]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qh
Merge branch 'master' into Mario/buffs
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qh
index bef2079b31920637c695ce579b4835d40281dab7..55d4bd0db8c9fdd71265993fea3dd372549c83c9 100644 (file)
@@ -1,14 +1,22 @@
-float panel_order[HUD_PANEL_NUM];
+#define HUD_PANEL_MAX 24
+entity hud_panel[HUD_PANEL_MAX];
+#define HUD_PANEL_FIRST 0
+float HUD_PANEL_NUM;
+float HUD_PANEL_LAST;
+
+float panel_order[HUD_PANEL_MAX];
 string hud_panelorder_prev;
 
 float hud_draw_maximized;
 float hud_panel_radar_maximized;
+float chat_panel_modified;
+float radar_panel_modified;
 
 vector mousepos;
 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
-var float highlightedPanel = -1;
+entity highlightedPanel;
 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
 
 const float BORDER_MULTIPLIER = 0.25;
@@ -41,28 +49,36 @@ const float S_CTRL = 2;
 const float S_ALT = 4;
 
 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
-float menu_enabled_time;
 
 float hud_fade_alpha;
 
 string hud_skin_path;
 string hud_skin_prev;
 
-var vector progressbar_color;
+vector myteamcolors;
 
-var float highlightedPanel_backup = -1;
+entity highlightedPanel_backup;
 var vector panel_pos_backup;
 var vector panel_size_backup;
 
-var float highlightedPanel_copied = -1; //this is good only to know if there is something copied
 var vector panel_size_copied;
 
-var float hud_configure_active_panel; // this panel has recently referred the UpdateCvars macro
-var string panel_name;
+entity panel;
+.string panel_name;
+.float panel_id;
+.vector current_panel_pos;
+.vector current_panel_size;
+.string current_panel_bg;
+.float current_panel_bg_alpha;
+.float current_panel_bg_border;
+.vector current_panel_bg_color;
+.float current_panel_bg_color_team;
+.float current_panel_bg_padding;
+.float current_panel_fg_alpha;
+.float update_time;
 var float panel_enabled;
 var vector panel_pos;
 var vector panel_size;
-var string panel_bg;
 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
 var vector panel_bg_color;
 var string panel_bg_color_str;
@@ -76,32 +92,63 @@ var string panel_bg_border_str;
 var float panel_bg_padding;
 var string panel_bg_padding_str;
 
+.void() panel_draw;
+
 float current_player;
 
+
+#define HUD_PANELS \
+       HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons) \
+       HUD_PANEL(AMMO         , HUD_Ammo         , ammo) \
+       HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups) \
+       HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor) \
+       HUD_PANEL(NOTIFY       , HUD_Notify       , notify) \
+       HUD_PANEL(TIMER        , HUD_Timer        , timer) \
+       HUD_PANEL(RADAR        , HUD_Radar        , radar) \
+       HUD_PANEL(SCORE        , HUD_Score        , score) \
+       HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer) \
+       HUD_PANEL(VOTE         , HUD_Vote         , vote) \
+       HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons) \
+       HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys) \
+       HUD_PANEL(CHAT         , HUD_Chat         , chat) \
+       HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo) \
+       HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
+       HUD_PANEL(PHYSICS      , HUD_Physics      , physics) \
+       HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint) \
+       HUD_PANEL(BUFFS        , HUD_Buffs        , buffs) 
+
+#define HUD_PANEL(NAME,draw_func,name) \
+       float HUD_PANEL_##NAME; \
+       void draw_func(void); \
+       void RegisterHUD_Panel_##NAME() \
+       { \
+               HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
+               entity hud_panelent = spawn(); \
+               hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
+               hud_panelent.classname = "hud_panel"; \
+               hud_panelent.panel_name = #name; \
+               hud_panelent.panel_id = HUD_PANEL_##NAME; \
+               hud_panelent.panel_draw = draw_func; \
+               ++HUD_PANEL_NUM; \
+       } \
+       ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
+
+HUD_PANELS
+#undef HUD_PANEL
+
+#define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
+
+
 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
 // ----------------------
 // MACRO HELL STARTS HERE
 // ----------------------
 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
 
-#define HUD_Panel_GetProgressBarColor(item) \
-               progressbar_color = stov(cvar_string("hud_progressbar_" #item "_color"))
-#define HUD_Panel_GetProgressBarColorForString(item) \
-switch(item) {\
-       case "health": HUD_Panel_GetProgressBarColor(health); break;\
-       case "armor": HUD_Panel_GetProgressBarColor(armor); break;\
-       case "strength": HUD_Panel_GetProgressBarColor(strength); break;\
-       case "shield": HUD_Panel_GetProgressBarColor(shield); break;\
-       case "fuel": HUD_Panel_GetProgressBarColor(fuel); break;\
-       case "nexball": HUD_Panel_GetProgressBarColor(nexball); break;\
-       case "speed": HUD_Panel_GetProgressBarColor(speed); break;\
-       case "acceleration": HUD_Panel_GetProgressBarColor(acceleration); break;\
-       case "acceleration_neg": HUD_Panel_GetProgressBarColor(acceleration_neg); break;\
-} ENDS_WITH_CURLY_BRACE
-
-// Get value for panel_bg: if "" fetch default, else use panel_bg_str
+// Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
 // comment on last line of macro: // we probably want to see a background in config mode at all times...
 #define HUD_Panel_GetBg()\
+string panel_bg;\
 if(!autocvar__hud_configure && panel_bg_str == "0") {\
        panel_bg = "0";\
 } else {\
@@ -121,12 +168,18 @@ if(!autocvar__hud_configure && panel_bg_str == "0") {\
                        }\
                }\
        }\
-}
+}\
+if(panel.current_panel_bg)\
+       strunzone(panel.current_panel_bg);\
+panel.current_panel_bg = strzone(panel_bg);
 
 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
 #define HUD_Panel_GetColor()\
 if((teamplay) && panel_bg_color_team) {\
-       panel_bg_color = colormapPaletteColor(myteam, 1) * panel_bg_color_team;\
+       if(autocvar__hud_configure && myteam == NUM_SPECTATOR)\
+               panel_bg_color = '1 0 0' * panel_bg_color_team;\
+       else\
+               panel_bg_color = myteamcolors * panel_bg_color_team;\
 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
        panel_bg_color = '1 0 0' * panel_bg_color_team;\
 } else {\
@@ -151,14 +204,6 @@ if(panel_bg_color_team_str == "") {\
        panel_bg_color_team = stof(panel_bg_color_team_str);\
 }
 
-// the check doesn't allow to fade this panel when showing the panel-specific menu dialog
-#define HUD_Panel_ApplyFadeAlpha()\
-if(!(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel))\
-{\
-       panel_bg_alpha *= hud_fade_alpha;\
-       panel_fg_alpha *= hud_fade_alpha;\
-} ENDS_WITH_CURLY_BRACE
-
 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
 #define HUD_Panel_GetBgAlpha()\
@@ -169,7 +214,7 @@ panel_bg_alpha = stof(panel_bg_alpha_str);\
 if(autocvar__hud_configure) {\
        if(!panel_enabled)\
                panel_bg_alpha = 0.25;\
-       else if(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel)\
+       else if(menu_enabled == 2 && panel == highlightedPanel)\
                panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
        else\
                panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
@@ -190,13 +235,6 @@ if(panel_bg_border_str == "") {\
        panel_bg_border = stof(panel_bg_border_str);\
 } ENDS_WITH_CURLY_BRACE
 
-// Scale the pos and size vectors to absolute coordinates
-#define HUD_Panel_GetScaledVectors()\
-panel_pos_x *= vid_conwidth;\
-panel_pos_y *= vid_conheight;\
-panel_size_x *= vid_conwidth;\
-panel_size_y *= vid_conheight;
-
 // Get padding. See comments above, it's similar.
 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
 #define HUD_Panel_GetPadding()\
@@ -207,36 +245,12 @@ if(panel_bg_padding_str == "") {\
 }\
 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
 
-// Point to the macros above (stupid max macro length)
-#define HUD_Panel_GetStringVars()\
-HUD_Panel_GetBg()\
-if (panel_bg != "0") {\
-       HUD_Panel_GetColorTeam()\
-       HUD_Panel_GetColor()\
-       HUD_Panel_GetBgAlpha()\
-       HUD_Panel_GetBorder()\
-}\
-HUD_Panel_GetFgAlpha()\
-HUD_Panel_GetScaledVectors()\
-HUD_Panel_GetPadding()
-
-// return smoothly faded pos of given panel when a dialog is active
-var vector menu_enable_panelpos;
-#define HUD_Panel_GetMenuPos() \
-if(panel_size_x > panel_size_y)\
-       menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\
-else\
-       menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\
-panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
-
-// return smoothly faded size of given panel when a dialog is active
-//var vector menu_enable_maxsize;
-var float menu_enable_maxsize_x;
-var float menu_enable_maxsize_y;
-var vector menu_enable_size;
-#define HUD_Panel_GetMenuSize()\
-menu_enable_maxsize_x = 0.3 * vid_conwidth;\
-menu_enable_maxsize_y = 0.18 * vid_conheight;\
+// return smoothly faded pos and size of given panel when a dialog is active
+#define HUD_Panel_UpdatePosSize_ForMenu()\
+vector menu_enable_pos;\
+vector menu_enable_size = '0 0 0';\
+float menu_enable_maxsize_x = 0.3 * vid_conwidth;\
+float menu_enable_maxsize_y = 0.18 * vid_conheight;\
 if(panel_size_x > panel_size_y)\
 {\
        if(panel_size_y > menu_enable_maxsize_y)\
@@ -245,6 +259,7 @@ if(panel_size_x > panel_size_y)\
                menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
                panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
        }\
+       menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * (vid_conheight - menu_enable_maxsize_y);\
 }\
 else\
 {\
@@ -254,98 +269,86 @@ else\
                menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
                panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
        }\
-}
+       menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * (vid_conwidth - menu_enable_maxsize_x);\
+}\
+panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos;
 
-// Update all common cvars of given panel name
-#define HUD_Panel_UpdateCvars(name) \
-panel_enabled = autocvar_hud_panel_##name; \
-panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \
-panel_size = stov(cvar_string("hud_panel_" #name "_size")); \
-panel_bg_str = cvar_string("hud_panel_" #name "_bg"); \
-panel_bg_color_str = cvar_string("hud_panel_" #name "_bg_color"); \
-panel_bg_color_team_str = cvar_string("hud_panel_" #name "_bg_color_team"); \
-panel_bg_alpha_str = cvar_string("hud_panel_" #name "_bg_alpha"); \
-panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \
-panel_bg_padding_str = cvar_string("hud_panel_" #name "_bg_padding"); \
-HUD_Panel_GetStringVars()\
-if(menu_enabled == 2 && hud_configure_active_panel == highlightedPanel) {\
-       HUD_Panel_GetMenuSize()\
-       HUD_Panel_GetMenuPos()\
+// Scale the pos and size vectors to absolute coordinates
+#define HUD_Panel_ScalePosSize()\
+panel_pos_x *= vid_conwidth; panel_pos_y *= vid_conheight;\
+panel_size_x *= vid_conwidth; panel_size_y *= vid_conheight;
+
+// NOTE: in hud_configure mode cvars must be reloaded every frame
+#define HUD_Panel_UpdateCvars() \
+if(panel.update_time <= time) { \
+       if(autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
+       panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
+       panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
+       HUD_Panel_ScalePosSize() \
+       panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
+       panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
+       panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
+       panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
+       panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
+       panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
+       HUD_Panel_GetBg()\
+       if (panel.current_panel_bg != "0") {\
+               HUD_Panel_GetColorTeam()\
+               HUD_Panel_GetColor()\
+               HUD_Panel_GetBgAlpha()\
+               HUD_Panel_GetBorder()\
+       }\
+       HUD_Panel_GetFgAlpha()\
+       HUD_Panel_GetPadding()\
+       panel.current_panel_bg_alpha = panel_bg_alpha; \
+       panel.current_panel_fg_alpha = panel_fg_alpha; \
+       if(menu_enabled == 2 && panel == highlightedPanel) {\
+               HUD_Panel_UpdatePosSize_ForMenu()\
+       } else {\
+               panel_bg_alpha *= hud_fade_alpha;\
+               panel_fg_alpha *= hud_fade_alpha;\
+       }\
+       panel.current_panel_pos = panel_pos; \
+       panel.current_panel_size = panel_size; \
+       panel.current_panel_bg_border = panel_bg_border; \
+       panel.current_panel_bg_color = panel_bg_color; \
+       panel.current_panel_bg_color_team = panel_bg_color_team; \
+       panel.current_panel_bg_padding = panel_bg_padding; \
+       panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
+} else { \
+       panel_pos = panel.current_panel_pos; \
+       panel_size = panel.current_panel_size; \
+       panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha; \
+       panel_bg_border = panel.current_panel_bg_border; \
+       panel_bg_color = panel.current_panel_bg_color; \
+       panel_bg_color_team = panel.current_panel_bg_color_team; \
+       panel_bg_padding = panel.current_panel_bg_padding; \
+       panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha; \
 } ENDS_WITH_CURLY_BRACE
 
-// FTEQCC I HATE YOU WHY DO YOU MAKE ME DO THIS??? :(
-// max macro length is 1024 characters, I must split it up :(
-
-// Update all common cvars of given panel id
-#define HUD_Panel_UpdateCvarsForId_Part2(id) \
-switch(id) { \
-       case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \
-       case HUD_PANEL_PHYSICS: HUD_Panel_UpdateCvars(physics); break;\
-       case HUD_PANEL_CENTERPRINT: HUD_Panel_UpdateCvars(centerprint); break;\
-}
-
-#define HUD_Panel_UpdateCvarsForId(id) \
-switch(id) { \
-       case HUD_PANEL_WEAPONS: HUD_Panel_UpdateCvars(weapons) break; \
-       case HUD_PANEL_AMMO: HUD_Panel_UpdateCvars(ammo) break; \
-       case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
-       case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
-       case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
-       case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \
-       case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \
-       case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \
-       case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \
-       case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \
-       case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \
-       case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
-       case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
-       case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
-       default: HUD_Panel_UpdateCvarsForId_Part2(id)\
-}
-
-#define HUD_Panel_UpdatePosSize(name) \
-panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \
-panel_size = stov(cvar_string("hud_panel_" #name "_size")); \
-HUD_Panel_GetScaledVectors()\
-if(menu_enabled == 2 && hud_configure_active_panel == highlightedPanel) {\
-       HUD_Panel_GetMenuSize()\
-       HUD_Panel_GetMenuPos()\
+#define HUD_Panel_UpdatePosSize() {\
+panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
+panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
+panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
+HUD_Panel_ScalePosSize()\
+if(menu_enabled == 2 && panel == highlightedPanel) {\
+       HUD_Panel_UpdatePosSize_ForMenu()\
 }\
-panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \
-HUD_Panel_GetBorder()
-
-// Update pos and size of given panel id
-#define HUD_Panel_UpdatePosSizeForId_Part2(id) \
-switch(id) { \
-       case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages) break;\
-       case HUD_PANEL_PHYSICS: HUD_Panel_UpdatePosSize(physics); break;\
-       case HUD_PANEL_CENTERPRINT: HUD_Panel_UpdatePosSize(centerprint); break;\
-}
+panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
+HUD_Panel_GetBorder() \
+} ENDS_WITH_CURLY_BRACE
 
-#define HUD_Panel_UpdatePosSizeForId(id) \
-switch(id) { \
-       case HUD_PANEL_WEAPONS: HUD_Panel_UpdatePosSize(weapons) break;\
-       case HUD_PANEL_AMMO: HUD_Panel_UpdatePosSize(ammo) break;\
-       case HUD_PANEL_POWERUPS: HUD_Panel_UpdatePosSize(powerups) break;\
-       case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdatePosSize(healtharmor) break;\
-       case HUD_PANEL_NOTIFY: HUD_Panel_UpdatePosSize(notify) break;\
-       case HUD_PANEL_TIMER: HUD_Panel_UpdatePosSize(timer) break;\
-       case HUD_PANEL_RADAR: HUD_Panel_UpdatePosSize(radar) break;\
-       case HUD_PANEL_SCORE: HUD_Panel_UpdatePosSize(score) break;\
-       case HUD_PANEL_RACETIMER: HUD_Panel_UpdatePosSize(racetimer) break;\
-       case HUD_PANEL_VOTE: HUD_Panel_UpdatePosSize(vote) break;\
-       case HUD_PANEL_MODICONS: HUD_Panel_UpdatePosSize(modicons) break;\
-       case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdatePosSize(pressedkeys) break;\
-       case HUD_PANEL_CHAT: HUD_Panel_UpdatePosSize(chat) break;\
-       case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdatePosSize(engineinfo) break;\
-       default: HUD_Panel_UpdatePosSizeForId_Part2(id)\
-}
+#define NOTIFY_MAX_ENTRIES 10
+#define NOTIFY_ICON_MARGIN 0.02
 
-#define KN_MAX_ENTRIES 10
+float notify_index;
+float notify_count;
+float notify_times[NOTIFY_MAX_ENTRIES];
+string notify_attackers[NOTIFY_MAX_ENTRIES];
+string notify_victims[NOTIFY_MAX_ENTRIES];
+string notify_icons[NOTIFY_MAX_ENTRIES];
 
-float kn_index;
-float notify_times[KN_MAX_ENTRIES];
-string notify_icon[KN_MAX_ENTRIES];
-string notify_attackers[KN_MAX_ENTRIES];
-string notify_victims[KN_MAX_ENTRIES];
 void HUD_Notify_Push(string icon, string attacker, string victim);
+
+var void HUD_ModIcons_GameType(vector pos, vector size);
+void HUD_ModIcons_SetFunc();