return;
- float timeout = cvar("hud_panel_weapons_timeout");
+ float timeout = autocvar_hud_panel_weapons_timeout;
float timeout_effect_length, timein_effect_length;
- if (cvar("hud_panel_weapons_timeout_effect") == 0)
+ if (autocvar_hud_panel_weapons_timeout_effect == 0)
{
timeout_effect_length = 0;
timein_effect_length = 0;
if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
{
f = (time - (weapontime + timeout)) / timeout_effect_length;
- if (cvar("hud_panel_weapons_timeout_effect"))
+ if (autocvar_hud_panel_weapons_timeout_effect)
{
panel_bg_alpha *= (1 - f);
panel_fg_alpha *= (1 - f);
}
- if (cvar("hud_panel_weapons_timeout_effect") == 1)
+ if (autocvar_hud_panel_weapons_timeout_effect == 1)
{
f *= f; // for a cooler movement
center_x = panel_pos_x + panel_size_x/2;
else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
{
f = (time - weaponprevtime) / timein_effect_length;
- if (cvar("hud_panel_weapons_timeout_effect"))
+ if (autocvar_hud_panel_weapons_timeout_effect)
{
panel_bg_alpha *= (f);
panel_fg_alpha *= (f);
}
- if (cvar("hud_panel_weapons_timeout_effect") == 1)
+ if (autocvar_hud_panel_weapons_timeout_effect == 1)
{
f *= f; // for a cooler movement
f = 1 - f;
}
// TODO make this configurable
- if(weaponorder_bypriority != cvar_string("cl_weaponpriority"))
+ if(weaponorder_bypriority != autocvar_cl_weaponpriority)
{
if(weaponorder_bypriority)
strunzone(weaponorder_bypriority);
if(weaponorder_byimpulse)
strunzone(weaponorder_byimpulse);
- weaponorder_bypriority = strzone(cvar_string("cl_weaponpriority"));
+ weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
panel_size -= '2 2 0' * panel_bg_padding;
}
- if(cvar_or("hud_panel_weapons_fade", 1))
+ if(autocvar_hud_panel_weapons_fade)
{
wpnalpha = 3.2 - 2 * (time - weapontime);
wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
HUD_Weapons_Clear();
float rows, columns;
- float aspect = cvar("hud_panel_weapons_aspect");
+ float aspect = autocvar_hud_panel_weapons_aspect;
rows = panel_size_y/panel_size_x;
rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
float a, type, fullammo;
float when;
- when = cvar("hud_panel_weapons_complainbubble_time");
+ when = autocvar_hud_panel_weapons_complainbubble_time;
float fadetime;
- fadetime = cvar("hud_panel_weapons_complainbubble_fadetime");
+ fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
vector color;
vector wpnpos;
float ammo_alpha;
wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
float barsize_x, barsize_y, baroffset_x, baroffset_y;
- float show_ammo = cvar("hud_panel_weapons_ammo");
+ float show_ammo = autocvar_hud_panel_weapons_ammo;
if (show_ammo)
{
- fullammo_shells = cvar("hud_panel_weapons_ammo_full_shells");
- fullammo_nails = cvar("hud_panel_weapons_ammo_full_nails");
- fullammo_rockets = cvar("hud_panel_weapons_ammo_full_rockets");
- fullammo_cells = cvar("hud_panel_weapons_ammo_full_cells");
- fullammo_fuel = cvar("hud_panel_weapons_ammo_full_fuel");
- ammo_color = stov(cvar_string("hud_panel_weapons_ammo_color"));
- ammo_alpha = panel_fg_alpha * cvar("hud_panel_weapons_ammo_alpha");
+ fullammo_shells = autocvar_hud_panel_weapons_ammo_full_shells;
+ fullammo_nails = autocvar_hud_panel_weapons_ammo_full_nails;
+ fullammo_rockets = autocvar_hud_panel_weapons_ammo_full_rockets;
+ fullammo_cells = autocvar_hud_panel_weapons_ammo_full_cells;
+ fullammo_fuel = autocvar_hud_panel_weapons_ammo_full_fuel;
+ ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
+ ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
if(wpnsize_x/wpnsize_y > aspect)
}
float show_accuracy;
- float weapon_stats, weapon_number;
- if(cvar("hud_panel_weapons_accuracy") && acc_levels)
+ float weapon_stats;
+ if(autocvar_hud_panel_weapons_accuracy && acc_levels)
{
show_accuracy = true;
- // hits
- weapon_stats = getstati(STAT_DAMAGE_HITS);
- weapon_number = weapon_stats & 63;
- weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
- // fired
- weapon_stats = getstati(STAT_DAMAGE_FIRED);
- weapon_number = weapon_stats & 63;
- weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
if (acc_col_x[0] == -1)
for (i = 0; i < acc_levels; ++i)
- acc_col[i] = stov(cvar_string(strcat("hud_panel_weapons_accuracy_color", ftos(i))));
+ acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
}
float weapons_st = getstati(STAT_WEAPONS);
- float label = cvar("hud_panel_weapons_label");
+ float label = autocvar_hud_panel_weapons_label;
for(i = 0; i < weapon_cnt; ++i)
{
// draw the weapon accuracy
if(show_accuracy)
{
- float weapon_hit, weapon_damage;
- weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
- if(weapon_damage)
+ weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
+ if(weapon_stats >= 0)
{
- weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
- weapon_stats = floor(100 * weapon_hit / weapon_damage);
-
// find the max level lower than weapon_stats
float j;
j = acc_levels-1;
drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
// draw ammo status bar
- if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
+ if(show_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
{
a = 0;
- type = GetAmmoTypeForWep(weapid);
+ type = GetAmmoTypeForWep(self.weapon);
if(type != -1)
a = getstati(GetAmmoStat(type)); // how much ammo do we have?
}
// draw the complain message
- if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_panel_weapons_complainbubble"))
+ if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
{
if(fadetime)
{
string s;
if(complain_weapon_type == 0) {
s = "Out of ammo";
- color = stov(cvar_string("hud_panel_weapons_complainbubble_color_outofammo"));
+ color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
}
else if(complain_weapon_type == 1) {
- s = "Don't have";
- color = stov(cvar_string("hud_panel_weapons_complainbubble_color_donthave"));
+ s = _("Don't have");
+ color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
}
else {
- s = "Unavailable";
- color = stov(cvar_string("hud_panel_weapons_complainbubble_color_unavailable"));
+ s = _("Unavailable");
+ color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
}
- float padding = cvar("hud_panel_weapons_complainbubble_padding");
+ float padding = autocvar_hud_panel_weapons_complainbubble_padding;
drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
if (currently_selected)
drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- if(a > 0)
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
- else // "ghost" ammo count
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+ if(a > 0 && autocvar_hud_panel_ammo_progressbar)
+ HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, 0, 0, min(1, a/autocvar_hud_panel_ammo_maxammo), color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+
+ if(autocvar_hud_panel_ammo_text)
+ {
+ if(a > 0)
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ else // "ghost" ammo count
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+ }
if(a > 0)
drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
else // "ghost" ammo icon
ammo_size_y = newSize;
}
- drawfont = hud_bigfont;
float i, stat_items, currently_selected;
if (autocvar_hud_panel_ammo_onlycurrent)
{
column = column + 1;
}
}
- drawfont = hud_font;
}
void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
}
}
- drawfont = hud_bigfont;
drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
- drawfont = hud_font;
drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
}
vector numpos;
string leftname, rightname;
+ string leftprogressname, rightprogressname;
float leftcnt, rightcnt;
float leftexact, rightexact;
- float flip = cvar("hud_panel_powerups_flip");
+ float flip = autocvar_hud_panel_powerups_flip;
if (flip) {
leftname = "strength";
+ leftprogressname = autocvar_hud_panel_powerups_progressbar_strength;
leftcnt = ceil(strength_time);
leftexact = strength_time;
rightname = "shield";
+ rightprogressname = autocvar_hud_panel_powerups_progressbar_shield;
rightcnt = ceil(shield_time);
rightexact = shield_time;
} else {
leftname = "shield";
+ leftprogressname = autocvar_hud_panel_powerups_progressbar_shield;
leftcnt = ceil(shield_time);
leftexact = shield_time;
rightname = "strength";
+ rightprogressname = autocvar_hud_panel_powerups_progressbar_strength;
rightcnt = ceil(strength_time);
rightexact = strength_time;
}
- drawfont = hud_bigfont;
- float baralign = cvar("hud_panel_powerups_baralign");
- float iconalign = cvar("hud_panel_powerups_iconalign");
- float progressbar = cvar("hud_panel_powerups_progressbar");
+ float baralign = autocvar_hud_panel_powerups_baralign;
+ float barflip;
+ float iconalign = autocvar_hud_panel_powerups_iconalign;
+ float progressbar = autocvar_hud_panel_powerups_progressbar;
if (mySize_x/mySize_y > 4)
{
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y;
if(leftcnt)
{
if(baralign == 1 || baralign == 3) { // right align
- barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
- barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
+ barpos = pos + eX * 0.5 * mySize_x;
+ barflip = 1;
} else { // left align
- barpos = pos;
- barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
+ barpos = pos;
+ barflip = 0;
}
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(leftname);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
}
- if(leftcnt > 1)
- DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
- if(leftcnt <= 5)
- DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
+ if(autocvar_hud_panel_powerups_text)
+ {
+ if(leftcnt > 1)
+ DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
+ if(leftcnt <= 5)
+ DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
+ }
}
if(rightcnt)
{
if(baralign == 0 || baralign == 3) { // left align
- barpos = pos + eX * 0.5 * mySize_x;
- barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
+ barpos = pos;
+ barflip = 0;
} else { // right align
- barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
- barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
+ barpos = pos + eX * 0.5 * mySize_x;
+ barflip = 1;
}
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(rightname);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
}
- if(rightcnt > 1)
- DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
- if(rightcnt <= 5)
- DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
+ if(autocvar_hud_panel_powerups_text)
+ {
+ if(rightcnt > 1)
+ DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
+ if(rightcnt <= 5)
+ DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
+ }
}
}
else if (mySize_x/mySize_y > 1.5)
{
+ barsize = eX * mySize_x + eY * 0.5 * mySize_y;
if(leftcnt)
{
- if(baralign == 1 || baralign == 3) { // right align
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
- barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
- } else { // left align
- barpos = pos;
- barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
+ barpos = pos;
+ if(baralign == 1 || baralign == 3) { // right/down align
+ barflip = 1;
+ } else { // left/up align
+ barflip = 0;
}
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(leftname);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
}
- if(leftcnt > 1)
- DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
- if(leftcnt <= 5)
- DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
+ if(autocvar_hud_panel_powerups_text)
+ {
+ if(leftcnt > 1)
+ DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
+ if(leftcnt <= 5)
+ DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
+ }
}
if(rightcnt)
{
+ barpos = pos + eY * 0.5 * mySize_y;
if(baralign == 0 || baralign == 3) { // left align
- barpos = pos + eY * 0.5 * mySize_y;
- barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+ barflip = 0;
} else { // right align
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
- barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+ barflip = 1;
}
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(rightname);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
}
- if(rightcnt > 1)
- DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
- if(rightcnt <= 5)
- DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
+ if(autocvar_hud_panel_powerups_text)
+ {
+ if(rightcnt > 1)
+ DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
+ if(rightcnt <= 5)
+ DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
+ }
}
}
else
{
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y;
if(leftcnt)
{
+ barpos = pos;
if(baralign == 1 || baralign == 3) { // down align
- barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+ barflip = 1;
} else { // up align
- barpos = pos;
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+ barflip = 0;
}
if(iconalign == 1 || iconalign == 3) { // down align
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(leftname);
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
}
- if(leftcnt <= 5)
- drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
- if(leftcnt > 1)
- drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_powerups_text)
+ {
+ if(leftcnt <= 5)
+ drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
+ if(leftcnt > 1)
+ drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
}
if(rightcnt)
{
- if(baralign == 0 || baralign == 3) { // up align
- barpos = pos + eX * 0.5 * mySize_x;
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
- } else { // down align
- barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
+ barpos = pos + eX * 0.5 * mySize_x;
+ if(baralign == 0 || baralign == 3) { // down align
+ barflip = 1;
+ } else { // up align
+ barflip = 0;
}
if(iconalign == 0 || iconalign == 3) { // up align
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(rightname);
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
}
- if(rightcnt <= 5)
- drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
- if(rightcnt > 1)
- drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_powerups_text)
+ {
+ if(rightcnt <= 5)
+ drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
+ if(rightcnt > 1)
+ drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
}
}
- drawfont = hud_font;
}
// Health/armor (#3)
if(autocvar__hud_configure)
{
- armor = 150;
- health = 100;
- fuel = 70;
+ armor = 75;
+ health = 150;
+ fuel = 20;
}
if(health <= 0)
vector picpos;
vector numpos;
- drawfont = hud_bigfont;
- float baralign = cvar("hud_panel_healtharmor_baralign");
- float iconalign = cvar("hud_panel_healtharmor_iconalign");
- float progressbar = cvar("hud_panel_healtharmor_progressbar");
+ float baralign = autocvar_hud_panel_healtharmor_baralign;
+ float iconalign = autocvar_hud_panel_healtharmor_iconalign;
+ float progressbar = autocvar_hud_panel_healtharmor_progressbar;
+
+ float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
+ float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
{
vector v;
float x;
x = floor(v_x + 1);
- if(baralign == 1 || baralign == 3) { // right align
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
- barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
- } else { // left align
- barpos = pos;
- barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
- }
+ float maxtotal = maxhealth + maxarmor;
+
+ barpos = pos;
+ barsize = mySize;
string biggercount;
if(v_z) // NOT fully armored
if(progressbar)
{
HUD_Panel_GetProgressBarColor(health);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, autocvar_hud_panel_healtharmor_progressbar_health, 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(armor)
+ if(autocvar_hud_panel_healtharmor_text)
drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
}
else
if(progressbar)
{
HUD_Panel_GetProgressBarColor(armor);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, autocvar_hud_panel_healtharmor_progressbar_armor, 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(health)
+ if(autocvar_hud_panel_healtharmor_text)
drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
- DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
+ if(autocvar_hud_panel_healtharmor_text)
+ DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, maxtotal), 1);
// fuel
if(fuel)
{
- if(baralign == 0 || baralign == 3) { // left align
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
- } else {
- barpos = pos;
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
- }
+ barpos = pos;
+ barsize = eX * mySize_x + eY * 0.2 * mySize_y;
HUD_Panel_GetProgressBarColor(fuel);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
}
else
{
string leftname, rightname;
+ string leftprogressname, rightprogressname;
float leftcnt, rightcnt;
+ float leftmax, rightmax;
float leftactive, rightactive;
float leftalpha, rightalpha;
- float flip = cvar("hud_panel_healtharmor_flip");
+ float flip = autocvar_hud_panel_healtharmor_flip;
+ float barflip;
if (flip) { // old style layout with armor left/top of health
leftname = "armor";
+ leftprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
leftcnt = armor;
if(leftcnt)
leftactive = 1;
leftalpha = min((armor+10)/55, 1);
+ leftmax = maxarmor;
rightname = "health";
+ rightprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
rightcnt = health;
rightactive = 1;
rightalpha = 1;
+ rightmax = maxhealth;
} else {
leftname = "health";
+ leftprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
leftcnt = health;
leftactive = 1;
leftalpha = 1;
+ leftmax = maxhealth;
rightname = "armor";
+ rightprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
rightcnt = armor;
if(rightcnt)
rightactive = 1;
rightalpha = min((armor+10)/55, 1);
+ rightmax = maxarmor;
}
if (mySize_x/mySize_y > 4)
{
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y;
if(leftactive)
{
+ barpos = pos;
if(baralign == 1 || baralign == 3) { // right align
- barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
- barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
+ barflip = 1;
} else { // left align
- barpos = pos;
- barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
+ barflip = 0;
}
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(leftname);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
+ if(autocvar_hud_panel_healtharmor_text)
+ DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
}
if(rightactive)
{
+ barpos = pos + eX * 0.5 * mySize_x;
if(baralign == 0 || baralign == 3) { // left align
- barpos = pos + eX * 0.5 * mySize_x;
- barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
+ barflip = 0;
} else { // right align
- barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
- barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
+ barflip = 1;
}
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(rightname);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
+ if(autocvar_hud_panel_healtharmor_text)
+ DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
}
if(fuel)
{
- if(baralign == 0 || baralign == 3) { // left align
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
- } else {
- barpos = pos;
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
- }
- HUD_Panel_GetProgressBarColor(fuel);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ barpos = pos;
+ barsize = eX * mySize_x + eY * 0.2 * mySize_y;
+ HUD_Panel_GetProgressBarColor(fuel);
+ HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
}
else if (mySize_x/mySize_y > 1.5)
{
+ barsize = eX * mySize_x + eY * 0.5 * mySize_y;
if(leftactive)
{
+ barpos = pos;
if(baralign == 1 || baralign == 3) { // right align
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
- barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
+ barflip = 1;
} else { // left align
- barpos = pos;
- barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
+ barflip = 0;
}
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(leftname);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
+ if(autocvar_hud_panel_healtharmor_text)
+ DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
}
if(rightactive)
{
+ barpos = pos + eY * 0.5 * mySize_y;
if(baralign == 0 || baralign == 3) { // left align
- barpos = pos + eY * 0.5 * mySize_y;
- barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+ barflip = 0;
} else { // right align
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
- barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+ barflip = 1;
}
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(rightname);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
+ if(autocvar_hud_panel_healtharmor_text)
+ DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
}
if(fuel)
{
- if(baralign == 0 || baralign == 3) { // left align
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
- } else {
- barpos = pos;
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
- }
- HUD_Panel_GetProgressBarColor(fuel);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ barpos = pos;
+ barsize = eX * mySize_x + eY * 0.2 * mySize_y;
+ HUD_Panel_GetProgressBarColor(fuel);
+ HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
}
else
{
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y;
if(leftactive)
{
- if(baralign == 1 || baralign == 3) { // down align
- barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
- } else { // up align
- barpos = pos;
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+ barpos = pos;
+ if(baralign == 1 || baralign == 3) { // right align
+ barflip = 1;
+ } else { // left align
+ barflip = 0;
}
if(iconalign == 1 || iconalign == 3) { // down align
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(leftname);
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_healtharmor_text)
+ {
+ drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, leftmax), panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
}
if(rightactive)
{
- if(baralign == 0 || baralign == 3) { // up align
- barpos = pos + eX * 0.5 * mySize_x;
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
- } else { // down align
- barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
+ barpos = pos + eX * 0.5 * mySize_x;
+ if(baralign == 0 || baralign == 3) { // left align
+ barflip = 0;
+ } else { // right align
+ barflip = 1;
}
if(iconalign == 0 || iconalign == 3) { // up align
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(rightname);
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_healtharmor_text)
+ {
+ drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, rightmax), panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
}
if(fuel)
{
- if(baralign == 0 || baralign == 3) { // left align
- barpos = pos;
- barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
- } else {
- barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
- barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
- }
- HUD_Panel_GetProgressBarColor(fuel);
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ barpos = pos;
+ barsize = eX * 0.05 * mySize_x + eY * mySize_y;
+ HUD_Panel_GetProgressBarColor(fuel);
+ HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 1, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
}
}
- drawfont = hud_font;
}
// Notification area (#4)
return w_deathtypestring;
}
-float killnotify_times[10];
-float killnotify_deathtype[10];
-float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
-string killnotify_attackers[10];
-string killnotify_victims[10];
+#define KN_MAX_ENTRIES 10
+float kn_index;
+float killnotify_times[KN_MAX_ENTRIES];
+float killnotify_deathtype[KN_MAX_ENTRIES];
+float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
+string killnotify_attackers[KN_MAX_ENTRIES];
+string killnotify_victims[KN_MAX_ENTRIES];
void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
{
- float i;
- for (i = 9; i > 0; --i) {
- killnotify_times[i] = killnotify_times[i-1];
- killnotify_deathtype[i] = killnotify_deathtype[i-1];
- killnotify_actiontype[i] = killnotify_actiontype[i-1];
- if(killnotify_attackers[i])
- strunzone(killnotify_attackers[i]);
- killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
- if(killnotify_victims[i])
- strunzone(killnotify_victims[i]);
- killnotify_victims[i] = strzone(killnotify_victims[i-1]);
- }
- killnotify_times[0] = time;
- killnotify_deathtype[0] = wpn;
- killnotify_actiontype[0] = actiontype;
- if(killnotify_attackers[0])
- strunzone(killnotify_attackers[0]);
- killnotify_attackers[0] = strzone(attacker);
- if(killnotify_victims[0])
- strunzone(killnotify_victims[0]);
- killnotify_victims[0] = strzone(victim);
+ --kn_index;
+ if (kn_index == -1)
+ kn_index = KN_MAX_ENTRIES-1;
+ killnotify_times[kn_index] = time;
+ killnotify_deathtype[kn_index] = wpn;
+ killnotify_actiontype[kn_index] = actiontype;
+ if(killnotify_attackers[kn_index])
+ strunzone(killnotify_attackers[kn_index]);
+ killnotify_attackers[kn_index] = strzone(attacker);
+ if(killnotify_victims[kn_index])
+ strunzone(killnotify_victims[kn_index]);
+ killnotify_victims[kn_index] = strzone(victim);
}
void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
{
float w;
float alsoprint, gentle;
- alsoprint = (cvar("hud_panel_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
- gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
+ alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
+ gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
return;
} else if (type == DEATH_KILL) {
HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
if (alsoprint)
- print ("^1",s1, "^1 couldn't take it anymore\n");
+ print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
} else if (type == DEATH_ROT) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if (alsoprint)
- print ("^1",s1, "^1 died\n");
+ print (sprintf(_("^1%s^1 died\n"), s1));
} else if (type == DEATH_NOAMMO) {
HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
if (alsoprint)
- print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
+ print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
} else if (type == DEATH_CAMP) {
HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
if (alsoprint)
- print ("^1",s1, "^1 thought they found a nice camping ground\n");
+ print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
} else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
HUD_KillNotify_Push(s1, "", 0, type);
if (alsoprint)
- print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
+ print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
} else if (type == DEATH_CHEAT) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if (alsoprint)
- print ("^1",s1, "^1 unfairly eliminated themself\n");
+ print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
} else if (type == DEATH_FIRE) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if (alsoprint)
- print ("^1",s1, "^1 burned to death\n");
+ print (sprintf(_("^1%s^1 burned to death\n"), s1));
} else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if (alsoprint)
- print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
+ print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
}
if (stof(s2) > 2) // killcount > 2
- print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
+ print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
} else if(msg == MSG_KILL) {
w = DEATH_WEAPONOF(type);
if(WEP_VALID(w)) {
- HUD_KillNotify_Push(s1, s2, 1, type);
+ if((w == WEP_SNIPERRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
+ else
+ HUD_KillNotify_Push(s1, s2, 1, type);
+
if (alsoprint)
print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
}
if(alsoprint)
{
if(gentle) {
- print ("^1", s1, "^1 took action against a team mate\n");
+ print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
} else {
- print ("^1", s1, "^1 mows down a team mate\n");
+ print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
}
}
if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
if(gentle)
- print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
+ print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
else
- print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
+ print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
}
else if (stof(s2) > 2) {
if(gentle)
- print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
+ print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
else
- print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
+ print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
}
}
else if(type == KILL_FIRST_BLOOD)
- print("^1",s1, "^1 drew first blood", "\n");
+ print(sprintf("^1%s^1 drew first blood\n", s1));
else if (type == DEATH_TELEFRAG) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
if(gentle)
- print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
+ print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
else
- print ("^1",s2, "^1 was telefragged by ", s1, "\n");
+ print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
}
else if (type == DEATH_DROWN) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
if(alsoprint)
- print ("^1",s2, "^1 was drowned by ", s1, "\n");
+ print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
}
else if (type == DEATH_SLIME) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
if(alsoprint)
- print ("^1",s2, "^1 was slimed by ", s1, "\n");
+ print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
}
else if (type == DEATH_LAVA) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
if(alsoprint)
- print ("^1",s2, "^1 was cooked by ", s1, "\n");
+ print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
}
else if (type == DEATH_FALL) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
if(alsoprint)
- print ("^1",s2, "^1 was grounded by ", s1, "\n");
+ print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
}
else if (type == DEATH_SHOOTING_STAR) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
if(alsoprint)
- print ("^1",s2, "^1 was shot into space by ", s1, "\n");
+ print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
}
else if (type == DEATH_SWAMP) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 was conserved by ", s1, "\n");
+ print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
}
else if (type == DEATH_HURTTRIGGER)
{
HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
if(alsoprint)
- print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
+ print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
} else if(type == DEATH_SBCRUSH) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
+ print (sprintf(_("^1%s^1 was crushed by ^1%s\n"), s2, s1));
} else if(type == DEATH_SBMINIGUN) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
+ print (sprintf(_("^1%s^1 got shredded by ^1%s\n"), s2, s1));
} else if(type == DEATH_SBROCKET) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
+ print (sprintf(_("^1%s^1 was blased to bits by ^1%s\n"), s2, s1));
} else if(type == DEATH_SBBLOWUP) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
+ print (sprintf(_("^1%s^1 got caught in the destruction of ^1%s's vehicle\n"), s2, s1));
} else if(type == DEATH_WAKIGUN) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
+ print (sprintf(_("^1%s^1 was bolted down by ^1%s\n"), s2, s1));
} else if(type == DEATH_WAKIROCKET) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
+ print (sprintf(_("^1%s^1 could find no shelter from ^1%s's rockets\n"), s2, s1));
} else if(type == DEATH_WAKIBLOWUP) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
+ print (sprintf(_("^1%s^1 dies when ^1%s's wakizashi dies.\n"), s2, s1));
} else if(type == DEATH_TURRET) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
+ print (sprintf(_("^1%s^1 was pushed into the line of fire by ^1%s\n"), s2, s1));
} else if(type == DEATH_TOUCHEXPLODE) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
+ print (sprintf(_("^1%s^1 was pushed into an accident by ^1%s\n"), s2, s1));
} else if(type == DEATH_CHEAT) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
+ print (sprintf(_("^1%s^1 was unfairly eliminated by ^1%s\n"), s2, s1));
} else if (type == DEATH_FIRE) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
+ print (sprintf(_("^1%s^1 was burnt to death by ^1%s\n"), s2, s1));
} else if (type == DEATH_CUSTOM) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
if(alsoprint)
} else {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s2, "^1 was fragged by ", s1, "\n");
+ print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
}
} else if(msg == MSG_SPREE) {
if(type == KILL_END_SPREE) {
if(gentle)
- print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
+ print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
else
- print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
+ print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
} else if(type == KILL_SPREE) {
if(gentle)
- print ("^1",s1,"^1 made ",s2," scores in a row\n");
+ print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
else
- print ("^1",s1,"^1 has ",s2," frags in a row\n");
+ print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
} else if(type == KILL_SPREE_3) {
if(gentle)
- print (s1,"^7 made a ^1TRIPLE SCORE\n");
+ print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
else
- print (s1,"^7 made a ^1TRIPLE FRAG\n");
+ print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
} else if(type == KILL_SPREE_5) {
if(gentle)
- print (s1,"^7 unleashes ^1SCORING RAGE\n");
+ print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
else
- print (s1,"^7 unleashes ^1RAGE\n");
+ print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
} else if(type == KILL_SPREE_10) {
if(gentle)
- print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
+ print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
else
- print (s1,"^7 starts the ^1MASSACRE!\n");
+ print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
} else if(type == KILL_SPREE_15) {
if(gentle)
- print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
+ print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
else
- print (s1,"^7 executes ^1MAYHEM!\n");
+ print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
} else if(type == KILL_SPREE_20) {
if(gentle)
- print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
+ print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
else
- print (s1,"^7 is a ^1BERSERKER!\n");
+ print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
} else if(type == KILL_SPREE_25) {
if(gentle)
- print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
+ print (sprintf(_("%s^7 made ^1TWENTY FIFE SCORES IN A ROW!\n"), s1));
else
- print (s1,"^7 inflicts ^1CARNAGE!\n");
+ print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
} else if(type == KILL_SPREE_30) {
if(gentle)
- print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
+ print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
else
- print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
+ print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
}
} else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
if (type == DEATH_DROWN) {
if(alsoprint)
{
if(gentle)
- print ("^1",s1, "^1 was in the water for too long\n");
+ print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
else
- print ("^1",s1, "^1 drowned\n");
+ print (sprintf(_("^1%s^1 drowned\n"), s1));
}
} else if (type == DEATH_SLIME) {
HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
if(alsoprint)
- print ("^1",s1, "^1 was slimed\n");
+ print (sprintf("^1%s^1 was slimed\n", s1));
} else if (type == DEATH_LAVA) {
HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
if(alsoprint)
{
if(gentle)
- print ("^1",s1, "^1 found a hot place\n");
+ print (sprintf(_("^1%s^1 found a hot place\n"), s1));
else
- print ("^1",s1, "^1 turned into hot slag\n");
+ print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
}
} else if (type == DEATH_FALL) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
{
if(gentle)
- print ("^1",s1, "^1 tested gravity (and it worked)\n");
+ print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
else
- print ("^1",s1, "^1 hit the ground with a crunch\n");
+ print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
}
} else if (type == DEATH_SHOOTING_STAR) {
HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
if(alsoprint)
- print ("^1",s1, "^1 became a shooting star\n");
+ print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
} else if (type == DEATH_SWAMP) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
{
if(gentle)
- print ("^1",s1, "^1 discovered a swamp\n");
+ print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
else
- print ("^1",s1, "^1 is now conserved for centuries to come\n");
+ print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
}
} else if(type == DEATH_TURRET) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was mowed down by a turret \n");
+ print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
} else if (type == DEATH_CUSTOM) {
HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
if(alsoprint)
} else if(type == DEATH_TOUCHEXPLODE) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 died in an accident\n");
+ print (sprintf(_("^1%s^1 died in an accident\n"), s1));
} else if(type == DEATH_CHEAT) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was unfairly eliminated\n");
+ print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
} else if(type == DEATH_FIRE) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
{
if(gentle)
- print ("^1",s1, "^1 felt a little hot\n");
+ print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
else
- print ("^1",s1, "^1 burnt to death\n");
+ print (sprintf(_("^1%s^1 burnt to death\n"), s1));
}
} else {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
{
if(gentle)
- print ("^1",s1, "^1 needs a restart\n");
+ print (sprintf(_("^1%s^1 needs a restart\n"), s1));
else
- print ("^1",s1, "^1 died\n");
+ print (sprintf(_("^1%s^1 died\n"), s1));
}
}
} else if(msg == MSG_KILL_ACTION_SPREE) {
if(gentle)
- print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
+ print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
else
- print ("^1",s1,"^1 died with a ",s2," kill spree\n");
+ print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
} else if(msg == MSG_INFO) {
if(type == INFO_GOTFLAG) { // here, s2 is the flag name
HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
- print(s1, "^7 got the ", s2, "\n");
+ print(sprintf(_("%s^7 got the %s\n"), s1, s2));
} else if(type == INFO_LOSTFLAG) {
HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
- print(s1, "^7 lost the ", s2, "\n");
+ print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
} else if(type == INFO_PICKUPFLAG) {
HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
- print(s1, "^7 picked up the ", s2, "\n");
+ print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
} else if(type == INFO_RETURNFLAG) {
HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
- print(s1, "^7 returned the ", s2, "\n");
+ print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
} else if(type == INFO_CAPTUREFLAG) {
HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
- print(s1, "^7 captured the ", s2, s3, "\n");
+ print(sprintf(_("%1^7 captured the %s%s\n"), s1, s2, s3));
}
} else if(msg == MSG_RACE) {
if(type == RACE_SERVER_RECORD) {
else if(type == RACE_FAIL) {
HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
}
+ } else if(msg == MSG_KA) {
+ if(type == KA_PICKUPBALL) {
+ HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
+ if(alsoprint)
+ print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
+ }
+ else if(type == KA_DROPBALL) {
+ HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
+ if(alsoprint)
+ print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
+ }
}
}
void HUD_Centerprint(string s1, string s2, float type, float msg)
{
float gentle;
- gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
+ gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
if(msg == MSG_SUICIDE) {
if (type == DEATH_TEAMCHANGE) {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You are now on: %s"), s1)));
} else if (type == DEATH_AUTOTEAMCHANGE) {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1)));
} else if (type == DEATH_CAMP) {
if(gentle)
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Reconsider your tactics, camper!")));
else
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Die camper!")));
} else if (type == DEATH_NOAMMO) {
if(gentle)
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You are reinserted into the game for running out of ammo...")));
else
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You were killed for running out of ammo...")));
} else if (type == DEATH_ROT) {
if(gentle)
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to preserve your health")));
else
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You grew too old without taking your medicine")));
} else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
if(gentle)
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't go against team mates!")));
else
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't shoot your team mates!")));
} else if (type == DEATH_QUIET) {
// do nothing
} else { // generic message
if(gentle)
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to be more careful!")));
else
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You killed your own dumb self!")));
}
} else if(msg == MSG_KILL) {
if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
if(gentle) {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against %s, a team mate!"), s1)));
} else {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged %s, a team mate!"), s1)));
}
} else if (type == KILL_FIRST_BLOOD) {
if(gentle) {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First score")));
} else {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First blood")));
}
} else if (type == KILL_FIRST_VICTIM) {
if(gentle) {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First casualty")));
} else {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First victim")));
}
} else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
if(gentle) {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
} else {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You typefragged ^7%s"), s1), s2));
}
} else if (type == KILL_TYPEFRAGGED) {
if(gentle) {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
} else {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
}
} else if (type == KILL_FRAG) {
if(gentle) {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You scored against ^7%s"), s1), s2));
} else {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You fragged ^7%s"), s1), s2));
}
} else { // generic message
if(gentle) {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s"), s1), s2));
} else {
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were fragged by ^7%s"), s1), s2));
}
}
} else if(msg == MSG_KILL_ACTION) {
// TODO: invent more centerprints here?
- centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Watch your step!")));
}
}
}
float entries, height;
- entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
+ entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
height = mySize_y/entries;
vector fontsize;
float a;
float when;
- when = cvar("hud_panel_notify_time");
+ when = autocvar_hud_panel_notify_time;
float fadetime;
- fadetime = cvar("hud_panel_notify_fadetime");
+ fadetime = autocvar_hud_panel_notify_fadetime;
string s;
float width_attacker;
string attacker, victim;
- float i, j, w;
- float flip = cvar("hud_panel_notify_flip");
- for(j = 0; j < entries; ++j)
+ float i, j, w, step, limit;
+ if(autocvar_hud_panel_notify_flip) //order items from the top down
{
- s = "";
- if(flip)
- i = j;
- else // rather nasty hack for ordering items from the bottom up
- i = entries - j - 1;
+ i = 0;
+ step = +1;
+ limit = entries;
+ }
+ else //order items from the bottom up
+ {
+ i = entries - 1;
+ step = -1;
+ limit = -1;
+ }
- if(fadetime)
+ for(j = kn_index; i != limit; i += step, ++j)
+ {
+ if(autocvar__hud_configure)
{
- if(killnotify_times[j] + when > time)
- a = 1;
- else
- a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
+ if (step == +1)
+ a = i;
+ else // inverse order
+ a = entries - 1 - i;
+ attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
+ a = bound(0, (when - a) / 4, 1);
+ goto hud_config_notifyprint;
+ }
+
+ if (j == KN_MAX_ENTRIES)
+ j = 0;
+
+ if(killnotify_times[j] + when > time)
+ a = 1;
+ else if(fadetime)
+ {
+ a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
+ if(!a)
+ {
+ break;
+ }
}
else
{
- if(killnotify_times[j] + when > time)
- a = 1;
- else
- a = 0;
+ break;
}
+ s = "";
+
w = -1;
w = DEATH_WEAPONOF(killnotify_deathtype[j]);
// TODO: maybe print in team colors?
//
// Y [used by] X
- if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
+ if(killnotify_actiontype[j] == 0)
{
- attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
- weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
-
if(killnotify_deathtype[j] == DEATH_GENERIC)
{
s = "notify_death";
s = "notify_blue_captured";
}
}
- if(s != "" && a)
- {
- drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- }
- }
- // X [did action to] Y
- else
- {
- if(autocvar__hud_configure)
+ else if(killnotify_deathtype[j] == KA_DROPBALL)
{
- attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- a = bound(0, (when - j) / 4, 1);
+ s = "notify_balldropped";
}
- else
+ else if(killnotify_deathtype[j] == KA_PICKUPBALL)
{
- attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ s = "notify_ballpickedup";
}
- width_attacker = stringwidth(attacker, TRUE, fontsize);
- pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
- pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
+
+ attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
- if(autocvar__hud_configure) // example actions for config mode
+ if(s != "")
{
- s = "weaponelectro";
+ drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
- else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
+ }
+ // X [did action to] Y
+ else
+ {
+ if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
{
s = "notify_melee_laser";
}
{
s = "notify_void";
}
+ else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
+ {
+ s = "notify_headshot";
+ }
else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
{
s = "race_newrecordserver";
{
s = "race_newfail";
}
- if(s != "" && a)
+
+ attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+:hud_config_notifyprint
+ width_attacker = stringwidth(attacker, TRUE, fontsize);
+ pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
+ pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
+ weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
+
+ if(s != "")
{
drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
minutes = floor(sec / 60);
sec -= minutes * 60;
-
- string s;
- s = ftos(100 + sec);
-
- return strcat(ftos(minutes), ":", substring(s, 1, 3));
+ return sprintf("%d:%02d", minutes, sec);
}
void HUD_Timer(void)
timer = seconds_tostring(timeleft);
}
- drawfont = hud_bigfont;
drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- drawfont = hud_font;
}
// Radar (#6)
if(hud_panel_radar_rotation == 0)
{
// max-min distance must fit the radar in any rotation
- bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
+ bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
}
else
{
f * bigsize
+ (1 - f) * normalsize;
teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
- f * (mi_min + mi_max) * 0.5
+ f * mi_center
+ (1 - f) * view_origin);
color1 = GetPlayerColor(player_localentnum-1);
// race record display
if (distribution <= 0)
HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawfont = hud_bigfont;
drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawfont = hud_font;
} else if (!teamplay) { // non-teamgames
// me vector := [team/connected frags id]
pl = players.sort_next;
drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
if (leader)
HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawfont = hud_bigfont;
drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- drawfont = hud_font;
} else { // teamgames
float max_fragcount;
max_fragcount = -99;
leader = 1;
if (leader)
HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawfont = hud_bigfont;
drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
- drawfont = hud_font;
} else {
if (max_fragcount == score)
leader = 1;
}
mySize = newSize;
- drawfont = hud_bigfont;
float a, t;
string s, forcetime;
{
s = "0:13:37";
drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- s = "^1Intermediate 1 (+15.42)";
+ s = _("^1Intermediate 1 (+15.42)");
drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
- s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
+ s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
}
else if(race_checkpointtime)
a = bound(0, 2 - (time - race_penaltyeventtime), 1);
if(a > 0)
{
- s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
+ s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
}
if(a > 0)
{
if(time < t)
- s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
+ s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
else
- s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
+ s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
}
}
-
- drawfont = hud_font;
}
// Vote window (#9)
void HUD_VoteWindow(void)
{
+ uid2name_dialog = 0;
if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
{
vote_active = 1;
- vote_called_vote = strzone(strcat("^2Name ^7instead of \"^1Unregistered player\"", " ^7in stats"));
+ vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player\" ^7in stats"));
+ uid2name_dialog = 1;
}
if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
if(!autocvar__hud_configure)
{
panel_fg_alpha = autocvar_hud_panel_fg_alpha;
- panel_bg_alpha_str = cvar_string("hud_panel_vote_bg_alpha");
+ panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
if(panel_bg_alpha_str == "") {
panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
active_panel = HUD_PANEL_VOTE;
HUD_Panel_UpdateCvars(vote);
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
- if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+ if(uid2name_dialog)
{
panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
}
- a = vote_alpha * bound(cvar("hud_panel_vote_alreadyvoted_alpha"), 1 - vote_highlighted, 1);
+ // these must be below above block
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
HUD_Panel_DrawBg(a);
a = panel_fg_alpha * a;
}
mySize = newSize;
- s = "A vote has been called for:";
- if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
- s = "Allow servers to store and display your name?";
+ s = _("A vote has been called for:");
+ if(uid2name_dialog)
+ s = _("Allow servers to store and display your name?");
drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
if(autocvar__hud_configure)
- s = "^1Configure the HUD";
+ s = _("^1Configure the HUD");
drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
// print the yes/no counts
- s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
- if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
- s = strcat("Yes: (press y)");
+ s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), ftos(vote_yescount));
drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
- s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
- if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
- s = strcat("No: (press n)");
+ s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), ftos(vote_nocount));
drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
// draw the progress bar backgrounds
}
// draw the progress bars
- drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ if(vote_yescount && vote_needed)
+ {
+ drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
+ drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ }
- drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ if(vote_nocount && vote_needed)
+ {
+ drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
+ drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ }
drawresetcliparea();
redalive = getstati(STAT_REDALIVE);
bluealive = getstati(STAT_BLUEALIVE);
- drawfont = hud_bigfont;
vector redpos, bluepos;
if(mySize_x > mySize_y)
{
drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
- drawfont = hud_font;
}
// CTF HUD modicon section
}
}
+// Keepaway HUD mod icon
+float kaball_prevstatus; // last remembered status
+float kaball_statuschange_time; // time when the status changed
+
+// we don't need to reset for keepaway since it immediately
+// autocorrects prevstatus as to if the player has the ball or not
+
+void HUD_Mod_Keepaway(vector pos, vector mySize)
+{
+ mod_active = 1; // keepaway should always show the mod HUD
+
+ float BLINK_FACTOR = 0.15;
+ float BLINK_BASE = 0.85;
+ float BLINK_FREQ = 5;
+ float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
+
+ float stat_items = getstati(STAT_ITEMS);
+ float kaball = (stat_items/IT_KEY1) & 1;
+
+ if(kaball != kaball_prevstatus)
+ {
+ kaball_statuschange_time = time;
+ kaball_prevstatus = kaball;
+ }
+
+ vector kaball_pos, kaball_size;
+
+ if(mySize_x > mySize_y) {
+ kaball_pos = pos + eX * 0.25 * mySize_x;
+ kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
+ } else {
+ kaball_pos = pos + eY * 0.25 * mySize_y;
+ kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
+ }
+
+ float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
+ float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
+
+ if(kaball_prevstatus && f < 1)
+ drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
+
+ if(kaball)
+ drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
+}
+
+
// Nexball HUD mod icon
void HUD_Mod_NexBall(vector pos, vector mySize)
{
p = 2 - p;
//Draw the filling
- vector barsize;
float vertical;
if(mySize_x > mySize_y)
{
- barsize = eX * p * mySize_x + eY * mySize_y;
vertical = 0;
}
else
{
- barsize = eX * mySize_x + eY * p * mySize_y;
vertical = 1;
}
HUD_Panel_GetProgressBarColor(nexball);
- HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", vertical, 0, p, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if (stat_items & IT_KEY1)
if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
return; // no records in the actual race
- drawfont = hud_bigfont;
-
// clientside personal record
string rr;
if(gametype == GAME_CTS)
if(score && (score < t || !t)) {
db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
- if(cvar("cl_autodemo_delete_keeprecords"))
+ if(autocvar_cl_autodemo_delete_keeprecords)
{
- f = cvar("cl_autodemo_delete");
+ f = autocvar_cl_autodemo_delete;
f &~= 1;
cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
}
f = time - crecordtime_change_time;
if (f > 1) {
- drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
} else {
- drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+ drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
}
f = time - srecordtime_change_time;
if (f > 1) {
- drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
} else {
- drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+ drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
}
strunzone(race_status_name_prev);
race_status_name_prev = string_null;
}
- drawfont = hud_font;
}
float mod_prev; // previous state of mod_active to check for a change
if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
return;
- if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
+ if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && !autocvar__hud_configure)
return;
active_panel = HUD_PANEL_MODICONS;
HUD_Mod_NexBall(pos, mySize);
else if(gametype == GAME_CTS || gametype == GAME_RACE)
HUD_Mod_Race(pos, mySize);
- else if(gametype == GAME_CA)
+ else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
HUD_Mod_CA(pos, mySize);
+ else if(gametype == GAME_KEEPAWAY)
+ HUD_Mod_Keepaway(pos, mySize);
}
// Draw pressed keys (#11)
}
// force custom aspect
- float aspect = cvar("hud_panel_pressedkeys_aspect");
+ float aspect = autocvar_hud_panel_pressedkeys_aspect;
if(aspect)
{
vector newSize;
cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
- cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
+ cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
if(autocvar__hud_configure)
{
float chatsize;
- chatsize = cvar("con_chatsize");
+ chatsize = autocvar_con_chatsize;
cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
float i, a;
- for(i = 0; i < cvar("con_chat"); ++i)
+ for(i = 0; i < autocvar_con_chat; ++i)
{
- if(i == cvar("con_chat") - 1)
+ if(i == autocvar_con_chat - 1)
a = panel_fg_alpha;
else
- a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
- drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
+ a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
+ drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
}
}
}
else
{
framecounter += 1;
- if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
+ if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
{
prevfps = framecounter/(currentTime - prevfps_time);
framecounter = 0;
vector color;
color = HUD_Get_Num_Color (prevfps, 100);
- drawfont = hud_bigfont;
- drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
- drawfont = hud_font;
+ drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
}
// Info messages panel (#14)
if(spectatee_status && !intermission)
{
if(spectatee_status == -1)
- s = "^1Observing";
+ s = _("^1Observing");
else
- s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
+ s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
drawInfoMessage(s)
if(spectatee_status == -1)
- s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
+ s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
else
- s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
+ s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
drawInfoMessage(s)
if(spectatee_status == -1)
- s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
+ s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
else
- s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
+ s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
drawInfoMessage(s)
- s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+ s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
drawInfoMessage(s)
if(gametype == GAME_ARENA)
- s = "^1Wait for your turn to join";
+ s = _("^1Wait for your turn to join");
else if(gametype == GAME_LMS)
{
entity sk;
sk = playerslots[player_localentnum - 1];
if(sk.(scores[ps_primary]) >= 666)
- s = "^1Match has already begun";
+ s = _("^1Match has already begun");
else if(sk.(scores[ps_primary]) > 0)
- s = "^1You have no more lives left";
+ s = _("^1You have no more lives left");
else
- s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+ s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
}
else
- s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+ s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
drawInfoMessage(s)
//show restart countdown:
float countdown;
//we need to ceil, otherwise the countdown would be off by .5 when using round()
countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
- s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+ s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
o_y += fontsize_y;
}
}
if(warmup_stage && !intermission)
{
- s = "^2Currently in ^1warmup^2 stage!";
+ s = _("^2Currently in ^1warmup^2 stage!");
drawInfoMessage(s)
}
if(ready_waiting_for_me)
{
if(warmup_stage)
- s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
+ s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
else
- s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
+ s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
}
else
{
if(warmup_stage)
- s = strcat("^2Waiting for others to ready up to end warmup...");
+ s = _("^2Waiting for others to ready up to end warmup...");
else
- s = strcat("^2Waiting for others to ready up...");
+ s = _("^2Waiting for others to ready up...");
}
drawInfoMessage(s)
}
else if(warmup_stage && !intermission && !spectatee_status)
{
- s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+ s = strcat("^2Press ^3%s^2 to end warmup", getcommandkey("ready", "ready"));
drawInfoMessage(s)
}
}
if ((ts_max - ts_min) > 1)
{
- s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
+ s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
tm = GetTeam(myteam, false);
if (tm)
if (tm.team != COLOR_SPECTATOR)
if (tm.team_size == ts_max)
- s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
+ s = strcat(s, sprintf(" Press ^3%s%s to adjust", getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
drawInfoMessage(s)
}
}
}
else
{
- s = "^7Press ^3ESC ^7to show HUD options.";
+ s = _("^7Press ^3ESC ^7to show HUD options.");
drawInfoMessage(s)
- s = "^3Doubleclick ^7a panel for panel-specific options.";
+ s = _("^3Doubleclick ^7a panel for panel-specific options.");
drawInfoMessage(s)
- s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
+ s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
drawInfoMessage(s)
- s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
+ s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
drawInfoMessage(s)
}
}
float pos, conversion_factor;
string speed, zspeed, unit;
- switch(cvar("cl_showspeed_unit"))
+ switch(autocvar_cl_showspeed_unit)
{
default:
case 0:
conversion_factor = 1.0;
break;
case 1:
- unit = " qu/s";
+ unit = _(" qu/s");
conversion_factor = 1.0;
break;
case 2:
- unit = " m/s";
+ unit = _(" m/s");
conversion_factor = 0.0254;
break;
case 3:
- unit = " km/h";
+ unit = _(" km/h");
conversion_factor = 0.0254 * 3.6;
break;
case 4:
- unit = " mph";
+ unit = _(" mph");
conversion_factor = 0.0254 * 3.6 * 0.6213711922;
break;
case 5:
- unit = " knots";
+ unit = _(" knots");
conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
break;
}
speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
- numsize_x = numsize_y = cvar("cl_showspeed_size");
- pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
+ numsize_x = numsize_y = autocvar_cl_showspeed_size;
+ pos = (vid_conheight - numsize_y) * autocvar_cl_showspeed_position;
- drawfont = hud_bigfont;
drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
- if (cvar("cl_showspeed_z") == 1) {
+ if (autocvar_cl_showspeed_z == 1) {
zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
}
-
- drawfont = hud_font;
}
vector acc_prevspeed;
top_y = 0;
f = time - acc_prevtime;
- if(cvar("cl_showacceleration_z"))
+ if(autocvar_cl_showacceleration_z)
acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
else
acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
if (acceleration == 0)
return;
- pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
+ pos = top - sz/2 * eY + (autocvar_cl_showacceleration_position * vid_conheight) * eY;
- sz = cvar("cl_showacceleration_size");
- scale = cvar("cl_showacceleration_scale");
- alpha = cvar("cl_showacceleration_alpha");
- if (cvar("cl_showacceleration_color_custom"))
- rgb = stov(cvar_string("cl_showacceleration_color"));
+ sz = autocvar_cl_showacceleration_size;
+ scale = autocvar_cl_showacceleration_scale;
+ alpha = autocvar_cl_showacceleration_alpha;
+ if (autocvar_cl_showacceleration_color_custom)
+ rgb = stov(autocvar_cl_showacceleration_color);
else {
if (acceleration < 0)
rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
}
if (acceleration > 0)
- HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(pos, eX * (vid_conwidth - pos_x) + eY * sz, "statusbar", 0, 0, acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
else
- HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(eY * pos_y, eX * pos_x + eY * sz, "statusbar", 0, 1, -acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
void HUD_Reset (void)
return;
// Drawing stuff
- if (hud_skin_path != cvar_string("hud_skin"))
+ if (hud_skin_path != autocvar_hud_skin)
{
if (hud_skin_path)
strunzone(hud_skin_path);
- hud_skin_path = strzone(strcat("gfx/hud/", cvar_string("hud_skin")));
+ hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
}
// HUD configure visible grid
}
}
+ current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
+
// draw the dock
if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
{
float f;
vector color;
- float hud_dock_color_team = cvar("hud_dock_color_team");
+ float hud_dock_color_team = autocvar_hud_dock_color_team;
if((teamplay) && hud_dock_color_team) {
- f = stof(getplayerkey(player_localentnum - 1, "colors"));
+ f = stof(getplayerkey(current_player - 1, "colors"));
color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
}
else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
}
else
{
- string hud_dock_color = cvar_string("hud_dock_color");
+ string hud_dock_color = autocvar_hud_dock_color;
if(hud_dock_color == "shirt") {
- f = stof(getplayerkey(player_localentnum - 1, "colors"));
+ f = stof(getplayerkey(current_player - 1, "colors"));
color = colormapPaletteColor(floor(f / 16), 0);
}
else if(hud_dock_color == "pants") {
- f = stof(getplayerkey(player_localentnum - 1, "colors"));
+ f = stof(getplayerkey(current_player - 1, "colors"));
color = colormapPaletteColor(mod(f, 16), 1);
}
else
pic = "gfx/hud/default/dock_medium";
}
}
- drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, cvar("hud_dock_alpha") * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
+ drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
}
// cache the panel order into the panel_order array
HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
// TODO hud_'ify these
- if (cvar("cl_showspeed"))
+ if (autocvar_cl_showspeed)
HUD_ShowSpeed();
- if (cvar("cl_showacceleration"))
+ if (autocvar_cl_showacceleration)
HUD_ShowAcceleration();
if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)