float hud_draw_maximized;
float hud_panel_radar_maximized;
+float hud_panel_quickmenu;
vector mousepos;
vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \
case HUD_PANEL_PHYSICS: HUD_Panel_UpdateCvars(physics); break;\
case HUD_PANEL_CENTERPRINT: HUD_Panel_UpdateCvars(centerprint); break;\
+ case HUD_PANEL_QUICKMENU: HUD_Panel_UpdateCvars(quickmenu); break;\
}
#define HUD_Panel_UpdateCvarsForId(id) \
case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages) break;\
case HUD_PANEL_PHYSICS: HUD_Panel_UpdatePosSize(physics); break;\
case HUD_PANEL_CENTERPRINT: HUD_Panel_UpdatePosSize(centerprint); break;\
+ case HUD_PANEL_QUICKMENU: HUD_Panel_UpdatePosSize(quickmenu); break;\
}
#define HUD_Panel_UpdatePosSizeForId(id) \