==================
*/
+float lasthud;
+float vh_notice_time;
void HUD_Vehicle()
{
if(autocvar__hud_configure) return;
if(hud == HUD_BUMBLEBEE_GUN)
CSQC_BUMBLE_GUN_HUD();
else {
- Vehicle info = Vehicles_from(hud);
+ Vehicle info = REGISTRY_GET(Vehicles, hud);
info.vr_hud(info);
}
+
+ if(hud != HUD_NORMAL && lasthud == HUD_NORMAL)
+ vh_notice_time = time + autocvar_cl_vehicles_notify_time;
+
+ lasthud = hud;
}
void HUD_Panel_Draw(entity panent)
return false;
}
+float prev_myteam;
void HUD_Main()
{
int i;
else
hud_fade_alpha = 1 - autocvar__menu_alpha;
+ if(myteam != prev_myteam)
+ {
+ myteamcolors = colormapPaletteColor(myteam, 1);
+ FOREACH(hud_panels, true, it.update_time = time);
+ prev_myteam = myteam;
+ }
+
HUD_Configure_Frame();
if(scoreboard_fade_alpha == 1)
// cache the panel order into the panel_order array
if(autocvar__hud_panelorder != hud_panelorder_prev) {
- for(i = 0; i < hud_panels_COUNT; ++i)
+ for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i)
panel_order[i] = -1;
string s = "";
int p_num;
bool warning = false;
int argc = tokenize_console(autocvar__hud_panelorder);
- if (argc > hud_panels_COUNT)
+ if (argc > REGISTRY_COUNT(hud_panels))
warning = true;
//first detect wrong/missing panel numbers
- for(i = 0; i < hud_panels_COUNT; ++i) {
+ for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
p_num = stoi(argv(i));
- if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
+ if (p_num >= 0 && p_num < REGISTRY_COUNT(hud_panels)) { //correct panel number?
if (panel_order[p_num] == -1) //found for the first time?
s = strcat(s, ftos(p_num), " ");
panel_order[p_num] = 1; //mark as found
else
warning = true;
}
- for(i = 0; i < hud_panels_COUNT; ++i) {
+ for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
if (panel_order[i] == -1) {
warning = true;
s = strcat(s, ftos(i), " "); //add missing panel number
//now properly set panel_order
tokenize_console(s);
- for(i = 0; i < hud_panels_COUNT; ++i) {
+ for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
panel_order[i] = stof(argv(i));
}
}
hud_draw_maximized = 0;
// draw panels in the order specified by panel_order array
- for(i = hud_panels_COUNT - 1; i >= 0; --i)
- HUD_Panel_Draw(hud_panels_from(panel_order[i]));
+ for(i = REGISTRY_COUNT(hud_panels) - 1; i >= 0; --i)
+ HUD_Panel_Draw(REGISTRY_GET(hud_panels, panel_order[i]));
HUD_Vehicle();