==================
*/
+float lasthud;
+float vh_notice_time;
void HUD_Vehicle()
{
if(autocvar__hud_configure) return;
if(hud == HUD_BUMBLEBEE_GUN)
CSQC_BUMBLE_GUN_HUD();
else {
- Vehicle info = Vehicles_from(hud);
+ Vehicle info = REGISTRY_GET(Vehicles, hud);
info.vr_hud(info);
}
+
+ if(hud != HUD_NORMAL && lasthud == HUD_NORMAL)
+ vh_notice_time = time + autocvar_cl_vehicles_notify_time;
+
+ lasthud = hud;
}
void HUD_Panel_Draw(entity panent)
}
bool draw_allowed = false;
- if (active_minigame && HUD_MinigameMenu_IsOpened())
+ if (scoreboard_fade_alpha && panel.panel_showflags & PANEL_SHOW_WITH_SB)
+ {
+ draw_allowed = true;
+ }
+ else if (active_minigame && HUD_MinigameMenu_IsOpened())
{
if (panel.panel_showflags & PANEL_SHOW_MINIGAME)
draw_allowed = true;
if (draw_allowed)
{
if (panel.panel_showflags & PANEL_SHOW_WITH_SB)
- panel_fade_alpha = 1;
+ {
+ if (scoreboard_fade_alpha && intermission == 2 && !(panel.panel_showflags & PANEL_SHOW_MAPVOTE))
+ panel_fade_alpha = scoreboard_fade_alpha;
+ else
+ panel_fade_alpha = 1;
+ }
else
{
panel_fade_alpha = 1 - scoreboard_fade_alpha;
HUD_Scale_Disable();
}
-bool cursor_activestate;
-
bool HUD_WouldShowCursor()
{
if(autocvar__hud_configure)
return true;
- if(hud_panel_radar_mouse)
- return true;
if(mv_active)
return true;
//entity local_player = ((csqcplayer) ? csqcplayer : CSQCModel_server2csqc(player_localentnum - 1)); // TODO: doesn't use regular cursor handling
//return true;
if(HUD_Radar_Clickable())
return true;
- if(HUD_MinigameMenu_IsOpened() || active_minigame)
+ if(HUD_MinigameMenu_IsOpened())
return true;
if(QuickMenu_IsOpened())
return true;
return false;
}
-void HUD_Cursor()
-{
- if(HUD_WouldShowCursor())
- {
- if(!cursor_activestate)
- {
- cursor_activestate = true;
- if(autocvar_hud_cursormode)
- setcursormode(1);
- }
- }
- else
- {
- if(cursor_activestate)
- {
- cursor_activestate = false;
- if(autocvar_hud_cursormode)
- setcursormode(0);
- }
- }
-}
+float prev_myteam;
void HUD_Main()
{
int i;
else
hud_fade_alpha = 1 - autocvar__menu_alpha;
+ if(myteam != prev_myteam)
+ {
+ myteamcolors = colormapPaletteColor(myteam, 1);
+ FOREACH(hud_panels, true, it.update_time = time);
+ prev_myteam = myteam;
+ }
+
HUD_Configure_Frame();
if(scoreboard_fade_alpha == 1)
// cache the panel order into the panel_order array
if(autocvar__hud_panelorder != hud_panelorder_prev) {
- for(i = 0; i < hud_panels_COUNT; ++i)
+ for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i)
panel_order[i] = -1;
string s = "";
int p_num;
bool warning = false;
int argc = tokenize_console(autocvar__hud_panelorder);
- if (argc > hud_panels_COUNT)
+ if (argc > REGISTRY_COUNT(hud_panels))
warning = true;
//first detect wrong/missing panel numbers
- for(i = 0; i < hud_panels_COUNT; ++i) {
+ for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
p_num = stoi(argv(i));
- if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
+ if (p_num >= 0 && p_num < REGISTRY_COUNT(hud_panels)) { //correct panel number?
if (panel_order[p_num] == -1) //found for the first time?
s = strcat(s, ftos(p_num), " ");
panel_order[p_num] = 1; //mark as found
else
warning = true;
}
- for(i = 0; i < hud_panels_COUNT; ++i) {
+ for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
if (panel_order[i] == -1) {
warning = true;
s = strcat(s, ftos(i), " "); //add missing panel number
//now properly set panel_order
tokenize_console(s);
- for(i = 0; i < hud_panels_COUNT; ++i) {
+ for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
panel_order[i] = stof(argv(i));
}
}
hud_draw_maximized = 0;
// draw panels in the order specified by panel_order array
- for(i = hud_panels_COUNT - 1; i >= 0; --i)
- HUD_Panel_Draw(hud_panels_from(panel_order[i]));
+ for(i = REGISTRY_COUNT(hud_panels) - 1; i >= 0; --i)
+ HUD_Panel_Draw(REGISTRY_GET(hud_panels, panel_order[i]));
HUD_Vehicle();
HUD_Panel_Draw(HUD_PANEL(RADAR));
if(autocvar__con_chat_maximized)
HUD_Panel_Draw(HUD_PANEL(CHAT));
- if(hud_panel_quickmenu)
+ if (QuickMenu_IsOpened())
HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
HUD_Panel_Draw(HUD_PANEL(SCOREBOARD));
- HUD_Cursor();
+ int cursor_active_prev = cursor_active;
+ cursor_active = HUD_WouldShowCursor();
+ if (cursor_active_prev != cursor_active && autocvar_hud_cursormode)
+ {
+ setcursormode(cursor_active);
+ // cursor inactive this frame, will be set to 1 the next frame
+ if (cursor_active)
+ cursor_active = -1;
+ }
if (intermission == 2)
HUD_Reset();