// Update all common cvars of given panel name
#define HUD_Panel_UpdateCvars(name) \
-panel_enabled = autocvar_hud_##name; \
-panel_pos = autocvar_hud_##name##_pos; \
-panel_size = autocvar_hud_##name##_size; \
-panel_bg_str = autocvar_hud_##name##_bg; \
-panel_bg_color_str = autocvar_hud_##name##_bg_color; \
-panel_bg_color_team_str = autocvar_hud_##name##_bg_color_team; \
-panel_bg_alpha_str = autocvar_hud_##name##_bg_alpha; \
-panel_bg_border_str = autocvar_hud_##name##_bg_border; \
-panel_bg_padding_str = autocvar_hud_##name##_bg_padding; \
+panel_enabled = autocvar_hud_panel_##name; \
+panel_pos = autocvar_hud_panel_##name##_pos; \
+panel_size = autocvar_hud_panel_##name##_size; \
+panel_bg_str = autocvar_hud_panel_##name##_bg; \
+panel_bg_color_str = autocvar_hud_panel_##name##_bg_color; \
+panel_bg_color_team_str = autocvar_hud_panel_##name##_bg_color_team; \
+panel_bg_alpha_str = autocvar_hud_panel_##name##_bg_alpha; \
+panel_bg_border_str = autocvar_hud_panel_##name##_bg_border; \
+panel_bg_padding_str = autocvar_hud_panel_##name##_bg_padding; \
HUD_Panel_StringVars()\
if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\
HUD_Panel_GetMenuSize()\
#define HUD_Panel_UpdateCvarsForId(id) \
switch(id) { \
case HUD_PANEL_WEAPONS: HUD_Panel_UpdateCvars(weapons) break; \
- case HUD_PANEL_INVENTORY: HUD_Panel_UpdateCvars(inventory) break; \
+ case HUD_PANEL_AMMO: HUD_Panel_UpdateCvars(ammo) break; \
case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
}
#define HUD_Panel_UpdatePosSize(name) \
-panel_pos = autocvar_hud_##name##_pos; \
-panel_size = autocvar_hud_##name##_size; \
+panel_pos = autocvar_hud_panel_##name##_pos; \
+panel_size = autocvar_hud_panel_##name##_size; \
HUD_Panel_GetScaledVectors()\
if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\
HUD_Panel_GetMenuSize()\
HUD_Panel_GetMenuPos()\
}\
-panel_bg_border_str = autocvar_hud_##name##_bg_border; \
+panel_bg_border_str = autocvar_hud_panel_##name##_bg_border; \
HUD_Panel_GetBorder()
// Update pos and size of given panel id
#define HUD_Panel_UpdatePosSizeForId(id) \
switch(id) { \
case HUD_PANEL_WEAPONS: HUD_Panel_UpdatePosSize(weapons) break;\
- case HUD_PANEL_INVENTORY: HUD_Panel_UpdatePosSize(inventory) break;\
+ case HUD_PANEL_AMMO: HUD_Panel_UpdatePosSize(ammo) break;\
case HUD_PANEL_POWERUPS: HUD_Panel_UpdatePosSize(powerups) break;\
case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdatePosSize(healtharmor) break;\
case HUD_PANEL_NOTIFY: HUD_Panel_UpdatePosSize(notify) break;\