]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qh
Apply a patch by Melanosuchus, fixing issues noted in http://dev.xonotic.org/issues...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qh
index e2a7442b8357384513e58ccaca8900b963bcfcdd..5c062c5facb3400224105766e1628651f83c8c50 100644 (file)
@@ -9,6 +9,8 @@ string hud_panelorder_prev;
 
 float hud_draw_maximized;
 float hud_panel_radar_maximized;
+float chat_panel_modified;
+float radar_panel_modified;
 
 vector mousepos;
 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
@@ -77,7 +79,6 @@ entity panel;
 var float panel_enabled;
 var vector panel_pos;
 var vector panel_size;
-var string panel_bg;
 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
 var vector panel_bg_color;
 var string panel_bg_color_str;
@@ -117,7 +118,7 @@ float current_player;
 
 #define HUD_PANEL(NAME,draw_func,name) \
        float HUD_PANEL_##NAME; \
-       void ##draw_func(void); \
+       void draw_func(void); \
        void RegisterHUD_Panel_##NAME() \
        { \
                HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
@@ -126,10 +127,10 @@ float current_player;
                hud_panelent.classname = "hud_panel"; \
                hud_panelent.panel_name = #name; \
                hud_panelent.panel_id = HUD_PANEL_##NAME; \
-               hud_panelent.panel_draw = ##draw_func; \
+               hud_panelent.panel_draw = draw_func; \
                ++HUD_PANEL_NUM; \
        } \
-       ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME)
+       ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
 
 HUD_PANELS
 #undef HUD_PANEL
@@ -143,9 +144,10 @@ HUD_PANELS
 // ----------------------
 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
 
-// Get value for panel_bg: if "" fetch default, else use panel_bg_str
+// Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
 // comment on last line of macro: // we probably want to see a background in config mode at all times...
 #define HUD_Panel_GetBg()\
+string panel_bg;\
 if(!autocvar__hud_configure && panel_bg_str == "0") {\
        panel_bg = "0";\
 } else {\
@@ -165,7 +167,10 @@ if(!autocvar__hud_configure && panel_bg_str == "0") {\
                        }\
                }\
        }\
-}
+}\
+if(panel.current_panel_bg)\
+       strunzone(panel.current_panel_bg);\
+panel.current_panel_bg = strzone(panel_bg);
 
 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
 #define HUD_Panel_GetColor()\
@@ -286,7 +291,7 @@ if(panel.update_time <= time) { \
        panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
        panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
        HUD_Panel_GetBg()\
-       if (panel_bg != "0") {\
+       if (panel.current_panel_bg != "0") {\
                HUD_Panel_GetColorTeam()\
                HUD_Panel_GetColor()\
                HUD_Panel_GetBgAlpha()\
@@ -304,9 +309,6 @@ if(panel.update_time <= time) { \
        }\
        panel.current_panel_pos = panel_pos; \
        panel.current_panel_size = panel_size; \
-       if(panel.current_panel_bg != "") \
-               strunzone(panel.current_panel_bg); \
-       panel.current_panel_bg = strzone(panel_bg); \
        panel.current_panel_bg_border = panel_bg_border; \
        panel.current_panel_bg_color = panel_bg_color; \
        panel.current_panel_bg_color_team = panel_bg_color_team; \
@@ -315,7 +317,6 @@ if(panel.update_time <= time) { \
 } else { \
        panel_pos = panel.current_panel_pos; \
        panel_size = panel.current_panel_size; \
-       panel_bg = panel.current_panel_bg; \
        panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha; \
        panel_bg_border = panel.current_panel_bg_border; \
        panel_bg_color = panel.current_panel_bg_color; \