string hud_skin_path;
string hud_skin_prev;
+vector myteamcolors;
+
var vector progressbar_color;
entity highlightedPanel_backup;
HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
entity hud_panelent = spawn(); \
hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
+ hud_panelent.classname = "hud_panel"; \
hud_panelent.panel_name = #name; \
hud_panelent.panel_id = HUD_PANEL_##NAME; \
hud_panelent.panel_draw = ##draw_func; \
// Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
#define HUD_Panel_GetColor()\
if((teamplay) && panel_bg_color_team) {\
- panel_bg_color = colormapPaletteColor(myteam, 1) * panel_bg_color_team;\
+ if(autocvar__hud_configure && myteam == NUM_SPECTATOR)\
+ panel_bg_color = '1 0 0' * panel_bg_color_team;\
+ else\
+ panel_bg_color = myteamcolors * panel_bg_color_team;\
} else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
panel_bg_color = '1 0 0' * panel_bg_color_team;\
} else {\
// NOTE: in hud_configure mode cvars must be reloaded every frame
#define HUD_Panel_UpdateCvars() \
-if(panel.update_time < time) { \
+if(panel.update_time <= time) { \
if(autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \