return true;
//entity local_player = ((csqcplayer) ? csqcplayer : CSQCModel_server2csqc(player_localentnum - 1)); // TODO: doesn't use regular cursor handling
//if(local_player.viewloc && (local_player.viewloc.spawnflags & VIEWLOC_FREEAIM))
return true;
//entity local_player = ((csqcplayer) ? csqcplayer : CSQCModel_server2csqc(player_localentnum - 1)); // TODO: doesn't use regular cursor handling
//if(local_player.viewloc && (local_player.viewloc.spawnflags & VIEWLOC_FREEAIM))